Commit graph

6 commits

Author SHA1 Message Date
Alice
297a1c4a15
New (themed) difficulty/shot mode descriptions (#192)
* new difficult mode suggestions (more within the theme of 'knowledge')

* cleaning up new difficulty descriptions, also changing character select titles to match the STORY.txt

* better transparency mask on Easy

* ran optimize-all-img.sh script

* consistency

* (hopefully) got rid of some half-transparent pixels, especially on Normal.webp

* playermode descriptions! (for real this time)

* Reimu shot description changes (as per PR)

* modify ReimuB description
2020-03-04 22:26:53 +02:00
Alice
ed065eb38e
New story and dialogue (main story complete!) (#186)
* new story doc for Taisei Project

* more romanization fixes

* new Reimu script, yay

* accidentally stomped on some dashes

* typo in iku's dialogue

* marisa dialogue, complete!

* formatting fixes, and some timing changes

* youmu script! all three routes complete!

* youmu typoes

* remove trailing whitespaces, use smartquotes, move a couple of words around

* good/bad endings complete!

* remove unneccesary whitespaces

* revert --

* story doc typo

* formatting issues, a couple of word changes

* smart-quotes

* typoes and minor grammar changes to dialogue/story/endings

* one last typo in Marisa's dialogue

* correct smartquotes on STORY.txt
2020-03-04 22:26:50 +02:00
Andrei Alexeyev
49dcd7c8d7
Remove Lalasa's contributions (by request)
This replaces the story and dialogue contents with stubs, as well as
removes Lalasa's entry from the credits, by her own request.

Fixes #179
2019-10-31 13:04:30 +02:00
Andrei Alexeyev
3615b95f13
Add Reimu Hakurei as a playable character (#106)
* Reimu (#101)

* add the reimu

* Add Reimu story

* account for various blunders

* add reimu dialog picture

* Reimu: WIP yin-yang orbs

* reimu: fix up indents

* Reimu: swap the shotmode names to match the kanji order in her Japanese name

* Reimu: compatibility with the latest system

* WIP ReimuA crap

* ReimuA homing trails

* more ReimuA stuff

* more ReimuA adjustments + enhanced DPS stats

* Reimu: stubs for new player animation sequences

* Reimu: occupy the 0th character slot

* Reimu: tweak needle sprite

* Reimu: buff movement speed to better match Touhou

* Reimu: fixup for the recent projectile changes

* ReimuA: make homing shots a bit smaller; give them custom effect on collision

* Reimu: add intermediate frames; move some loose sprites to the atlas

* Reimu: fix compile errors

* replace DBL_MAX by INFINITY

* Don’t draw reimu orbs twice

fixes #127

* add new reimu dialog pic

* ReimuA adjustments (mostly homing); it's still OP

* wip ReimuB gaps

* still not sure where i'm going with these gaps

* meh

* Reimu: premultiplied alpha fixups after rebase

* reimuB shot pattern with basic power scaling (not balanced at all)

* reimuB: some lame-ass particle effects

* ReimuB bomb effect prototype

* reimuA bomb prototype

* fix reimu shots for the new damage system

* Reimu: use the new player_is_bomb_active() function, add placeholder BG for ReimuB

* some reimuB bomb projectiles

* ReimuB bomb bg and some framebuffer utils required to support it.

Might reuse this at least in part for ReimuA unless we come up with
something better.

* hack to fix ReimuB bomb fade; refactoring needed

* reimuA damaging bombs

* fix ub

* prevent nan when reimuA bombs without enemies present

* add a bomb_bg to reimuA

* ...

* various fantasy seal tweaks

* Reimu: placeholder bomb sounds; slight fantasy seal buff

* fix null pointer dereference

* Reimu "balance" adjustments; minor fixes

* putting bandaids over gunshot wounds

* Add aoe damage and bullet cancel to ReimuB's bomb

* more exorcism porn

* make reimu bomb bg runes better visible on dark backgrounds

* More ReimuA shot changes
2018-08-11 22:13:48 +03:00
Andrei Alexeyev
485c9a8ed6
Happy New Year! 2018-01-04 19:14:31 +02:00
Martin Herkt
685b1b947d Replace CMake build system with Meson
No I will not try and keep both systems working. CMake should GTFO.
2017-12-21 03:58:54 +01:00
Renamed from STORY.txt (Browse further)