Commit graph

16 commits

Author SHA1 Message Date
Andrei Alexeyev
a8322f5e1d
util/rectpack: refactor to use standard mempools 2024-06-05 23:53:30 +02:00
Andrei Alexeyev
be7905d6a3
src: run upkeep 2024-05-17 04:58:47 +02:00
Andrei Alexeyev
d6e2e1ae80
rectpack: allow optional rotation 2024-03-21 23:33:57 +01:00
Andrei Alexeyev
9d6e45f51d
rectpack: tune split and fitness heuristics 2024-03-21 23:33:57 +01:00
Andrei Alexeyev
968edfb4fe
util/rectpack: fix wrong subsplit direction in split_vertical
Doesn't seem to ever actually matter in practice, but theoretically it
was wrong.
2023-10-20 16:15:06 +02:00
Andrei Alexeyev
8f8ca2beca
all: use min/max macros; avoid some unnecessary conversions 2023-09-28 17:43:14 +02:00
Andrei Alexeyev
8b9602c402
util/rectpack: pool sections, support custom allocators 2023-04-03 01:53:36 +02:00
Andrei Alexeyev
b6978178b1
memory: use custom memory allocation wrappers
Introduces wrappers around memory allocation functions in `memory.h`
that should be used instead of the standard C ones.

These never return NULL and, with the exception of `mem_realloc()`,
zero-initialize the allocated memory like `calloc()` does.

All allocations made with the memory.h API must be deallocated with
`mem_free()`. Although standard `free()` will work on some platforms,
it's not portable (currently it won't work on Windows). Likewise,
`mem_free()` must not be used to free foreign allocations.

The standard C allocation functions are now diagnosed as deprecated.
They are, however, available with the `libc_` prefix in case interfacing
with foreign APIs is required. So far they are only used to implement
`memory.h`.

Perhaps the most important change is the introduction of the `ALLOC()`,
`ALLOC_ARRAY()`, and `ALLOC_FLEX()` macros. They take a type as a
parameter, and allocate enough memory with the correct alignment for
that type. That includes overaligned types as well. In most
circumstances you should prefer to use these macros. See the `memory.h`
header for some usage examples.
2023-01-18 13:23:22 +01:00
Andrei Alexeyev
6f2231c999
shut up a debug print in rectpack 2019-11-08 21:07:02 +02:00
Andrei Alexeyev
1fdc00fc39
fix an #include portability issue 2019-09-19 18:32:15 +03:00
Andrei Alexeyev
af0bf87513
Share spritesheets between fonts 2019-09-17 14:35:29 +03:00
Andrei Alexeyev
6a2c976aaa
add deallocation support for rectpack, with partial defragmentation 2019-09-17 13:53:29 +03:00
Andrei Alexeyev
5a23fb95fc
make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
Andrei Alexeyev
3055901998
update my email 2019-07-03 21:00:56 +03:00
Andrei Alexeyev
4159ea1249
'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
Andrei Alexeyev
322edd0dce
Text rendering rewrite and optimizations; some refactoring (#129)
* wip font rendering stuff; hashtable monstrosity is temporary

* various text rendering fixes/improvements

* HashTables™ 3.0

* Add some comments to aid navigating the hashtable macro maze

* overhaul text rendering API; add default and example shaders

* text: implement text_render for spellcard effect; misc fixes

* README: update dependencies

Bye SDL_ttf, hello freetype2.

* text_draw: fix resolution/scale-dependent bugs

* make text_draw fallback to the current shader, fix hud and stagetext

* repair the bgm loading

* fix spell practice mode

* fix walloftext

forgot one site of text_draw earlier

* fix wrapped text rendering

* fix and simplify the hud text shader

* dynamic glyph cache

* implement font size change on window resize/quality setting change/etc.

* rename text shaders for consistency

* preloads for fonts and text shaders

* make the stagetext shader look somewhat better

* text_render: attempt to normalize height

* small improvement for stagetext
2018-06-30 00:36:51 +03:00