Commit graph

8 commits

Author SHA1 Message Date
Andrei Alexeyev
dc88572167
YoumuB bomb tweaks, some laser fixups 2019-03-26 17:58:38 +02:00
Andrei Alexeyev
c7ff531a63
fixup includes 2019-03-18 06:41:12 +02:00
Andrei Alexeyev
4159ea1249
'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
Andrei Alexeyev
9844f5dd9b
fix broken laser collision after merging #151
also add a parameter to rect_rect_intersect{,ion} to specify whether to
register shader corners/vertices as intersections. previously these
would be unconditionally discarded.
2019-01-06 02:02:44 +02:00
holycleugh
0dcdfcb101
Quick return no collision if projectile and player are far apart. 2019-01-06 01:47:11 +02:00
Andrei Alexeyev
9b3779ebb4
Some renderer refactoring (mostly API and GLES preparations) (#144)
* Refacor uniforms API:

    - More complete and consistent
    - Type-safety
    - Usage correctess assertions missing for now, planned

* Redesign texturing API: texunits gone, assign textures to sampler uniforms directly

r_texture_create now allocates memory and returns an opaque Texture
pointer; similar changes to the other renderer APIs will follow.

* Framebuffers: make _create return an opaque pointer, add debug label APIs (unused for now)

* opaque pointers and debug label APIs for vertex arrays and buffers

* fix null renderer

* Refactor glsl preprocessing into an independent module

* Separate shader resource management from renderer backend

This makes it possible to add more shading languages and/or include a
transpiler, which will be useful for the GLES backend.

* refactor r_clear into a stateless API

* add r_texture_clear API; fix gl33_framebuffer_clear

* Replace deprecated glsl_objects with objects in all *.prog files

* fix missing texture_clear implementation in null renderer

* remove some dead code in null renderer

* fix GLES segfault

* GLES 3.0 actually has glVertexAttribDivisor

* Query GL for supported GLSL versions (preparing to add shader transcompilation)
2018-09-14 10:37:20 +03:00
Andrei Alexeyev
322edd0dce
Text rendering rewrite and optimizations; some refactoring (#129)
* wip font rendering stuff; hashtable monstrosity is temporary

* various text rendering fixes/improvements

* HashTables™ 3.0

* Add some comments to aid navigating the hashtable macro maze

* overhaul text rendering API; add default and example shaders

* text: implement text_render for spellcard effect; misc fixes

* README: update dependencies

Bye SDL_ttf, hello freetype2.

* text_draw: fix resolution/scale-dependent bugs

* make text_draw fallback to the current shader, fix hud and stagetext

* repair the bgm loading

* fix spell practice mode

* fix walloftext

forgot one site of text_draw earlier

* fix wrapped text rendering

* fix and simplify the hud text shader

* dynamic glyph cache

* implement font size change on window resize/quality setting change/etc.

* rename text shaders for consistency

* preloads for fonts and text shaders

* make the stagetext shader look somewhat better

* text_render: attempt to normalize height

* small improvement for stagetext
2018-06-30 00:36:51 +03:00
Andrei Alexeyev
2932247249
attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00