Commit graph

23 commits

Author SHA1 Message Date
laochailan
c4e0298922 blocked ingame menu, instantselect flag 2012-08-12 20:16:40 +02:00
Andrew "Akari" Alexeyew
779ff58684 Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
laochailan
72d789ab5a Merge branch 'master' into stage6 2012-08-03 17:07:07 +02:00
laochailan
62621ae345 removed some ancient comments 2012-08-03 17:06:25 +02:00
laochailan
a8251b1966 Merge branch 'master' into stage6
Conflicts:
	shader/laser_snippets
	src/CMakeLists.txt
	src/global.h
	src/projectile.c
	src/stage.c
	src/stage.h
	src/stages/stage3.c
	src/stages/stage3_events.c
	src/stages/stage4_events.c
2012-08-03 16:55:10 +02:00
laochailan
40d9e9c0a4 stage rename 2012-08-03 16:30:32 +02:00
laochailan
5cfb3cbb1a stage 6 background initial 2012-07-28 09:10:29 +02:00
laochailan
577f0ef204 added stage title display 2012-07-27 12:18:21 +02:00
laochailan
f8b9194fed Stage 5 skeleton 2012-07-20 15:53:41 +02:00
Andrew "Akari" Alexeyew
ccc9f341db suddenly, replays, thousands of them. (not really, just one for now) 2012-07-14 20:46:03 +03:00
Andrew "Akari" Alexeyew
ef7c536786 Merge remote-tracking branch 'upstream/master' into stageselect
Conflicts:
	src/main.c
	src/menu/mainmenu.c
2012-07-14 11:44:24 +03:00
Andrew "Akari" Alexeyew
db8dfd3580 Added stageselect menu for the debug mode 2012-07-14 11:40:21 +03:00
Andrew "Akari" Alexeyew
f5e18a3030 Stages are registered in a global array 2012-07-14 10:40:37 +03:00
laochailan
89a019f1fb Stage 3D background system/Stage 2 background
shaders!
2012-01-06 21:52:55 +01:00
laochailan
8b5b9c7d77 Difficulty levels (and even better menu selector) 2011-11-06 16:17:46 +01:00
laochailan
fe542e5378 Improved the boss system
by removing that strange waypoint system and replacing it by even more macro madness.
2011-08-23 17:37:14 +02:00
laochailan
bb7c527acb increased warning level; decreased warnings
proved necessary after the last session "taisei intelligence vs. stupid implicit declaration failure #9001"
2011-07-04 13:14:33 +02:00
laochailan
561a7faf4b fancyness and content
i am content with the current development of content.
2011-06-28 19:23:02 +02:00
laochailan
5a2ac5b7ba "API changes", swirl
you see dat swirl? you see two z^3*i^|z|?
2011-06-26 13:45:27 +02:00
laochailan
512fd9a8e3 deathbombing, marisa shot #1
DEATHBOMB_TIME shall be 10 frames. i think it's appropriate. marisa haz lasorz. (actually made of projectiles, not from lasers). some fixes.
2011-06-25 12:41:40 +02:00
laochailan
fbccb951c1 architecture for shader & boss shader
I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
Lukas Weber
f35130ad1c openth becomes seiyou
After this short break, I have to announce that this project is no longer called openth. The name was stereotypical and conflicted with Open Theme Hospital. Thus, gentlemen, we are now working on Seiyou (西洋). Thanks to lachs0r for this wonderful suggestion.

Also the lincense has changed. Farewell, gnutardedness, hello MIT. I feel somehow relieved now after freeing the project of nearly one thousand lines.
2011-03-05 13:44:21 +01:00
Lukas Weber
95c257064c first commit
yay, let's get things started.
2010-10-12 10:55:23 +02:00