/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (C) 2011, Lukas Weber * Copyright (C) 2012, Alexeyew Andrew */ #include #include "savereplay.h" #include "options.h" #include "global.h" #include "replay.h" #include "plrmodes.h" void save_rpy(void *a) { Replay *rpy = &global.replay; char strtime[128], name[128]; time_t rawtime; struct tm * timeinfo; // time when the game was *initiated* rawtime = (time_t)rpy->stages[0].seed; timeinfo = localtime(&rawtime); strftime(strtime, 128, "%Y%m%d_%H-%M-%S_%Z", timeinfo); char prepr[16]; plrmode_repr(prepr, 16, rpy->stages[0].plr_char, rpy->stages[0].plr_shot); if(rpy->stgcount > 1) snprintf(name, 128, "taisei_%s_%s", prepr, strtime); else snprintf(name, 128, "taisei_stg%d_%s_%s", rpy->stages[0].stage, prepr, strtime); replay_save(rpy, name); if(a) ((MenuData*)a)->quit = 2; } void dont_save_rpy(void *a) { ((MenuData*)a)->quit = 2; } void create_saverpy_menu(MenuData *m) { create_menu(m); m->type = MT_Persistent; m->title = "Save replay?"; add_menu_entry(m, "Yes", save_rpy, m); add_menu_entry(m, "No", dont_save_rpy, m); } void draw_saverpy_menu(MenuData *m) { draw_options_menu_bg(m); glPushMatrix(); glTranslatef(SCREEN_W/2, SCREEN_H/2 - 100, 0); draw_text(AL_Center, 0, 0, m->title, _fonts.mainmenu); glTranslatef(0, 100, 0); int i; for(i = 0; i < m->ecount; i++) { MenuEntry *e = &(m->entries[i]); e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata); float a = e->drawdata * 0.1; if(e->action == NULL) glColor4f(0.5, 0.5, 0.5, 0.5); else { float ia = 1-a; glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a); } if(e->name) draw_text(AL_Center, -50 + 100 * i, 0, e->name, _fonts.mainmenu); } glPopMatrix(); fade_out(m->fade); } int saverpy_menu_loop(MenuData *m) { return menu_loop(m, NULL, draw_saverpy_menu); }