Commit graph

15 commits

Author SHA1 Message Date
Andrei Alexeyev
485c9a8ed6
Happy New Year! 2018-01-04 19:14:31 +02:00
Andrei Alexeyev
29acd5f58a meson: intel intrinsics, various improvements 2017-12-21 03:58:54 +01:00
Andrei Alexeyev
4b53d65c23
enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
Andrei Alexeyev
117eafd482
wip stage5 stuff; some new sounds 2017-11-12 19:16:15 +02:00
Andrei Alexeyev
4bdfe5f408
dialogue text autowrapping, fpslimit off key, fixes 2017-10-23 13:10:40 +03:00
Andrei Alexeyev
1992a62592 desperate attempt at refactoring plrmodes 2017-10-10 08:23:36 +03:00
Andrei "Akari" Alexeyev
7c9e54a71d
update copyright and credits 2017-09-12 04:28:15 +03:00
Andrei "Akari" Alexeyev
8668021710 Replaced strncat/strncpy with strlcat/strlcpy
The strncat/strncpy functions have dangerously counter-intuitive
semantics. They are meant to be used with fixed-width,
non-null-terminated strings, which is in, 99% cases, not what you want.

The strlcat/strlcpy ones are non-standard, however SDL provides its own
implementations on platforms that do not have them.
2017-02-16 08:29:18 +02:00
Andrei "Akari" Alexeyev
9a7a874783 Use the standard bool type instead of that stupid enum
Also removed all of the annoying trailing tabs/whitespaces
2017-02-11 05:56:47 +02:00
Andrew "Akari" Alexeyew
cb7a5ec25b dialog fix 2012-08-05 22:35:49 +03:00
laochailan
9cd2187225 GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
laochailan
beef1c059e Finished stage 0
Balancing issues, different difficulty settings still not implemented.
2011-08-27 15:56:02 +02:00
laochailan
bd44c8b570 Marisa and difficulty menu 2011-06-24 12:35:03 +02:00
laochailan
3861a69d62 menus - the beginning
implemented:
[x] ingame menu
[x] main menu
[x] menus
[x] fancy fades
[x] structural earthquake
[ ] the rest of the main menu (difficulty/char select)
2011-06-13 18:48:36 +02:00
laochailan
d9fdc2aa0e Dialogs! conversational~
fun fact: taisei might build with -Wall -Werror now.
2011-05-08 13:48:25 +02:00