/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (C) 2011, Lukas Weber */ #ifndef STAGE_H #define STAGE_H /* taisei's strange macro language. * * sorry, I guess it is bad style, but I hardcode everything and in that case * you'll find yourself soon in a situation where you have to spread your * coherent thoughts over frames using masses of redundant ifs. * I've just invented this thingy to keep track of my sanity. * */ #include #define TIMER(ptr) int *__timep = ptr; int _i = 0, _ni = 0; _i = _ni = _i; #define AT(t) if(*__timep == t) #define FROM_TO(start,end,step) _ni = _ni; _i = (*__timep - (start))/(step); if(*__timep >= (start) && *__timep <= (end) && !((*__timep - (start)) % (step))) #define FROM_TO_INT(start, end, step, dur, istep) \ _i = (*__timep - (start))/(step+dur); _ni = ((*__timep - (start)) % (step+dur))/istep; \ if(*__timep >= (start) && *__timep <= (end) && (*__timep - (start)) % ((dur) + (step)) <= dur && !((*__timep - (start)) % (istep))) #define GO_AT(obj, start, end, vel) if(*__timep >= (start) && *__timep <= (end)) (obj)->pos += (vel); #define GO_TO(obj, p, f) (obj)->pos += (f)*((p) - (obj)->pos); typedef void (*StageRule)(void); typedef void (*ShaderRule)(int); typedef struct StageInfo { int id; StageRule loop; int hidden; char *title; char *subtitle; Color titleclr; } StageInfo; extern StageInfo stages[]; StageInfo* stage_get(int); void stage_loop(StageInfo *info, StageRule start, StageRule end, StageRule draw, StageRule event, ShaderRule *shaderrules, int endtime); void apply_bg_shaders(ShaderRule *shaderrules); void draw_stage_title(StageInfo *info); void draw_hud(void); void stage1_loop(void); void stage2_loop(void); void stage3_loop(void); void stage4_loop(void); void stage5_loop(void); void stage6_loop(void); #endif