Commit graph

18 commits

Author SHA1 Message Date
Andrei Alexeyev
62c34e3b5a
WIP fucking badass Marisa lasers 2017-10-31 08:57:32 +02:00
Andrei Alexeyev
db50f671fa plrmodes: streamline bomb sounds, improve preloads 2017-10-10 08:23:36 +03:00
Andrei Alexeyev
1992a62592 desperate attempt at refactoring plrmodes 2017-10-10 08:23:36 +03:00
laochailan
03a2426012
update to use #pragma once 2017-09-27 14:14:53 +02:00
Andrei "Akari" Alexeyev
7c9e54a71d
update copyright and credits 2017-09-12 04:28:15 +03:00
laochailan
44d2ab8f6c add the files to the commit... 2017-04-02 10:16:52 +02:00
Andrei "Akari" Alexeyev
9a7a874783 Use the standard bool type instead of that stupid enum
Also removed all of the annoying trailing tabs/whitespaces
2017-02-11 05:56:47 +02:00
Andrei "Akari" Alexeyev
d0377bd537 Eliminated floating point values from replays for portability
Player power is now internally an integer. There is no good reason to use floating point math there. Stored as an uint16 in replays.
Player coordinates are now floored when a stage starts. This is unnoticable to the player. Stored as a pair of uint16s in replays.
2017-02-08 21:59:43 +02:00
Andrew "Akari" Alexeyew
5308856f1f proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
laochailan
3605159528 Renovated Youmu Opposite sign
added some blasts to youmu haunted, too.
2011-11-04 18:54:53 +01:00
laochailan
fc7b99325f Added MASTER SPARKU! 2011-07-05 15:20:19 +02:00
laochailan
a2a6fb9343 marisa laser revamped
also added fullscreen config option
2011-06-29 17:01:03 +02:00
laochailan
512fd9a8e3 deathbombing, marisa shot #1
DEATHBOMB_TIME shall be 10 frames. i think it's appropriate. marisa haz lasorz. (actually made of projectiles, not from lasers). some fixes.
2011-06-25 12:41:40 +02:00
laochailan
91b3b7d65e reference system
added some kind of reference system (see list.h) to ensure particles/projectiles/enemies storing pointers to each other that they will not access a borked address.
2011-05-13 19:03:02 +02:00
laochailan
b16df91ad5 removing SDL_image dependency
taisei now uses plain libpng to load graphics ... and various other changes I don't remember.
2011-05-06 17:09:43 +02:00
laochailan
c220f7b4ae uh cirno and poweritem -> item 2011-04-29 10:26:37 +02:00
laochailan
bdc0db9957 merged Slave and Fairy to Enemy
To create a slave, pass ENEMY_IMMUNE for hp in create_enemy(). tip: create_enemyg(...) is an abbreviation for create_enemy(&global.enemies, ...).
There is something like a super fancy event system for Enemies' logic rules now: logic_rule will be called with t = negative special values like EVENT_BIRTH or EVENT_DEATH on corresponding events. cool, isn't it? well those values have to be filtered out (like if(t < 0) return;) if you don't use them so they don't do strange things with your locus.
2011-04-26 12:04:45 +02:00
laochailan
171d74176d Points and slaves
Another Sarrg commit implementing score, different items and alternative player shot modes. Some things need improvements, some don't. But this commit fixes a bug with bomb counting, which is I think enough reason to push it now.
2011-04-10 11:27:58 +02:00