* Use correctly scaled radial deadzones instead of naive per-axis
deadzones
* Option to adjust the "maximum zone" (upper deadzone)
* Option to remap square input into circular. Unfortunately there's no
nice way to detect which type the controller reports. We assume
circular by default.
* A more sensible sensitivity setting
* Use a larger minimum deadzone when emulating key presses (e.g. in
menus)
* Adjusted key repeat to be less aggressive
Introduces wrappers around memory allocation functions in `memory.h`
that should be used instead of the standard C ones.
These never return NULL and, with the exception of `mem_realloc()`,
zero-initialize the allocated memory like `calloc()` does.
All allocations made with the memory.h API must be deallocated with
`mem_free()`. Although standard `free()` will work on some platforms,
it's not portable (currently it won't work on Windows). Likewise,
`mem_free()` must not be used to free foreign allocations.
The standard C allocation functions are now diagnosed as deprecated.
They are, however, available with the `libc_` prefix in case interfacing
with foreign APIs is required. So far they are only used to implement
`memory.h`.
Perhaps the most important change is the introduction of the `ALLOC()`,
`ALLOC_ARRAY()`, and `ALLOC_FLEX()` macros. They take a type as a
parameter, and allocate enough memory with the correct alignment for
that type. That includes overaligned types as well. In most
circumstances you should prefer to use these macros. See the `memory.h`
header for some usage examples.
* Split replay.c into multiple files under replay/; improve logical
separation of replay-related code.
* Separate replay playback state from data.
* Get rid of global static replay struct and avoid unnecessary replay
copying.
* Replay playback and recording are now independent and may occur
simultaneously, although this functionality is not yet exposed. This
enables replay "re-recording" while synthesizing new desync check
events, possibly at a different rate from the original replay.
* Rate of recorded desync check events can now be controlled with the
TAISEI_REPLAY_DESYNC_CHECK_FREQUENCY environment variable. The default
value is 300 as before.
* Probably other stuff I forgot about.
This makes it so that player_is_bomb_active() returns true on the first
frame of any of the bomb_used handlers, and generally makes them not see
partially updated state.
Negative "recovery" is gone: bomb i-frames and recovery i-frames are
now decoupled from each other. Added brief comments explaining what
the timestamps are for.
ENEMY_IMMUNE is now deprecated. Spawning an enemy with ENEMY_IMMUNE hp
sets up the new flags field to match old behavior. The hp value itself
has (almost) no special meaning anymore.
This replaces SDL_mixer with an internal streaming and mixing system,
relying only on basic SDL audio support. It's also a partial refactor of
the audio API, most notably BGM-related. The BGM metadata resource type
is gone, as well as the `.bgm` files. The metadata is now stored inside
the `.opus` files directly, using standard Opus tags.
* Smarter generic entity macros
The list of "core" entities is now defined in one macro, and hardcoded
_Generic dispatch tables are eliminated
* Get rid of "custom" entities
All entities are now "first-class". The list of known entity types has
been moved to known_entities.h. The system no longer needs to know the
definition of all entity structs.
* Refactor guts of ENT_BOX/ENT_UNBOX
Made the functions inline, Box::ent is now a proper pointer type (but
please don't use it directly), ENT_UNBOX returns NULL if the box is
"empty" (references NULL entity)
* Merge TASK_BIND_UNBOXED with TASK_BIND
* s/YoumuMyon/YoumuAMyon for consistency