/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (C) 2011, Lukas Weber * Copyright (C) 2012, Alexeyew Andrew */ #include #include "savereplay.h" #include "options.h" #include "global.h" #include "replay.h" #include "plrmodes.h" void save_rpy(void *a) { Replay *rpy = &global.replay; char strtime[128], name[128]; time_t rawtime; struct tm * timeinfo; // time when the game was *initiated* rawtime = (time_t)rpy->stages[0].seed; timeinfo = localtime(&rawtime); strftime(strtime, 128, "%Y%m%d_%H-%M-%S_%Z", timeinfo); char prepr[16], drepr[16]; plrmode_repr(prepr, 16, rpy->stages[0].plr_char, rpy->stages[0].plr_shot); strncpy(drepr, difficulty_name(rpy->stages[0].diff), 16); drepr[0] += 'a' - 'A'; if(rpy->stgcount > 1) snprintf(name, 128, "taisei_%s_%s_%s", strtime, prepr, drepr); else snprintf(name, 128, "taisei_%s_stg%d_%s_%s", strtime, rpy->stages[0].stage, prepr, drepr); replay_save(rpy, name); if(a) close_menu(a); } void create_saverpy_menu(MenuData *m) { create_menu(m); m->flags = MF_Transient; add_menu_entry(m, "Yes", save_rpy, m); add_menu_entry(m, "No", (MenuAction) close_menu, m); } void draw_saverpy_menu(MenuData *m) { int i; draw_options_menu_bg(m); draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 1, 0.5, m->frames); glPushMatrix(); glColor4f(1, 1, 1, 1); glTranslatef(SCREEN_W/2, SCREEN_H/2 - 100, 0); draw_text(AL_Center, 0, 0, "Save Replay?", _fonts.mainmenu); glTranslatef(0, 100, 0); m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0; for(i = 0; i < m->ecount; i++) { MenuEntry *e = &(m->entries[i]); e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata); float a = e->drawdata * 0.1; if(e->action == NULL) glColor4f(0.5, 0.5, 0.5, 0.5); else { float ia = 1-a; glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a); } if(e->name) draw_text(AL_Center, -50 + 100 * i, 0, e->name, _fonts.mainmenu); } glPopMatrix(); } void saverpy_menu_input(MenuData *menu) { SDL_Event event; while(SDL_PollEvent(&event)) { int sym = event.key.keysym.sym; global_processevent(&event); if(event.type == SDL_KEYDOWN) { if(sym == SDLK_LEFT) menu_key_action(menu, SDLK_UP); else if(sym == SDLK_RIGHT) menu_key_action(menu, SDLK_DOWN); else menu_key_action(menu,sym); } } } int saverpy_menu_loop(MenuData *m) { return menu_loop(m, saverpy_menu_input, draw_saverpy_menu, NULL); }