/* * This software is licensed under the terms of the MIT License. * See COPYING for further information. * --- * Copyright (c) 2011-2019, Lukas Weber . * Copyright (c) 2012-2019, Andrei Alexeyev . */ #pragma once #include "taisei.h" #include "projectile.h" #include "boss.h" #include "progress.h" #include "difficulty.h" #include "util/graphics.h" #include "dialog.h" #include "coroutine.h" #include "dynarray.h" #include "stageinfo.h" #include "resource/resource.h" typedef struct StageClearBonus { uint64_t base; uint64_t lives; uint64_t voltage; uint64_t graze; uint64_t total; bool all_clear; } StageClearBonus; void stage_enter(StageInfo *stage, ResourceGroup *rg, CallChain next); void stage_finish(int gameover); void stage_pause(void); void stage_gameover(void); void stage_start_bgm(const char *bgm); typedef enum ClearHazardsFlags { CLEAR_HAZARDS_BULLETS = (1 << 0), CLEAR_HAZARDS_LASERS = (1 << 1), CLEAR_HAZARDS_FORCE = (1 << 2), CLEAR_HAZARDS_NOW = (1 << 3), CLEAR_HAZARDS_SPAWN_VOLTAGE = (1 << 4), CLEAR_HAZARDS_ALL = CLEAR_HAZARDS_BULLETS | CLEAR_HAZARDS_LASERS, } ClearHazardsFlags; void stage_clear_hazards(ClearHazardsFlags flags); void stage_clear_hazards_at(cmplx origin, double radius, ClearHazardsFlags flags); void stage_clear_hazards_in_ellipse(Ellipse e, ClearHazardsFlags flags); void stage_clear_hazards_predicate(bool (*predicate)(EntityInterface *ent, void *arg), void *arg, ClearHazardsFlags flags); void stage_set_voltage_thresholds(uint easy, uint normal, uint hard, uint lunatic); bool stage_is_cleared(void); void stage_unlock_bgm(const char *bgm); void stage_begin_dialog(Dialog *d) attr_nonnull_all; void stage_shake_view(float strength); float stage_get_view_shake_strength(void); void stage_load_quicksave(void); CoSched *stage_get_sched(void); bool stage_is_demo_mode(void); #ifdef DEBUG #define HAVE_SKIP_MODE #endif #ifdef HAVE_SKIP_MODE void _stage_bookmark(const char *name); #define STAGE_BOOKMARK(name) _stage_bookmark(#name) DECLARE_EXTERN_TASK(stage_bookmark, { const char *name; }); #define STAGE_BOOKMARK_DELAYED(delay, name) INVOKE_TASK_DELAYED(delay, stage_bookmark, #name) bool stage_is_skip_mode(void); #else #define STAGE_BOOKMARK(name) ((void)0) #define STAGE_BOOKMARK_DELAYED(delay, name) ((void)0) INLINE bool stage_is_skip_mode(void) { return false; } #endif