After this short break, I have to announce that this project is no longer called openth. The name was stereotypical and conflicted with Open Theme Hospital. Thus, gentlemen, we are now working on Seiyou (西洋). Thanks to lachs0r for this wonderful suggestion.
Also the lincense has changed. Farewell, gnutardedness, hello MIT. I feel somehow relieved now after freeing the project of nearly one thousand lines.
I built some font support (new dependency: SDL_ttf). The Biolinum font of the Libertine project was included as the new ingame font.
Shot at fairies and you will get power. The system is pretty dumb currently, i guess i'll improve it somwhen. If you get a power level >= 2 you get a better shot. anyway, just testing. the player projectiles are somewhat uncomfortable to look at. to do.
yay. look, i cut some of that annoying list code repetitions you always have with linked lists in C. let's just pretend C had templates, put some void-pointers in, add the necessary (void *) casts to show that you are really serious about this and wazaah, you created another funny piece of (C++)--
- order of create_projectile() arguments changed to enable stating a variable amount of parameters depending on the movement rule. movement rules were generalized and could be used for fairies also in the future.
- drawing should be faster now. we have a frame limiter and clearer drawing code now (except of draw_projectiles() which was victim to an optimizing frenzy)
- added reimplementation of texture-projectiles (drawing them with opengl primitives wasn't a good idea after all).
Note: projectile graphics now contain two versions of the projectile, look at gfx/projectiles/ball.png for example. the left version is the uncolored part and the right one is the colored part. I added a shell script building these projectile textures from the B and G channels of an image to make storing the sources in one piece easier (reference: gfx/projectiles/{render.sh,ball.svg}).
- some improvements on texture loading/drawing + a fancy error message, so it won't segault silently at that place again.