/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2024, Lukas Weber . * Copyright (c) 2012-2024, Andrei Alexeyev . */ #pragma once #include "taisei.h" #include "resource.h" #include "util/geometry.h" typedef struct Texture Texture; void begin_draw_texture(FloatRect dest, FloatRect frag, Texture *tex); void end_draw_texture(void); void fill_viewport(float xoff, float yoff, float ratio, const char *name); void fill_viewport_p(float xoff, float yoff, float ratio, float aspect, float angle, Texture *tex); void fill_screen(const char *name); void fill_screen_p(Texture *tex); void loop_tex_line_p(cmplx a, cmplx b, float w, float t, Texture *texture); void loop_tex_line(cmplx a, cmplx b, float w, float t, const char *texture); extern ResourceHandler texture_res_handler; #define TEX_PATH_PREFIX "res/gfx/" #define TEX_EXTENSION ".tex" DEFINE_RESOURCE_GETTER(Texture, res_texture, RES_TEXTURE) DEFINE_OPTIONAL_RESOURCE_GETTER(Texture, res_texture_optional, RES_TEXTURE)