* WIP portrait faces
* character expressions for dialogue in first 3 stages (wip)
* dialog: simplified face system, new faces, script revisions (wip)
* fix wrong face name in reimu script
* cirno angry face; elly beaten variant
* render_character_portrait(): fix garbage bg and filter-bleeding
* workaround for incorrect face blending on dialog fade
* render_character_portrait(): fix bogus debug labels
* Replace sprite offsets with the more powerful paddings
* new faces for youmu, wriggle, kurumi; dialogue updates
* fix release build
* Update portraits; add Iku faces and Elly shouting face
* Add Reimu sigh face and Marisa sweat_smile face
* Add Kurumi dissatisfied face
* update Hina
* Initial port
* Switch specific video modes
* Handle clean exit
* Hide option to disable gamepads, force it enabled
* Match buttons layout with Switch controllers
* Hide player name setting (to avoid getting stuck)
* Switch specific VFS setup instead of env bootstrap
* Clean up, get rid of warnings and a few ifdefs
* Add Switch specific build script and assets
* Make vfs setup mount packages
* Re-enable packaging on Switch
* Transpile shaders to es and install them
* Add applet warning and shader deps to README
* Remove script; instead using meson build scripts
* Strict prototypes
* Build script compat with project minimum meson ver
Refactor of pack.py exclude option
* Uniformise header inclusion on arch_switch.c
* Allow input for any dev; hide the option on Switch
* Silence unsused function warnings
* implement player spellcard declarations on bomb
* stagedraw: move "bottom text" to a separate (higher) layer
* update boss spell declaration effect
* import afensorm's character portrait art
* improve dialog visuals
* acknowledge afensorm in credits and COPYING
* 'alphamap' functionality; effects for wriggle and youmu portraits
* update afens art
* add cirno alphamap
* dialog: draw active speaker above other other
* charselect: use r_draw_sprite
* Update gamepads unconditionally, once
The commit of #168 was incomplete in that it did not enable the device by setting active_dev_num
* Set update_needed instead