laochailan
c4e0298922
blocked ingame menu, instantselect flag
2012-08-12 20:16:40 +02:00
Andrew "Akari" Alexeyew
779ff58684
Fixed all the () prototypes, changed to (void)
2012-08-10 23:08:51 +03:00
laochailan
72d789ab5a
Merge branch 'master' into stage6
2012-08-03 17:07:07 +02:00
laochailan
62621ae345
removed some ancient comments
2012-08-03 17:06:25 +02:00
laochailan
a8251b1966
Merge branch 'master' into stage6
...
Conflicts:
shader/laser_snippets
src/CMakeLists.txt
src/global.h
src/projectile.c
src/stage.c
src/stage.h
src/stages/stage3.c
src/stages/stage3_events.c
src/stages/stage4_events.c
2012-08-03 16:55:10 +02:00
laochailan
40d9e9c0a4
stage rename
2012-08-03 16:30:32 +02:00
laochailan
5cfb3cbb1a
stage 6 background initial
2012-07-28 09:10:29 +02:00
laochailan
577f0ef204
added stage title display
2012-07-27 12:18:21 +02:00
laochailan
f8b9194fed
Stage 5 skeleton
2012-07-20 15:53:41 +02:00
Andrew "Akari" Alexeyew
ccc9f341db
suddenly, replays, thousands of them. (not really, just one for now)
2012-07-14 20:46:03 +03:00
Andrew "Akari" Alexeyew
ef7c536786
Merge remote-tracking branch 'upstream/master' into stageselect
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Conflicts:
src/main.c
src/menu/mainmenu.c
2012-07-14 11:44:24 +03:00
Andrew "Akari" Alexeyew
db8dfd3580
Added stageselect menu for the debug mode
2012-07-14 11:40:21 +03:00
Andrew "Akari" Alexeyew
f5e18a3030
Stages are registered in a global array
2012-07-14 10:40:37 +03:00
laochailan
89a019f1fb
Stage 3D background system/Stage 2 background
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shaders!
2012-01-06 21:52:55 +01:00
laochailan
8b5b9c7d77
Difficulty levels (and even better menu selector)
2011-11-06 16:17:46 +01:00
laochailan
fe542e5378
Improved the boss system
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by removing that strange waypoint system and replacing it by even more macro madness.
2011-08-23 17:37:14 +02:00
laochailan
bb7c527acb
increased warning level; decreased warnings
...
proved necessary after the last session "taisei intelligence vs. stupid implicit declaration failure #9001 "
2011-07-04 13:14:33 +02:00
laochailan
561a7faf4b
fancyness and content
...
i am content with the current development of content.
2011-06-28 19:23:02 +02:00
laochailan
5a2ac5b7ba
"API changes", swirl
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you see dat swirl? you see two z^3*i^|z|?
2011-06-26 13:45:27 +02:00
laochailan
512fd9a8e3
deathbombing, marisa shot #1
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DEATHBOMB_TIME shall be 10 frames. i think it's appropriate. marisa haz lasorz. (actually made of projectiles, not from lasers). some fixes.
2011-06-25 12:41:40 +02:00
laochailan
fbccb951c1
architecture for shader & boss shader
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I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
Lukas Weber
f35130ad1c
openth becomes seiyou
...
After this short break, I have to announce that this project is no longer called openth. The name was stereotypical and conflicted with Open Theme Hospital. Thus, gentlemen, we are now working on Seiyou (西洋). Thanks to lachs0r for this wonderful suggestion.
Also the lincense has changed. Farewell, gnutardedness, hello MIT. I feel somehow relieved now after freeing the project of nearly one thousand lines.
2011-03-05 13:44:21 +01:00
Lukas Weber
95c257064c
first commit
...
yay, let's get things started.
2010-10-12 10:55:23 +02:00