Andrei "Akari" Alexeyev
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ff3986c6cb
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New binary replay format
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2017-02-05 03:25:17 +02:00 |
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Andrew "Akari" Alexeyew
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63108d58f5
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Adjustable sensitivity in free axis mode
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2012-08-15 18:03:53 +03:00 |
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Andrew "Akari" Alexeyew
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4754e6c76e
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Optional free axis mode
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2012-08-15 17:36:39 +03:00 |
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Andrew "Akari" Alexeyew
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f2cf436ffa
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Hopefully fixed the replay desync disaster. I'm going to have nightmares about it. Needs more testing.
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2012-08-07 03:45:38 +03:00 |
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Andrew "Akari" Alexeyew
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78c8c970fc
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save fire/focus stats in the replay
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2012-08-07 08:01:57 +03:00 |
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Andrew "Akari" Alexeyew
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7776443935
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multistage replays
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2012-08-07 06:28:41 +03:00 |
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Andrew "Akari" Alexeyew
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a322371b5f
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Introduced playername option, fancied up the replayview menu, etc
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2012-07-29 23:39:52 +03:00 |
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Andrew "Akari" Alexeyew
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d1f4aa03e3
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s/lastframeplayed/playpos/
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2012-07-29 16:54:49 +03:00 |
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Andrew "Akari" Alexeyew
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d793bb61a4
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optimized the replay event loop
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2012-07-29 16:35:40 +03:00 |
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laochailan
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3eb29e575e
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new wriggle sprite
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2012-07-19 09:59:07 +02:00 |
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Andrew "Akari" Alexeyew
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5308856f1f
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
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Andrew "Akari" Alexeyew
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6afad43f83
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rewrote replay_write and replay_read to use a text-based format
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2012-07-15 21:19:31 +03:00 |
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Andrew "Akari" Alexeyew
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5112dffd80
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replay file saving/loading (WIP)
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2012-07-15 13:16:27 +03:00 |
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Andrew "Akari" Alexeyew
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ccc9f341db
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suddenly, replays, thousands of them. (not really, just one for now)
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2012-07-14 20:46:03 +03:00 |
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Andrew "Akari" Alexeyew
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8e0f390386
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Remade player input and movement, more or less replay-ready now. Also made the direction vector normalized.
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2012-07-14 17:37:52 +03:00 |
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