/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2024, Lukas Weber . * Copyright (c) 2012-2024, Andrei Alexeyev . */ #include "graphics.h" #include "video.h" void set_ortho(float w, float h) { r_mat_proj_ortho(0, w, h, 0, -100, 100); // FIXME: should we take this out of here and call it explicitly instead? r_disable(RCAP_DEPTH_TEST); } void colorfill(float r, float g, float b, float a) { if(r <= 0 && g <= 0 && b <= 0 && a <= 0) { return; } r_shader_standard_notex(); r_color4(r,g,b,a); r_mat_mv_push(); r_mat_mv_scale(SCREEN_W,SCREEN_H,1); r_mat_mv_translate(0.5,0.5,0); r_draw_quad(); r_mat_mv_pop(); r_color4(1,1,1,1); r_shader_standard(); } void fade_out(float f) { colorfill(0, 0, 0, f); } void draw_fragments(const DrawFragmentsParams *params) { int i = 0; const Color *fill_clr = params->color.fill; const Color *back_clr = params->color.back; const Color *frag_clr = params->color.frag; if(params->alpha < 1) { fill_clr = color_mul_scalar(COLOR_COPY(fill_clr), params->alpha); frag_clr = color_mul_scalar(COLOR_COPY(frag_clr), params->alpha); back_clr = color_mul_scalar(COLOR_COPY(back_clr), params->alpha); } static Color prev_back_clr; ShaderProgram *prog_saved = r_shader_current(); ShaderProgram *prog_wanted = res_shader("sprite_circleclipped_indicator"); if(memcmp(&prev_back_clr, back_clr, sizeof(prev_back_clr))) { // HACK/FIXME: we can't pass more than 4 floats via custom params, and we don't have auto-flush based on uniforms state, so... prev_back_clr = *back_clr; r_flush_sprites(); } r_shader_ptr(prog_wanted); r_uniform_vec4_rgba("back_color", back_clr); r_uniform_vec2_vec("origin_ofs", (float*)¶ms->origin_offset); r_flush_sprites(); float spacing = params->spacing + params->fill->w; r_mat_mv_push(); r_mat_mv_translate(params->pos.x - spacing, params->pos.y, 0); while(i < params->filled.elements) { r_mat_mv_translate(spacing, 0, 0); r_draw_sprite(&(SpriteParams) { .sprite_ptr = params->fill, .shader_params = &(ShaderCustomParams){{ 1 }}, .color = fill_clr, }); i++; } if(params->filled.fragments) { r_mat_mv_translate(spacing, 0, 0); r_draw_sprite(&(SpriteParams) { .sprite_ptr = params->fill, .shader_params = &(ShaderCustomParams){{ params->filled.fragments / (float)params->limits.fragments }}, .color = frag_clr, }); i++; } while(i < params->limits.elements) { r_mat_mv_translate(spacing, 0, 0); r_draw_sprite(&(SpriteParams) { .sprite_ptr = params->fill, .shader_params = &(ShaderCustomParams){{ 0 }}, .color = frag_clr, }); i++; } r_mat_mv_pop(); r_shader_ptr(prog_saved); } double draw_fraction(double value, Alignment a, double pos_x, double pos_y, Font *f_int, Font *f_fract, const Color *c_int, const Color *c_fract, bool zero_pad) { double val_int, val_fract; char buf_int[4], buf_fract[4]; val_fract = modf(value, &val_int); bool kern_int = font_get_kerning_enabled(f_int); bool kern_fract = font_get_kerning_enabled(f_fract); font_set_kerning_enabled(f_int, 0); font_set_kerning_enabled(f_fract, 0); snprintf(buf_int, sizeof(buf_int), zero_pad ? "%02i" : "%i", (int)val_int); snprintf(buf_fract, sizeof(buf_fract), ".%02i", (int)floor(val_fract * 100)); double w_int = text_width(f_int, buf_int, 0); double w_fract = text_width(f_fract, buf_fract, 0); double w_total = w_int + w_fract; switch(a) { case ALIGN_CENTER: pos_x -= w_total * 0.5; break; case ALIGN_RIGHT: pos_x -= w_total; break; case ALIGN_LEFT: break; default: UNREACHABLE; } double ofs_int = font_get_descent(f_int); double ofs_fract = font_get_descent(f_fract) - ofs_int; ofs_int = 0; pos_x += text_draw(buf_int, &(TextParams) { .pos = { pos_x, pos_y + ofs_int }, .color = c_int, .font_ptr = f_int, .align = ALIGN_LEFT, }); pos_x += text_draw(buf_fract, &(TextParams) { .pos = { pos_x, pos_y + ofs_fract }, .color = c_fract, .font_ptr = f_fract, .align = ALIGN_LEFT, }); font_set_kerning_enabled(f_int, kern_int); font_set_kerning_enabled(f_fract, kern_fract); return pos_x; } void draw_framebuffer_attachment(Framebuffer *fb, double width, double height, FramebufferAttachment attachment) { CullFaceMode cull_saved = r_cull_current(); r_cull(CULL_BACK); r_mat_mv_push(); r_uniform_sampler("tex", r_framebuffer_get_attachment(fb, attachment)); r_mat_mv_scale(width, height, 1); r_mat_mv_translate(0.5, 0.5, 0); r_draw_quad(); r_mat_mv_pop(); r_cull(cull_saved); } void draw_framebuffer_tex(Framebuffer *fb, double width, double height) { draw_framebuffer_attachment(fb, width, height, FRAMEBUFFER_ATTACH_COLOR0); }