Squashed commit of the following:
commit 9ab0197ee1
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 28 23:05:58 2022 +0100
build: add dummy descriptions for deprecated options
commit b0c41d4719
Author: Alice D <alice@starwitch.productions>
Date: Mon Dec 26 15:18:09 2022 -0500
update docker containers with ones containing meson 0.63.3
commit a2dd4173fc
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Dec 25 19:20:44 2022 +0100
build: featurize audio options
commit 7c59e2a569
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Dec 25 19:20:35 2022 +0100
build: remove dead code
commit cf500af137
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Dec 25 19:07:37 2022 +0100
doc: update BUILD.rst
commit 9764ac706f
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sun Dec 25 17:12:37 2022 +0100
ci: disable WGI joystick backend for SDL
Fails to build with latest llvm-mingw
commit 2d4f310b90
Author: p-sam <p-sam@d3vs.net>
Date: Sun Dec 25 17:03:47 2022 +0100
switch: fix missing include
commit 9264f1649d
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Dec 24 14:36:41 2022 +0100
ci: update meson to 0.63.3 due to a bug
commit 3e37be3d8f
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Dec 24 13:42:34 2022 +0100
ci: update build options
commit 281a39a4f5
Author: Alice D <alice@starwitch.productions>
Date: Sun Dec 18 00:17:07 2022 -0500
ci: change when apt is cleaned up for switch image
commit 2f2100a84c
Author: Alice D <alice@starwitch.productions>
Date: Sun Dec 18 00:11:08 2022 -0500
ci: bump switch homebrew container version
commit ebaff59260
Author: Alice D <alice@starwitch.productions>
Date: Sat Dec 17 22:55:39 2022 -0500
ci: bump windows container version
commit 7ce6f23419
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Dec 17 07:36:28 2022 +0100
build: featurize renderer options
commit a345f21b35
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Dec 17 07:33:30 2022 +0100
build: revert to explicit fallback for libzstd
Implicit fallback causes conflicts in the basis_universal subproject
https://github.com/mesonbuild/meson/issues/11189
commit b2de61f5c5
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Sat Dec 17 05:29:29 2022 +0100
build: remove debug_opengl
This option was always misdocumented, as it only controlled whether GL
debugging is on by default. You can still control it with the
TAISEI_GL_DEBUG environment variable, which is set to 1 in meson devenv.
commit 4c659ba195
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Fri Dec 16 08:03:37 2022 +0100
build: set up useful env vars for meson devenv
Makes Taisei load resources from the source tree, making live reload
work; enables OpenGL debugging by default; works around ASan stack use
after return false positives.
commit 1ddc58b84a
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 08:06:32 2022 +0100
build: featurize docs; always install licenses
commit c3a94d7f5b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 07:46:28 2022 +0100
build: featurize shader_transpiler
commit 619d82ae36
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 07:38:30 2022 +0100
build: allow libzip fallback by default
commit 79ab72292a
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 07:35:51 2022 +0100
build: featurize use_libcrypto
commit b393077f71
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 05:03:20 2022 +0100
build: featurize validate_glsl
commit 7d76484079
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 04:34:31 2022 +0100
build: featurize some more installation options
commit 17c0bda205
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 03:24:46 2022 +0100
build: deprecate enable_zip for vfs_zip; convert package_data into feature
commit 9a4ef8c091
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 02:37:55 2022 +0100
build: deprecate developer=auto; default to false
commit 807240e508
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 02:24:04 2022 +0100
build: move subproject fallback info into wraps
commit 08c953f487
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 01:57:33 2022 +0100
build: deprecate 'static' option
Meson has a built-in `prefer_static` now
commit c575601537
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 01:49:31 2022 +0100
build: remove complicated shaderc detection logic
Meson does all of this internally since 0.51.0
commit cd2d460d4b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Wed Dec 14 01:45:17 2022 +0100
build: Require meson >=0.63.0
commit 10abd790f7
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Dec 12 05:16:47 2022 +0100
ci: remove meson dist version workaround from release workflow
Meson should know the correct version now
commit 31a07d8c3c
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Dec 12 03:46:28 2022 +0100
build: use built-in summary() function
commit 0c47f6d14b
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Dec 12 04:33:01 2022 +0100
build: remove -Dversion_fallback and introduce .VERSION file
The version script will now first try to read the version from a
.VERSION file in the source root. If that file does not exist, it will
query git. The .VERSION file is not included in the git repository, it
is generated for inclusion in source tarballs.
Package maintainers who had any use for -Dversion_fallback may want to
create the .VERSION file themselves.
Additionally, some git-specific files have been removed from source
tarballs.
commit d32332a5e3
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Dec 12 03:00:07 2022 +0100
build: set the "real" version in project()
commit f9a3fbc729
Author: Andrei Alexeyev <akari@taisei-project.org>
Date: Mon Dec 12 01:50:08 2022 +0100
build: raise meson_version and remove some legacy workarounds
Effectively 0.56.0 was already required since we started using some of
its features at some point.
This also fixes all current meson warnings.
Removed the use_gnu_ext option as well as fallback paths for compilers
that don't support GNU extensions. To my knowledge, none of those
compilers support C11 to a sufficient extent to compile Taisei anyway,
and those fallbacks are very poorly tested.
Pedantic warnings are now disabled, and extensions that are common to
reasonably recent versions of GCC and clang are permitted to be relied
on (list of allowed extensions TBA).
This replaces SDL_mixer with an internal streaming and mixing system,
relying only on basic SDL audio support. It's also a partial refactor of
the audio API, most notably BGM-related. The BGM metadata resource type
is gone, as well as the `.bgm` files. The metadata is now stored inside
the `.opus` files directly, using standard Opus tags.
* Implement Robin Hood hashing
This replaces the previous separate chaining implementation. This
approach is more memory-efficient, cache-friendly, and puts much less
stress on the memory allocator.
* Replace crc32 with fnva1
Also attempt to make the compiler pre-hash as much stuff as possible at
build time.
* fixing OpenGL ES 3.0 support in macOS
* make GLES libraries loaded via buildconf vars
* fix relative install paths for macOS
* fix indenting, add comments
* fix indentation for REAL this time (thanks editorconfig)
Controls treatment of warnings caused by attr_deprecated.
Can be one of the following values:
* default: No special treatment.
* error: Always treat as errors, regardless of the werror option.
* no-error: Never treat as errors, regardless of the werror option.
* ignore: Suppress the warnings.
developer=true --> DEBUG macro is set, regardless of build type
developer=false --> DEBUG macro is not set, regardless of build type
developer=auto --> DEBUG macro is set only on debug* build types;
this matches old behavior and is the default.
* Added (and fixed) a few useful warnings
* Removed some dead code
* Cleaned up the build system files a bit
* Once again separated ZIP support from data packaging
* Converted macOS cross-compilation options into cross-file properties
* First steps towards shader transpilation
Needs to be manually enabled via -Dshader_transpiler=true.
Requires shaderc. https://github.com/google/shaderc
Not yet functional due to missing SPIRV-Cross integration. SPIRV-Cross
currently does not have an official C API, and crossc is too minimal to
be useful. The current plan is to extend crossc and vendor it, while
also sending PRs upstream.
* Integrate crossc; shader transpilation for GLES now works
* fix leak
* gles30 backend now playable on Mesa with 3.2 context
Some rendering issues are present. Identified so far:
- Marisa's lasers are invisible
- Death effect looks wrong
Also, a small pixmap manipulation library has been written, and the
texture uploading API redesigned around it.
* fix marisa lasers in GLES (uniform name clashed with builtin)
* fix player death effect in GLES (another name clash)
* Dump ANGLE's translated shader code in debug log
* fix screenshots
* Drop support for triangle fans, switch to strips
Fans offer no advantage over strips, and they've been removed in D3D10+,
so ANGLE has to emulate them.
* crude workaround for an ANGLE bug
* Re-enable GL debug labels, fix an issue with them that affected ANGLE (but was always technically a bug)
* fix race condition in shaderc initialization
* New SDL_RWops interface for vertex buffers
* Optimize VBO streaming via buffering updates
Measurable performance improvement even with the main gl33 renderer,
drastic improvement with ANGLE.
* Fix the depth texture binding problem under ANGLE
Apparently it hates GL_DEPTH_COMPONENT16 for some reason. Sized internal
formats are not supported in GLES 2.0 anyway, so not using them is
probably a good idea.
* fix GLES2.0 segfault (the backend still doesn't work, though)
* dump GL extensions at info log level, not debug
* get around a Mesa bug; more correct texture format table for GLES2
* Correct GLES3 texture format table according to the spec
Not a Mesa bug after all
* require crossc>=1.5.0, fallback to subproject
* Request at least 8bit per color channel in GL backends
* Forbid lto for static windows builds with shader_transpiler=true
* fix edge case segfault
* Add basic ANGLE bundling support to the build system
Windows only, and no NSIS support yet
* Fix various windows-related build system and installer brokenness
* Disable gles backends by default
* update documentation