* new difficult mode suggestions (more within the theme of 'knowledge')
* cleaning up new difficulty descriptions, also changing character select titles to match the STORY.txt
* better transparency mask on Easy
* ran optimize-all-img.sh script
* consistency
* (hopefully) got rid of some half-transparent pixels, especially on Normal.webp
* playermode descriptions! (for real this time)
* Reimu shot description changes (as per PR)
* modify ReimuB description
* new story doc for Taisei Project
* more romanization fixes
* new Reimu script, yay
* accidentally stomped on some dashes
* typo in iku's dialogue
* marisa dialogue, complete!
* formatting fixes, and some timing changes
* youmu script! all three routes complete!
* youmu typoes
* remove trailing whitespaces, use smartquotes, move a couple of words around
* good/bad endings complete!
* remove unneccesary whitespaces
* revert --
* story doc typo
* formatting issues, a couple of word changes
* smart-quotes
* typoes and minor grammar changes to dialogue/story/endings
* one last typo in Marisa's dialogue
* correct smartquotes on STORY.txt
* Reimu (#101)
* add the reimu
* Add Reimu story
* account for various blunders
* add reimu dialog picture
* Reimu: WIP yin-yang orbs
* reimu: fix up indents
* Reimu: swap the shotmode names to match the kanji order in her Japanese name
* Reimu: compatibility with the latest system
* WIP ReimuA crap
* ReimuA homing trails
* more ReimuA stuff
* more ReimuA adjustments + enhanced DPS stats
* Reimu: stubs for new player animation sequences
* Reimu: occupy the 0th character slot
* Reimu: tweak needle sprite
* Reimu: buff movement speed to better match Touhou
* Reimu: fixup for the recent projectile changes
* ReimuA: make homing shots a bit smaller; give them custom effect on collision
* Reimu: add intermediate frames; move some loose sprites to the atlas
* Reimu: fix compile errors
* replace DBL_MAX by INFINITY
* Don’t draw reimu orbs twice
fixes #127
* add new reimu dialog pic
* ReimuA adjustments (mostly homing); it's still OP
* wip ReimuB gaps
* still not sure where i'm going with these gaps
* meh
* Reimu: premultiplied alpha fixups after rebase
* reimuB shot pattern with basic power scaling (not balanced at all)
* reimuB: some lame-ass particle effects
* ReimuB bomb effect prototype
* reimuA bomb prototype
* fix reimu shots for the new damage system
* Reimu: use the new player_is_bomb_active() function, add placeholder BG for ReimuB
* some reimuB bomb projectiles
* ReimuB bomb bg and some framebuffer utils required to support it.
Might reuse this at least in part for ReimuA unless we come up with
something better.
* hack to fix ReimuB bomb fade; refactoring needed
* reimuA damaging bombs
* fix ub
* prevent nan when reimuA bombs without enemies present
* add a bomb_bg to reimuA
* ...
* various fantasy seal tweaks
* Reimu: placeholder bomb sounds; slight fantasy seal buff
* fix null pointer dereference
* Reimu "balance" adjustments; minor fixes
* putting bandaids over gunshot wounds
* Add aoe damage and bullet cancel to ReimuB's bomb
* more exorcism porn
* make reimu bomb bg runes better visible on dark backgrounds
* More ReimuA shot changes