/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (c) 2011-2019, Lukas Weber . * Copyright (c) 2012-2019, Andrei Alexeyev . */ #include "taisei.h" #include "global.h" #include "menu.h" #include "options.h" #include "stage.h" #include "stageselect.h" #include "common.h" static void draw_stage_menu(MenuData *m) { draw_options_menu_bg(m); draw_menu_title(m, "Select Stage"); draw_menu_list(m, 100, 100, NULL); } void create_stage_menu(MenuData *m) { char title[STGMENU_MAX_TITLE_LENGTH]; Difficulty lastdiff = D_Any; create_menu(m); m->draw = draw_stage_menu; m->logic = animate_menu_list; m->flags = MF_Abortable; m->transition = TransMenuDark; for(int i = 0; stages[i].procs; ++i) { if(stages[i].difficulty < lastdiff || (stages[i].difficulty == D_Extra && lastdiff != D_Extra) || (stages[i].difficulty && !lastdiff)) { add_menu_separator(m); } snprintf(title, STGMENU_MAX_TITLE_LENGTH, "%s: %s", stages[i].title, stages[i].subtitle); add_menu_entry(m, title, start_game, &(stages[i])); lastdiff = stages[i].difficulty; } add_menu_separator(m); add_menu_entry(m, "Back", menu_commonaction_close, NULL); }