Commit graph

11 commits

Author SHA1 Message Date
laochailan
13e5f310a7 OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
laochailan
bb7c527acb increased warning level; decreased warnings
proved necessary after the last session "taisei intelligence vs. stupid implicit declaration failure #9001"
2011-07-04 13:14:33 +02:00
laochailan
561a7faf4b fancyness and content
i am content with the current development of content.
2011-06-28 19:23:02 +02:00
laochailan
82c464fe44 GLEW "error handling", cleaning paths
enough porting issues for now, i think.
2011-06-27 08:20:42 +02:00
laochailan
c220f7b4ae uh cirno and poweritem -> item 2011-04-29 10:26:37 +02:00
laochailan
fbccb951c1 architecture for shader & boss shader
I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
laochailan
88a77b3fb8 sound system added
load_textures() was changed to load_resources() and will now load all sounds in sfx/. playing via play_sound(char *name) (or the pointer variant). positional audio is not implemented yet.

and some other changes.
2011-04-02 12:14:37 +02:00
laochailan
a10f5eea93 power items.
Sarrg was friendly enough to provide us some power item support. Looks like in the orignal in some way.
2011-03-17 21:13:11 +01:00
Lukas Weber
5b9199adcf reverted style
and added higher resolution version of fairy_circle.png
2011-03-06 17:00:25 +01:00
Lukas Weber
f35130ad1c openth becomes seiyou
After this short break, I have to announce that this project is no longer called openth. The name was stereotypical and conflicted with Open Theme Hospital. Thus, gentlemen, we are now working on Seiyou (西洋). Thanks to lachs0r for this wonderful suggestion.

Also the lincense has changed. Farewell, gnutardedness, hello MIT. I feel somehow relieved now after freeing the project of nearly one thousand lines.
2011-03-05 13:44:21 +01:00
Lukas Weber
95c257064c first commit
yay, let's get things started.
2010-10-12 10:55:23 +02:00