Introduced a new PBRMaterial resource type. Materials are now fully
described with .material files instead of being hardcoded. Added some
functions to abstract away and simplify set up of PBR shaders.
Removed dummy char fields from arg structs, as their only purpose was to
hack around silly standard preprocessor limitations. { } should now be
used instead of NO_ARGS.
Removed the use_gnu_ext option as well as fallback paths for compilers
that don't support GNU extensions. To my knowledge, none of those
compilers support C11 to a sufficient extent to compile Taisei anyway,
and those fallbacks are very poorly tested.
Pedantic warnings are now disabled, and extensions that are common to
reasonably recent versions of GCC and clang are permitted to be relied
on (list of allowed extensions TBA).
Moved quantization out of the draw code. The laser is now quantized once
per frame, and the segment data is used for both collisions and
rendering. Player motion is now accounted for as well, preventing
phasing through thin lasers. The overall result is more precise *and*
faster collision detection.
Fixed a false negative in lineseg_circle_intersect that could occur when
the closest point lies outside the line segment, yet the segment is
still within the circle's radius. Optimized to avoid square roots. Added
functions for querying the closest point on a line segment without
distance restrictions.
* lasers: new SDF-based renderer (WIP)
* lasers: tweak sdf_apply shader
* lasers: fix incorrect rendering at 'unlucky' resolutions
* lasers: optimize rendering of multiple lasers
Try to coalesce render passes as much as possible
* lasers: fix warning
* lasers: move rendering into a new file
* lasers: correct "time" coordinate mapping for texturing
* lasers: wrote a novel about laser rendering [skip ci]
* lasers: fux tpyo
* remove references to old laser shape shaders
* lasers: fix some rendering edge cases
* Split conversion-related code into a separate file.
* Renamed loaders to fileformat handlers.
* Added API for exporting into one of the supported file formats.
* Replaced serialization APIs with an "internal" fileformat capable of
of storing any Pixmap. It is identical to the serialization format.
* Removed PNG writing code from video_screenshot_task, now using the new
pixmap export API instead.