Andrew "Akari" Alexeyew
47b5707cf9
made boss text readable on bright backgrounds
2012-08-12 00:41:21 +03:00
laochailan
ba6c4201c6
changed color of survival health bar
2012-08-09 17:36:06 +02:00
laochailan
62621ae345
removed some ancient comments
2012-08-03 17:06:25 +02:00
Andrew "Akari" Alexeyew
389cf17827
Merge remote-tracking branch 'upstream/stage5' into stage3
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Conflicts:
src/laser.c
src/laser.h
2012-07-27 21:55:34 +03:00
laochailan
0a75f22c9a
using line segments for curve collision
2012-07-25 20:06:20 +02:00
Andrew "Akari" Alexeyew
55ebc35247
Merge remote-tracking branch 'upstream/master' into stage3
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Conflicts:
src/enemy.c
2012-07-19 20:59:08 +03:00
laochailan
131fbd7b26
EVENT_DEATH for boss and killall function
2012-07-19 19:48:17 +02:00
Andrew "Akari" Alexeyew
7ba9ac3426
adjustable color for the boss_zoom shader
2012-07-18 16:02:26 +03:00
laochailan
9241b3eb35
Stage 2 Added
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monster commit incoming.
2012-07-13 18:44:56 +02:00
laochailan
7d0f60f829
$ grep glBegin * => nothing!
2012-04-06 12:49:52 +02:00
laochailan
9cd2187225
GL profiling, removing redundant gl calls
2012-04-05 14:24:55 +02:00
laochailan
a2a822eb86
Fixed some prototype warnings.
2011-12-29 09:41:46 +01:00
laochailan
117bb30bf3
Improved boss health bar
2011-08-28 10:57:45 +02:00
laochailan
beef1c059e
Finished stage 0
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Balancing issues, different difficulty settings still not implemented.
2011-08-27 15:56:02 +02:00
laochailan
9ac2e65baf
improved boss effects
2011-08-26 15:19:14 +02:00
laochailan
fe542e5378
Improved the boss system
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by removing that strange waypoint system and replacing it by even more macro madness.
2011-08-23 17:37:14 +02:00
laochailan
bd44c8b570
Marisa and difficulty menu
2011-06-24 12:35:03 +02:00
laochailan
3861a69d62
menus - the beginning
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implemented:
[x] ingame menu
[x] main menu
[x] menus
[x] fancy fades
[x] structural earthquake
[ ] the rest of the main menu (difficulty/char select)
2011-06-13 18:48:36 +02:00
laochailan
91b3b7d65e
reference system
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added some kind of reference system (see list.h) to ensure particles/projectiles/enemies storing pointers to each other that they will not access a borked address.
2011-05-13 19:03:02 +02:00
laochailan
eae73f77ad
added Freeze Sign ~ Perfect Freeze
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implementation of test spellcard almost as seen in Touhou 6.
2011-05-09 13:42:02 +02:00
laochailan
d9fdc2aa0e
Dialogs! conversational~
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fun fact: taisei might build with -Wall -Werror now.
2011-05-08 13:48:25 +02:00
laochailan
fbccb951c1
architecture for shader & boss shader
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I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
laochailan
1a625a8ffa
Bosses
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added boss support. not enough time to explain.
2011-04-08 18:59:03 +02:00