laochailan
8b5b9c7d77
Difficulty levels (and even better menu selector)
2011-11-06 16:17:46 +01:00
laochailan
fe542e5378
Improved the boss system
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by removing that strange waypoint system and replacing it by even more macro madness.
2011-08-23 17:37:14 +02:00
laochailan
bb7c527acb
increased warning level; decreased warnings
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proved necessary after the last session "taisei intelligence vs. stupid implicit declaration failure #9001 "
2011-07-04 13:14:33 +02:00
laochailan
561a7faf4b
fancyness and content
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i am content with the current development of content.
2011-06-28 19:23:02 +02:00
laochailan
5a2ac5b7ba
"API changes", swirl
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you see dat swirl? you see two z^3*i^|z|?
2011-06-26 13:45:27 +02:00
laochailan
512fd9a8e3
deathbombing, marisa shot #1
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DEATHBOMB_TIME shall be 10 frames. i think it's appropriate. marisa haz lasorz. (actually made of projectiles, not from lasers). some fixes.
2011-06-25 12:41:40 +02:00
laochailan
fbccb951c1
architecture for shader & boss shader
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I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
Lukas Weber
f35130ad1c
openth becomes seiyou
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After this short break, I have to announce that this project is no longer called openth. The name was stereotypical and conflicted with Open Theme Hospital. Thus, gentlemen, we are now working on Seiyou (西洋). Thanks to lachs0r for this wonderful suggestion.
Also the lincense has changed. Farewell, gnutardedness, hello MIT. I feel somehow relieved now after freeing the project of nearly one thousand lines.
2011-03-05 13:44:21 +01:00
Lukas Weber
95c257064c
first commit
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yay, let's get things started.
2010-10-12 10:55:23 +02:00