laochailan
0cf60b52f0
new bullet type added
2012-07-21 21:13:24 +02:00
laochailan
933d27585c
kurumis first attack provisoric
2012-07-19 10:37:35 +02:00
laochailan
a41a44097a
New projectile "soul"
2012-07-18 23:12:31 +02:00
laochailan
6591d7cd9d
Fixed show_fps drop on stage start
2012-07-17 09:55:06 +02:00
laochailan
5fcc8b8098
wave projectile
2012-07-16 20:43:09 +02:00
laochailan
9241b3eb35
Stage 2 Added
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monster commit incoming.
2012-07-13 18:44:56 +02:00
laochailan
3605159528
Renovated Youmu Opposite sign
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added some blasts to youmu haunted, too.
2011-11-04 18:54:53 +01:00
laochailan
2ab202573d
Renovated Marisa/Star Sign
2011-11-01 21:20:40 +01:00
laochailan
beef1c059e
Finished stage 0
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Balancing issues, different difficulty settings still not implemented.
2011-08-27 15:56:02 +02:00
laochailan
9ac2e65baf
improved boss effects
2011-08-26 15:19:14 +02:00
laochailan
b0dbe755f9
Improved youmu homing
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also:
+ master spark sound
* only one of a sound per frame
* references are more efficient
2011-07-07 14:34:30 +02:00
laochailan
363e8043c1
Added Marisa star shot mode
2011-07-06 14:33:53 +02:00
laochailan
a2a6fb9343
marisa laser revamped
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also added fullscreen config option
2011-06-29 17:01:03 +02:00
laochailan
561a7faf4b
fancyness and content
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i am content with the current development of content.
2011-06-28 19:23:02 +02:00
laochailan
512fd9a8e3
deathbombing, marisa shot #1
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DEATHBOMB_TIME shall be 10 frames. i think it's appropriate. marisa haz lasorz. (actually made of projectiles, not from lasers). some fixes.
2011-06-25 12:41:40 +02:00
laochailan
aa1ed4d3c3
forgot the graphics :s
2011-04-29 11:38:21 +02:00
laochailan
72286b4529
projectile coloring by shader
2011-04-26 16:55:18 +02:00
laochailan
fbccb951c1
architecture for shader & boss shader
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I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00
laochailan
d280d8c8ad
laz0rs
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added straight and curved types of lasers. I'm searching for a better way to render them though. also, renewal of Youmu's shot, inspired by th13.
2011-04-24 15:39:17 +02:00
laochailan
24aaafa929
Lifes, Bombs and mighty Perspective
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Another Sarrg-commit.
2011-03-23 12:26:30 +01:00
laochailan
ec85251571
dynamic texture loader
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The static texture loading was replaced by a dynamic loader. Every png file in gfx/ is (recursively) loaded at the beginning and accessed via get_tex(name) or get_ani(name).name for "gfx/stage1/border.png" would be "stage1/border".
Sprite information is to be specified in the filename in the pattern: ani_${row count}_${col count}_${animation frequency}_${name}.png
2011-03-19 16:21:48 +01:00