/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (C) 2011, Lukas Weber */ #include "plrmodes.h" #include "player.h" #include "global.h" #include "stage.h" /* Youmu */ // Haunting Sign int youmu_homing(Projectile *p, int t) { // a[0]: velocity, a[1]: target if(t == EVENT_DEATH) { return 1; } Enemy *target; if((target = REF(p->args[1]))) { p->args[0] += 0.2*cexp(I*carg(target->pos - p->pos)); } else { free_ref(p->args[1]); if(global.boss) p->args[1] = add_ref(global.boss); else if(global.enemies) p->args[1] = add_ref(global.enemies); else p->args[1] = add_ref(NULL); } p->angle = carg(p->args[0]); p->pos += p->args[0]; return 1; } void Slice(Projectile *p, int t) { if(t < creal(p->args[0])/20.0) p->args[1] += 1; if(t > creal(p->args[0])-10) { p->args[1] += 3; p->args[2] += 1; } float f = p->args[1]/p->args[0]*20.0; glColor4f(1,1,1,1.0 - p->args[2]/p->args[0]*20.0); glPushMatrix(); glTranslatef(creal(p->pos), cimag(p->pos),0); glRotatef(p->angle,0,0,1); glScalef(f,1,1); draw_texture(0,0,"part/youmu_slice"); glPopMatrix(); glColor4f(1,1,1,1); } void YoumuSlash(Enemy *e, int t) { fade_out(10.0/t+sin(t/10.0)*0.1); } int spin(Projectile *p, int t) { int i = timeout_linear(p, t); if(t < 0) return 1; p->args[3] += 0.06; p->angle = p->args[3]; return i; } int youmu_slash(Enemy *e, int t) { if(t > creal(e->args[0])) return ACTION_DESTROY; if(t < 0) return 1; TIMER(&t); AT(0) global.plr.pos = VIEWPORT_W/5.0 + (VIEWPORT_H - 100)*I; FROM_TO(8,20,1) global.plr.pos = VIEWPORT_W + (VIEWPORT_H - 100)*I - exp(-_i/8.0+log(4*VIEWPORT_W/5.0)); FROM_TO(30, 60, 10) { tsrand_fill(3); create_particle1c("youmu_slice", VIEWPORT_W/2.0 - 150 + 100*_i + VIEWPORT_H/2.0*I - 10-10.0I + 20*afrand(0)+20.0I*afrand(1), NULL, Slice, timeout, 200)->angle = -10.0+20.0*afrand(2); } FROM_TO(40,200,1) if(frand() > 0.7) { tsrand_fill(6); create_particle2c("blast", VIEWPORT_W*afrand(0) + (VIEWPORT_H+50)*I, rgb(afrand(1),afrand(2),afrand(3)), Shrink, timeout_linear, 80, 3*(1-2.0*afrand(4))-14.0I+afrand(5)*2.0I); } int tpar = 30; if(t < 30) tpar = t; if(t < creal(e->args[0])-60 && frand() > 0.2) { tsrand_fill(3); create_particle2c("smoke", VIEWPORT_W*afrand(0) + (VIEWPORT_H+100)*I, rgba(0.4,0.4,0.4,afrand(1)*0.2 - 0.2 + 0.6*(tpar/30.0)), PartDraw, spin, 300, -7.0I+afrand(2)*1.0I); } return 1; } // Opposite Sign void YoumuOppositeMyon(Enemy *e, int t) { complex pos = e->pos; create_particle2c("flare", pos, NULL, Shrink, timeout, 10, -e->pos+10.0I); } int youmu_opposite_myon(Enemy *e, int t) { if(t == EVENT_BIRTH) e->pos = e->pos0 + global.plr.pos; if(t < 0) return 1; Player *plr = &global.plr; float arg = carg(e->pos0); float rad = cabs(e->pos0); if(plr->focus < 1) { if(plr->moveflags && !creal(e->args[0])) arg -= (carg(e->pos0)-carg(e->pos-plr->pos))*2; //if(global.frames - plr->prevmovetime <= 10 && global.frames == plr->movetime) { if(global.frames == plr->movetime) { int new = plr->curmove; int old = plr->prevmove; if(new == MOVEFLAG_UP && old == MOVEFLAG_DOWN) { arg = M_PI/2; e->args[0] = plr->movetime; } else if(new == MOVEFLAG_DOWN && old == MOVEFLAG_UP) { arg = 3*M_PI/2; e->args[0] = plr->movetime; } else if(new == MOVEFLAG_LEFT && old == MOVEFLAG_RIGHT) { arg = 0; e->args[0] = plr->movetime; } else if(new == MOVEFLAG_RIGHT && old == MOVEFLAG_LEFT) { arg = M_PI; e->args[0] = plr->movetime; } } } if(creal(e->args[0]) && plr->movetime != creal(e->args[0])) e->args[0] = 0; e->pos0 = rad * cexp(I*arg); complex target = plr->pos + e->pos0; e->pos += cexp(I*carg(target - e->pos)) * min(10, 0.07 * cabs(target - e->pos)); if(plr->fire && !(global.frames % 6) && global.plr.deathtime >= -1) { int a = 20; if(plr->power >= 300) { a = 13; create_projectile1c("hghost", e->pos, NULL, linear, -21*cexp(I*(carg(-e->pos0)+0.1)))->type = PlrProj+45; create_projectile1c("hghost", e->pos, NULL, linear, -21*cexp(I*(carg(-e->pos0)-0.1)))->type = PlrProj+45; } create_projectile1c("hghost", e->pos, NULL, linear, -21*cexp(I*carg(-e->pos0)))->type = PlrProj+(60+a*(plr->power/100)); } return 1; } int youmu_split(Enemy *e, int t) { if(t < 0) return 1; if(t > creal(e->args[0])) return ACTION_DESTROY; TIMER(&t); FROM_TO(30,200,1) { tsrand_fill(2); create_particle2c("smoke", VIEWPORT_W/2 + VIEWPORT_H/2*I, rgba(0.4,0.4,0.4,afrand(0)*0.2+0.4), PartDraw, spin, 300, 6*cexp(I*afrand(1)*2*M_PI)); } FROM_TO(100,170,10) { tsrand_fill(3); create_particle1c("youmu_slice", VIEWPORT_W/2.0 + VIEWPORT_H/2.0*I - 200-200.0I + 400*afrand(0)+400.0I*afrand(1), NULL, Slice, timeout, 100-_i)->angle = 360.0*afrand(2); } FROM_TO(0, 220, 1) { float talt = atan((t-e->args[0]/2)/30.0)*10+atan(-e->args[0]/2); global.plr.pos = VIEWPORT_W/2.0 + (VIEWPORT_H-80)*I + VIEWPORT_W/3.0*sin(talt); global.plr.moving = true; global.plr.dir = 1.0/(pow(e->args[0]/2-t,2) + 1)*cos(talt) < 0; } return 1; } // Youmu Generic void youmu_shot(Player *plr) { if(plr->fire) { if(!(global.frames % 4)) play_sound("generic_shot"); if(!(global.frames % 6)) { create_projectile1c("youmu", plr->pos + 10 - I*20, NULL, linear, -20.0I)->type = PlrProj+120; create_projectile1c("youmu", plr->pos - 10 - I*20, NULL, linear, -20.0I)->type = PlrProj+120; } if(plr->shot == YoumuHoming) { if(plr->focus && !(global.frames % 45)) { int ref = -1; if(global.boss != NULL) ref = add_ref(global.boss); else if(global.enemies != NULL) ref = add_ref(global.enemies); if(ref == -1) ref = add_ref(NULL); create_projectile2c("youhoming", plr->pos, NULL, youmu_homing, -3.0I, ref)->type = PlrProj+(450+225*(plr->power/100)); } if(!plr->focus && !(global.frames % (int)round(8 - (plr->power / 100.0) * 1.3))) { create_projectile2c("hghost", plr->pos, NULL, accelerated, 2-10.0I, -0.4I)->type = PlrProj+27; create_projectile2c("hghost", plr->pos, NULL, accelerated, -10.0I, -0.4I)->type = PlrProj+27; create_projectile2c("hghost", plr->pos, NULL, accelerated, -2-10.0I, -0.4I)->type = PlrProj+27; } } } if(plr->shot == YoumuOpposite && plr->slaves == NULL) create_enemy_p(&plr->slaves, 40.0I, ENEMY_IMMUNE, YoumuOppositeMyon, youmu_opposite_myon, 0, 0, 0, 0); } void youmu_bomb(Player *plr) { switch(plr->shot) { case YoumuOpposite: create_enemy_p(&plr->slaves, 40.0I, ENEMY_BOMB, NULL, youmu_split, 280,0,0,0); break; case YoumuHoming: create_enemy_p(&plr->slaves, 40.0I, ENEMY_BOMB, YoumuSlash, youmu_slash, 280,0,0,0); break; } } void youmu_power(Player *plr, short npow) { if(plr->shot == YoumuOpposite && plr->slaves == NULL) create_enemy_p(&plr->slaves, 40.0I, ENEMY_IMMUNE, YoumuOppositeMyon, youmu_opposite_myon, 0, 0, 0, 0); } /* Marisa */ // Laser Sign void MariLaser(Projectile *p, int t) { if(REF(p->args[1]) == NULL) return; if(cimag(p->pos) - cimag(global.plr.pos) < 90) { glScissor(VIEWPORT_X, SCREEN_H - VIEWPORT_Y- cimag(((Enemy *)REF(p->args[1]))->pos)+1, VIEWPORT_W+VIEWPORT_X, VIEWPORT_H); glEnable(GL_SCISSOR_TEST); } ProjDraw(p, t); glDisable(GL_SCISSOR_TEST); } int mari_laser(Projectile *p, int t) { if(t == EVENT_DEATH) { free_ref(p->args[1]); return 1; } if(REF(p->args[1]) == NULL) return ACTION_DESTROY; float angle = creal(p->args[2]); float factor = (1-abs(global.plr.focus)/30.0) * !!angle; complex dir = -cexp(I*((angle+0.025*sin(global.frames/50.0)*(angle > 0? 1 : -1))*factor + M_PI/2)); p->args[0] = 20*dir; linear(p, t); p->pos = ((Enemy *)REF(p->args[1]))->pos + p->pos; return 1; } int marisa_laser_slave(Enemy *e, int t) { if(global.plr.fire && global.frames - global.plr.recovery >= 0 && global.plr.deathtime >= -1) { if(!(global.frames % 4)) create_projectile_p(&global.projs, get_tex("proj/marilaser"), 0, NULL, MariLaser, mari_laser, 0, add_ref(e),e->args[2],0)->type = PlrProj+e->args[1]*4; if(!(global.frames % 3)) { float s = 0.5 + 0.3*sin(global.frames/7.0); create_particle3c("marilaser_part0", 0, rgb(1-s,0.5,s), PartDraw, mari_laser, 0, add_ref(e), e->args[2]); } create_particle1c("lasercurve", e->pos, NULL, Fade, timeout, 4)->type = PlrProj; } e->pos = global.plr.pos + (1 - abs(global.plr.focus)/30.0)*e->pos0 + (abs(global.plr.focus)/30.0)*e->args[0]; return 1; } void MariLaserSlave(Enemy *e, int t) { glPushMatrix(); glTranslatef(creal(e->pos), cimag(e->pos), -1); glRotatef(global.frames * 3, 0, 0, 1); draw_texture(0,0,"part/lasercurve"); glPopMatrix(); } // Laser sign bomb (implemented as Enemy) static void draw_masterspark_ring(complex base, int t, float fade) { glPushMatrix(); glTranslatef(creal(base), cimag(base)-t*t*0.4, 0); float f = sqrt(t/500.0)*1200; glColor4f(1,1,1,fade*20.0/t); Texture *tex = get_tex("masterspark_ring"); glScalef(f/tex->w, 1-tex->h/f,0); draw_texture_p(0,0,tex); glPopMatrix(); } void MasterSpark(Enemy *e, int t) { glPushMatrix(); float angle = 9 - t/e->args[0]*6.0, fade = 1; if(t < creal(e->args[0]/6)) fade = t/e->args[0]*6; if(t > creal(e->args[0])/4*3) fade = 1-t/e->args[0]*4 + 3; glColor4f(1,0.85,1,fade); glTranslatef(creal(global.plr.pos), cimag(global.plr.pos), 0); glRotatef(-angle,0,0,1); draw_texture(0, -450, "masterspark"); glColor4f(0.85,1,1,fade); glRotatef(angle*2,0,0,1); draw_texture(0, -450, "masterspark"); glColor4f(1,1,1,fade); glRotatef(-angle,0,0,1); draw_texture(0, -450, "masterspark"); glPopMatrix(); // glColor4f(0.9,1,1,fade*0.8); int i; for(i = 0; i < 8; i++) draw_masterspark_ring(global.plr.pos - 50.0I, t%20 + 10*i, fade); glColor4f(1,1,1,1); } int master_spark(Enemy *e, int t) { if(t == EVENT_BIRTH) { global.shake_view = 8; return 1; } if(t > creal(e->args[0])) { global.shake_view = 0; return ACTION_DESTROY; } return 1; } // Star Sign void MariStar(Projectile *p, int t) { glPushMatrix(); glTranslatef(creal(p->pos), cimag(p->pos), 0); glRotatef(t*10, 0, 0, 1); draw_texture_p(0, 0, p->tex); glPopMatrix(); } void MariStarTrail(Projectile *p, int t) { float s = 1 - t / creal(p->args[0]); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glPushMatrix(); glTranslatef(creal(p->pos), cimag(p->pos), 0); glRotatef(t*10, 0, 0, 1); glScalef(s, s, 1); glColor4f(1,1,1,s*0.5); draw_texture_p(0, 0, p->tex); glColor4f(1,1,1,1); glPopMatrix(); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void MariStarBomb(Projectile *p, int t) { MariStar(p, t); create_particle1c("maristar_orbit", p->pos, NULL, GrowFadeAdd, timeout, 40); } int marisa_star_projectile(Projectile *p, int t) { int r = accelerated(p, t); create_projectile_p(&global.particles, get_tex("proj/maristar"), p->pos, NULL, MariStarTrail, timeout, 10, 0, 0, 0)->type = Particle; return r; } int marisa_star_slave(Enemy *e, int t) { double focus = abs(global.plr.focus)/30.0; if(global.plr.fire && global.frames - global.plr.recovery >= 0 && global.plr.deathtime >= -1) { if(!(global.frames % 20)) create_projectile_p(&global.projs, get_tex("proj/maristar"), e->pos, NULL, MariStar, marisa_star_projectile, e->args[1] * 2 * (1 - 1.5 * focus), e->args[2], 0, 0)->type = PlrProj+e->args[3]*20; } e->pos = global.plr.pos + (1 - focus)*e->pos0 + focus*e->args[0]; return 1; } int marisa_star_orbit(Projectile *p, int t) { // a[0]: x' a[1]: x'' if(t == 0) p->pos0 = global.plr.pos; if(t < 0) return 1; if(t > 300) return ACTION_DESTROY; float r = cabs(p->pos0 - p->pos); p->args[1] = (0.5e5-t*t)*cexp(I*carg(p->pos0 - p->pos))/(r*r); p->args[0] += p->args[1]*0.2; p->pos += p->args[0]; return 1; } // Generic Marisa void marisa_shot(Player *plr) { if(plr->fire) { if(!(global.frames % 4)) play_sound("generic_shot"); if(!(global.frames % 6)) { create_projectile1c("marisa", plr->pos + 10 - 15.0I, NULL, linear, -20.0I)->type = PlrProj+150; create_projectile1c("marisa", plr->pos - 10 - 15.0I, NULL, linear, -20.0I)->type = PlrProj+150; } } } void marisa_bomb(Player *plr) { int i; float r, phi; switch(plr->shot) { case MarisaLaser: play_sound("masterspark"); create_enemy_p(&plr->slaves, 40.0I, ENEMY_BOMB, MasterSpark, master_spark, 280,0,0,0); break; case MarisaStar: for(i = 0; i < 20; i++) { r = frand()*40 + 100; phi = frand()*2*M_PI; create_particle1c("maristar_orbit", plr->pos + r*cexp(I*phi), NULL, MariStarBomb, marisa_star_orbit, I*r*cexp(I*(phi+frand()*0.5))/10); } break; default: break; } } void marisa_power(Player *plr, short npow) { Enemy *e = plr->slaves, *tmp; if(plr->power / 100 == npow / 100) return; while(e != 0) { tmp = e; e = e->next; if(tmp->hp == ENEMY_IMMUNE) delete_enemy(&plr->slaves, tmp); } switch(plr->shot) { case MarisaLaser: if(npow / 100 == 1) { create_enemy_p(&plr->slaves, -40.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -40.0I, 5, 0, 0); } if(npow >= 200) { create_enemy_p(&plr->slaves, 25-5.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, 8-40.0I, 5, M_PI/30, 0); create_enemy_p(&plr->slaves, -25-5.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -8-40.0I, 5, -M_PI/30, 0); } if(npow / 100 == 3) { create_enemy_p(&plr->slaves, -30.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -50.0I, 5, 0, 0); } if(npow >= 400) { create_enemy_p(&plr->slaves, 17-30.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, 4-45.0I, 5, 0, 0); create_enemy_p(&plr->slaves, -17-30.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -4-45.0I, 5, 0, 0); } break; case MarisaStar: if(npow / 100 == 1) { create_enemy_p(&plr->slaves, 40.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0I, -2.0I, -0.1I, 5); } if(npow >= 200) { double side = npow == 4? 0 : 0.3; create_enemy_p(&plr->slaves, 30.0I+15, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0I+10, -side-2.0I, -0.1I, 5); create_enemy_p(&plr->slaves, 30.0I-15, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0I-10, side-2.0I, -0.1I, 5); } if(npow / 100 == 3) { create_enemy_p(&plr->slaves, -30.0I, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0I, -2.0I, -0.1I, 5); } if(npow >= 400) { create_enemy_p(&plr->slaves, 30, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, 25+30.0I, -0.5-2.0I, -0.1I, 5); create_enemy_p(&plr->slaves, -30, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, -25+30.0I, 0.5-2.0I, -0.1I, 5); } break; } } int plrmode_repr(char *out, size_t outsize, Character pchar, ShotMode pshot) { char *plr, sht; switch(pchar) { case Marisa : plr = "marisa" ; break; case Youmu : plr = "youmu" ; break; default : plr = "wtf" ; break; } switch(pshot) { case MarisaLaser: sht = 'A' ; break; case MarisaStar : sht = 'B' ; break; } return snprintf(out, outsize, "%s%c", plr, sht); }