Commit graph

9 commits

Author SHA1 Message Date
makise-homura
2b35177cb4 Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
laochailan
03a2426012
update to use #pragma once 2017-09-27 14:14:53 +02:00
Andrei "Akari" Alexeyev
e1a40d10dd
make extraspells accessible in core game; other boss changes
Replaced stage spell arrays with structs containing AttackInfo fields,
which can be arranged in a human-friendly way. A pointer to such a
struct may be safely cast to an AttackInfo pointer, and treated as an
array for iteration purposes. Nothing should refer to spells via magical
array indices anymore.
2017-09-13 08:24:29 +03:00
Andrei "Akari" Alexeyev
7c9e54a71d
update copyright and credits 2017-09-12 04:28:15 +03:00
Andrei "Akari" Alexeyev
f2d385d147 Some stage-related refactoring 2017-02-26 14:17:48 +02:00
Andrei "Akari" Alexeyev
1e6011433c Initial support for single-spell stages
Adapted all of the current spellcards into spellstages, which will
later be used in a spell practice mode a-la IN.
For now they are only accessible through the stage select menu or
by specifying their ID on the command line; both available only
if you built with -DTAISEI_DEBUG=1
2017-02-19 03:28:00 +01:00
Andrei "Akari" Alexeyev
9a7a874783 Use the standard bool type instead of that stupid enum
Also removed all of the annoying trailing tabs/whitespaces
2017-02-11 05:56:47 +02:00
Andrew "Akari" Alexeyew
779ff58684 Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
laochailan
f8b9194fed Stage 5 skeleton 2012-07-20 15:53:41 +02:00