/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2024, Lukas Weber . * Copyright (c) 2012-2024, Andrei Alexeyev . */ #include "stageselect.h" #include "common.h" #include "menu.h" #include "options.h" #include "video.h" #include "stageinfo.h" static void draw_stage_menu(MenuData *m) { draw_options_menu_bg(m); draw_menu_title(m, "Select Stage"); draw_menu_list(m, 100, 100, NULL, SCREEN_H, NULL); } MenuData* create_stage_menu(void) { char title[STGMENU_MAX_TITLE_LENGTH]; Difficulty lastdiff = D_Any; uint16_t lastgroup = 0; MenuData *m = alloc_menu(); m->draw = draw_stage_menu; m->logic = animate_menu_list; m->flags = MF_Abortable; m->transition = TransFadeBlack; int n = stageinfo_get_num_stages(); for(int i = 0; i < n; ++i) { StageInfo *stg = stageinfo_get_by_index(i); Difficulty diff = stg->difficulty; uint16_t group = stg->id & ~0xff; if(i && (lastgroup != group || diff < lastdiff)) { add_menu_separator(m); } snprintf(title, STGMENU_MAX_TITLE_LENGTH, "%s: %s", stg->title, stg->subtitle); add_menu_entry(m, title, start_game, stg); lastdiff = diff; lastgroup = group; } add_menu_separator(m); add_menu_entry(m, "Back", menu_action_close, NULL); return m; }