/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2024, Lukas Weber . * Copyright (c) 2012-2024, Andrei Alexeyev . */ #pragma once #include "taisei.h" #include "stageinfo.h" #if defined(DEBUG) && !defined(SPELL_BENCHMARK) #define SPELL_BENCHMARK #endif extern struct stage1_spells_s { // this struct must contain only fields of type AttackInfo // order of fields affects the visual spellstage number, but not its real internal ID struct { AttackInfo perfect_freeze; } mid; struct { AttackInfo crystal_rain; AttackInfo snow_halation; AttackInfo icicle_cascade; } boss; struct { AttackInfo crystal_blizzard; } extra; // required for iteration AttackInfo null; } stage1_spells; extern StageProcs stage1_procs; #ifdef SPELL_BENCHMARK extern AttackInfo stage1_spell_benchmark; #endif