/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2024, Lukas Weber . * Copyright (c) 2012-2024, Andrei Alexeyev . */ #include "stagepractice.h" #include "common.h" #include "options.h" #include "stageinfo.h" #include "video.h" static void draw_stgpract_menu(MenuData *m) { draw_options_menu_bg(m); draw_menu_title(m, "Stage Practice"); draw_menu_list(m, 100, 100, NULL, SCREEN_H, NULL); } MenuData* create_stgpract_menu(Difficulty diff) { char title[128]; MenuData *m = alloc_menu(); m->draw = draw_stgpract_menu; m->logic = animate_menu_list; m->flags = MF_Abortable; m->transition = TransFadeBlack; int n = stageinfo_get_num_stages(); for(int i = 0; i < n; ++i) { StageInfo *stg = stageinfo_get_by_index(i); if(stg->type != STAGE_STORY) { break; } StageProgress *p = stageinfo_get_progress(stg, diff, false); if(p && p->unlocked) { snprintf(title, sizeof(title), "%s: %s", stg->title, stg->subtitle); add_menu_entry(m, title, start_game_no_difficulty_menu, stg); } else { snprintf(title, sizeof(title), "%s: ???????", stg->title); add_menu_entry(m, title, NULL, NULL); } } add_menu_separator(m); add_menu_entry(m, "Back", menu_action_close, NULL); while(!dynarray_get(&m->entries, m->cursor).action) { ++m->cursor; } return m; }