option( 'version_fallback', type : 'string', description : 'Overrides the version string when not building in a git repository' ) option( 'developer', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Make a "developer" build with cheats and extra debugging features' ) option( 'enable_zip', type : 'boolean', value : 'true', description : 'Enable loading of game data from ZIP packages (requires libzip)' ) option( 'package_data', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Package the game’s assets into a compressed archive (requires enable_zip)' ) option( 'install_relative', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Use only relative paths to the executable and install everything in the same directory. Always enabled for macOS bundles' ) option( 'install_freedesktop', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Install freedesktop.org integration files (launchers, icons, replay file associations, etc.). Mostly relevant for Linux/BSD/etc. desktop systems' ) option( 'install_angle', type : 'boolean', value : 'false', description : 'Install pre-built ANGLE libraries. Required for Windows/macOS OpenGL ES 2.0/3.0' ) option( 'angle_libgles', type : 'string', description : 'Path to ANGLE\'s libGLESv2 dynamic library (see install_angle)' ) option( 'angle_libegl', type : 'string', description : 'Path to ANGLE\'s libEGL dynamic library (see install_angle)' ) option( 'win_console', type : 'boolean', value : false, description : 'Use the console subsystem on Windows' ) option( 'static', type : 'boolean', value : false, description : 'Build statically linked executable' ) option( 'debug_opengl', type : 'boolean', value : true, description : 'Enable OpenGL debugging. Create a debug context, enable logging, and crash the game on errors. Only available in debug builds' ) option( 'macos_bundle', type : 'boolean', value : true, description : 'Make a macOS application bundle on install (ignored on other platforms)' ) option( 'docs', type : 'boolean', value : true, description : 'Build and install documentation' ) option( 'shader_transpiler', type : 'boolean', value : false, description : 'Enable shader trans-compilation (requires shaderc)' ) option( 'validate_glsl', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Enable validation of GLSL shaders (requires glslc)' ) option( 'r_default', type : 'combo', choices : ['gl33', 'gles20', 'gles30', 'null'], description : 'Which rendering backend to use by default' ) option( 'r_gl33', type : 'boolean', value : true, description : 'Build the OpenGL 3.3 Core renderer' ) option( 'r_gles20', type : 'boolean', value : false, description : 'Build the OpenGL ES 2.0 renderer (incomplete)' ) option( 'r_gles30', type : 'boolean', value : false, description : 'Build the OpenGL ES 3.0 renderer' ) option( 'r_null', type : 'boolean', value : true, description : 'Build the no-op renderer (nothing is displayed)' ) option( 'a_default', type : 'combo', choices : ['sdl', 'null'], description : 'Which audio backend to use by default' ) option( 'a_sdl', type : 'boolean', value : true, description : 'Build the SDL audio backend' ) option( 'a_null', type : 'boolean', value : true, description : 'Build the no-op audio backend (silence); you want this on!' ) option( 'objpools', type : 'boolean', value : true, description : 'Pre-allocate memory for game objects (disable for debugging only)' ) option( 'use_libcrypto', type : 'combo', choices : ['auto', 'true', 'false'], description : 'Use libcrypto from OpenSSL for better SHA implementations' ) option( 'deprecation_warnings', choices : ['default', 'error', 'no-error', 'ignore'], type : 'combo', description : 'Treatment of deprecation warnings' ) option( 'force_vendored_shader_tools', type : 'boolean', value : false, description : 'Build shaderc and spirv-cross CLI tools from subprojects even if system versions exist' ) option( 'use_gnu_ext', type : 'boolean', value : true, description : 'Allow use of some GNU C extensions (if supported by compiler)' )