Andrew "Akari" Alexeyew
a322371b5f
Introduced playername option, fancied up the replayview menu, etc
2012-07-29 23:39:52 +03:00
laochailan
7b355fbb77
Merge branch 'master' of github.com:laochailan/taisei
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Conflicts:
src/global.h
2012-07-29 10:58:46 +02:00
laochailan
39e1277b33
added snippet shader loader
2012-07-26 13:31:32 +02:00
laochailan
102bd4d97a
Removed GLEW dependency
2012-07-20 13:18:25 +02:00
laochailan
b4feea1cb6
replacement for strtok_r
2012-07-18 13:42:04 +02:00
laochailan
9dfc3b75b2
Used glGetActiveUniform, which seems to be more compatible
2012-07-18 11:40:46 +02:00
laochailan
9d26e50d2b
Added Stage 4 BG
2012-07-16 18:13:58 +02:00
laochailan
13e5f310a7
OBJ model loader implemented.
2012-07-15 08:15:47 +02:00
laochailan
cd2b2dc2e0
Removed some gl memleaks
2012-04-05 20:31:16 +02:00
laochailan
d96b368b4e
Made shaders cache uniform locations
2012-04-05 16:27:18 +02:00
laochailan
9cd2187225
GL profiling, removing redundant gl calls
2012-04-05 14:24:55 +02:00
laochailan
89a019f1fb
Stage 3D background system/Stage 2 background
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shaders!
2012-01-06 21:52:55 +01:00
laochailan
75d7e8489e
Using a VBO for all the quads.
2011-12-25 08:18:03 +01:00
laochailan
4eec15bb35
Removed some silent segfaults and memleaks
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valgrind, valgrind FOE!
2011-11-04 20:03:16 +01:00
laochailan
2ab202573d
Renovated Marisa/Star Sign
2011-11-01 21:20:40 +01:00
laochailan
b0dbe755f9
Improved youmu homing
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also:
+ master spark sound
* only one of a sound per frame
* references are more efficient
2011-07-07 14:34:30 +02:00
Akari
cde91d9cbd
Merge branch 'master' into akari/options_menu
2011-07-04 14:22:18 +03:00
laochailan
bb7c527acb
increased warning level; decreased warnings
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proved necessary after the last session "taisei intelligence vs. stupid implicit declaration failure #9001 "
2011-07-04 13:14:33 +02:00
Akari
780fdd4135
Moved resources initialization memset to global_init
2011-07-04 13:40:09 +03:00
Akari
ed71daa87f
Merge branch 'master' into akari/options_menu
2011-07-04 13:38:54 +03:00
laochailan
b641019e03
fixed uninitialized resources
2011-07-04 11:39:32 +02:00
Akari
7ac295276b
Merge branch 'master' into akari/options_menu
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Conflicts:
src/global.c
src/global.h
src/main.c
src/resource/texture.c
2011-07-04 10:37:34 +03:00
laochailan
0b2aaf0799
Split up Global and Resources
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reduced number of variables.
2011-07-04 09:14:08 +02:00
Akari
599d5a8d82
Added a basic options menu. Doesn't save to the config yet.
2011-07-03 16:11:18 +03:00
laochailan
a2a6fb9343
marisa laser revamped
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also added fullscreen config option
2011-06-29 17:01:03 +02:00
laochailan
36e4dc331b
compatibility for old hardware
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added two config options:
disable_shader: will turn off the use of shaders and fbos in the game. there is no full replacement for them, however.
disable_audio: guess what.
both options *should* be activated automatically as soon as something goes wrong.
2011-06-27 13:36:35 +02:00
laochailan
82c464fe44
GLEW "error handling", cleaning paths
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enough porting issues for now, i think.
2011-06-27 08:20:42 +02:00
laochailan
f5550d4f49
there was a potential segfault
2011-06-26 21:15:01 +02:00
laochailan
61c4d39b7e
some independence
2011-06-26 20:23:28 +02:00
laochailan
e470236379
use glew and err.h replacement
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some changes for compatibility and windows.
2011-06-26 16:10:13 +02:00
laochailan
5a2ac5b7ba
"API changes", swirl
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you see dat swirl? you see two z^3*i^|z|?
2011-06-26 13:45:27 +02:00
laochailan
bd44c8b570
Marisa and difficulty menu
2011-06-24 12:35:03 +02:00
laochailan
3861a69d62
menus - the beginning
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implemented:
[x] ingame menu
[x] main menu
[x] menus
[x] fancy fades
[x] structural earthquake
[ ] the rest of the main menu (difficulty/char select)
2011-06-13 18:48:36 +02:00