Andrei Alexeyev
|
ca162e156f
|
don't r_flush_sprites when syncing rendertarget; not necessary and may double free
|
2018-05-29 23:59:16 +03:00 |
|
Andrei Alexeyev
|
2932247249
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
|
Andrei Alexeyev
|
7b5872490c
|
add some stupid garbage to make it build for windows again
|
2018-05-13 16:44:06 +03:00 |
|
Andrei Alexeyev
|
af7c4bbb4f
|
add portable wrappers around getenv/setenv and friends
|
2018-04-18 01:34:41 +03:00 |
|
Andrei Alexeyev
|
8ef5ffd32c
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
|
Andrei Alexeyev
|
d3ffc7ff55
|
display some sprite batching stats in debug builds
|
2018-04-12 17:17:11 +03:00 |
|
Andrei Alexeyev
|
59cf8f6300
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
|