Commit graph

16 commits

Author SHA1 Message Date
Andrei Alexeyev
48649b2c24
teach begin_draw_texture to draw an arbitrary fragment
this is a tiny intermediate step towards a more flexible sprite system

it also seems to improve performance a little bit, though that's moot
since we're going to rewrite this part later together with most of the
rendering code anyway.
2018-01-29 05:37:05 +02:00
Andrei Alexeyev
485c9a8ed6
Happy New Year! 2018-01-04 19:14:31 +02:00
laochailan
0ffb5d90ad
fix animation mirroring 2017-12-31 11:51:52 +01:00
laochailan
e2b5e0a006
remove the aniplayer object pool 2017-12-30 10:44:40 +01:00
Andrei Alexeyev
e355e57fb5
make the list api require less insane casts all over the place
by sealing the spirit of insanity in its header file, that is
2017-12-24 08:16:25 +02:00
Andrei Alexeyev
de31a20497
objectpool: dynamic extents and other improvements 2017-12-24 05:00:19 +02:00
Andrei Alexeyev
29acd5f58a meson: intel intrinsics, various improvements 2017-12-21 03:58:54 +01:00
Andrei Alexeyev
abbc62b49c
object pools 2017-12-13 21:08:23 +02:00
Andrei Alexeyev
7b53d9e731
redesign list api 2017-11-21 16:45:01 +02:00
laochailan
a42abba060
new iku move 2017-10-29 11:06:15 +01:00
Andrei Alexeyev
f3ebc903a7
improved boss death effect (with sfx)
also moved some boss drawing code from stagedraw.c to boss.c
2017-10-17 00:50:02 +03:00
Andrei Alexeyev
9004133f4a
boss shadow tweaks 2017-10-10 09:35:03 +03:00
Andrei Alexeyev
7a592899ab
fix segfault in aniplayer code 2017-10-08 23:39:33 +03:00
laochailan
aaa6ad29e9
wriggle animation in stage 2 2017-10-04 19:31:22 +02:00
laochailan
0ef53b5915
guru guru hina guru 2017-10-03 20:09:34 +02:00
laochailan
c2b3747d95
Animation player manager Pro (tm) 2k17 2017-10-03 17:25:38 +02:00