/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (c) 2011-2018, Lukas Weber . * Copyright (c) 2012-2018, Andrei Alexeyev . */ #include "taisei.h" #include "stagetext.h" #include "list.h" #include "global.h" static StageText *textlist = NULL; #define NUM_PLACEHOLDER "........................" StageText* stagetext_add(const char *text, complex pos, Alignment align, Font **font, Color clr, int delay, int lifetime, int fadeintime, int fadeouttime) { StageText *t = malloc(sizeof(StageText)); list_append(&textlist, t); t->text = strdup(text); t->font = font; t->pos = pos; t->align = align; t->time.spawn = global.frames + delay; t->time.life = lifetime + fadeouttime; t->time.fadein = fadeintime; t->time.fadeout = fadeouttime; parse_color_array(clr, t->clr); memset(&t->custom, 0, sizeof(t->custom)); return t; } void stagetext_numeric_predraw(StageText *txt, int t, float a) { snprintf(txt->text, sizeof(NUM_PLACEHOLDER), "%i", (int)((intptr_t)txt->custom.data1 * pow(a, 5))); } StageText* stagetext_add_numeric(int n, complex pos, Alignment align, Font **font, Color clr, int delay, int lifetime, int fadeintime, int fadeouttime) { StageText *t = stagetext_add(NUM_PLACEHOLDER, pos, align, font, clr, delay, lifetime, fadeintime, fadeouttime); t->custom.data1 = (void*)(intptr_t)n; t->custom.predraw = stagetext_numeric_predraw; return t; } static void* stagetext_delete(List **dest, List *txt, void *arg) { free(((StageText*)txt)->text); free(list_unlink(dest, txt)); return NULL; } void stagetext_free(void) { list_foreach(&textlist, stagetext_delete, NULL); } static void stagetext_draw_single(StageText *txt) { if(global.frames < txt->time.spawn) { return; } if(global.frames > txt->time.spawn + txt->time.life) { stagetext_delete((List**)&textlist, (List*)txt, NULL); return; } int t = global.frames - txt->time.spawn; float f = 1.0 - clamp((txt->time.life - t) / (float)txt->time.fadeout, 0, clamp(t / (float)txt->time.fadein, 0, 1)); if(txt->custom.predraw) { txt->custom.predraw(txt, t, 1.0 - f); } Shader *sha = get_shader("stagetitle"); glUseProgram(sha->prog); glUniform1i(uniloc(sha, "trans"), 1); glUniform1f(uniloc(sha, "t"), 1.0 - f); glActiveTexture(GL_TEXTURE0 + 1); glBindTexture(GL_TEXTURE_2D, get_tex("titletransition")->gltex); glActiveTexture(GL_TEXTURE0); glUniform3f(uniloc(sha, "color"), 0,0,0); draw_text(txt->align, creal(txt->pos)+10*f*f+1, cimag(txt->pos)+10*f*f+1, txt->text, *txt->font); glUniform3fv(uniloc(sha, "color"), 1, txt->clr); draw_text(txt->align, creal(txt->pos)+10*f*f, cimag(txt->pos)+10*f*f, txt->text, *txt->font); glUseProgram(0); } void stagetext_draw(void) { for(StageText *t = textlist, *next = NULL; t; t = next) { next = t->next; stagetext_draw_single(t); } } static void stagetext_table_push(StageTextTable *tbl, StageText *txt, bool update_pos) { list_append(&tbl->elems, list_wrap_container(txt)); if(update_pos) { tbl->pos += stringheight(txt->text, *txt->font) * I; } tbl->delay += 5; } void stagetext_begin_table(StageTextTable *tbl, const char *title, Color titleclr, Color clr, double width, int delay, int lifetime, int fadeintime, int fadeouttime) { memset(tbl, 0, sizeof(StageTextTable)); tbl->pos = VIEWPORT_W/2 + VIEWPORT_H/2*I; tbl->clr = clr; tbl->width = width; tbl->lifetime = lifetime; tbl->fadeintime = fadeintime; tbl->fadeouttime = fadeouttime; tbl->delay = delay; StageText *txt = stagetext_add(title, tbl->pos, AL_Center, &_fonts.mainmenu, titleclr, tbl->delay, lifetime, fadeintime, fadeouttime); stagetext_table_push(tbl, txt, true); } void stagetext_end_table(StageTextTable *tbl) { complex ofs = -0.5 * I * (cimag(tbl->pos) - VIEWPORT_H/2); for(ListContainer *c = tbl->elems; c; c = c->next) { ((StageText*)c->data)->pos += ofs; } list_free_all(&tbl->elems); } static void stagetext_table_add_label(StageTextTable *tbl, const char *title) { StageText *txt = stagetext_add(title, tbl->pos - tbl->width * 0.5, AL_Left, &_fonts.standard, tbl->clr, tbl->delay, tbl->lifetime, tbl->fadeintime, tbl->fadeouttime); stagetext_table_push(tbl, txt, false); } void stagetext_table_add(StageTextTable *tbl, const char *title, const char *val) { stagetext_table_add_label(tbl, title); StageText *txt = stagetext_add(val, tbl->pos + tbl->width * 0.5, AL_Right, &_fonts.standard, tbl->clr, tbl->delay, tbl->lifetime, tbl->fadeintime, tbl->fadeouttime); stagetext_table_push(tbl, txt, true); } void stagetext_table_add_numeric(StageTextTable *tbl, const char *title, int n) { stagetext_table_add_label(tbl, title); StageText *txt = stagetext_add_numeric(n, tbl->pos + tbl->width * 0.5, AL_Right, &_fonts.standard, tbl->clr, tbl->delay, tbl->lifetime, tbl->fadeintime, tbl->fadeouttime); stagetext_table_push(tbl, txt, true); } void stagetext_table_add_numeric_nonzero(StageTextTable *tbl, const char *title, int n) { if(n) { stagetext_table_add_numeric(tbl, title, n); } } void stagetext_table_add_separator(StageTextTable *tbl) { tbl->pos += I * 0.5 * stringheight("Love Live", _fonts.standard); } void stagetext_table_test(void) { StageTextTable tbl; stagetext_begin_table(&tbl, "Test", rgb(1, 1, 1), rgb(1, 1, 1), VIEWPORT_W/2, 60, 300, 30, 60); stagetext_table_add(&tbl, "foo", "bar"); stagetext_table_add(&tbl, "qwerty", "asdfg"); stagetext_table_add(&tbl, "top", "kek"); stagetext_table_add_separator(&tbl); stagetext_table_add_numeric(&tbl, "Total Score", 9000000); stagetext_end_table(&tbl); }