/* * This software is licensed under the terms of the MIT-License * See COPYING for further information. * --- * Copyright (c) 2011-2018, Lukas Weber . * Copyright (c) 2012-2018, Andrei Alexeyev . */ #include "taisei.h" #include "entity.h" #include "util.h" #include "renderer/api.h" static struct { EntityInterface **array; uint num; uint capacity; uint32_t total_spawns; } entities; #define FOR_EACH_ENT(ent) for(EntityInterface **_ent = entities.array, *ent = *entities.array; _ent < entities.array + entities.num; ent = *(++_ent)) void ent_init(void) { memset(&entities, 0, sizeof(entities)); entities.capacity = 4096; entities.array = calloc(entities.capacity, sizeof(EntityInterface*)); } void ent_shutdown(void) { if(entities.num) { log_warn("%u entities were not properly unregistered", entities.num); } FOR_EACH_ENT(ent) { ent_unregister(ent); } free(entities.array); } void ent_register(EntityInterface *ent, EntityType type) { assert(type > _ENT_TYPE_ENUM_BEGIN && type < _ENT_TYPE_ENUM_END); ent->type = type; ent->index = entities.num++; ent->spawn_id = ++entities.total_spawns; if(ent->spawn_id == 0) { // This is not really an error, but it may result in weird draw order // in some corner cases. If this overflow ever actually occurs, though, // then you've probably got much bigger problems. log_debug("spawn_id just overflowed. You might be spawning stuff waaaay too often"); } if(entities.capacity < entities.num) { entities.capacity *= 2; entities.array = realloc(entities.array, entities.capacity * sizeof(EntityInterface*)); } entities.array[ent->index] = ent; assert(ent->index < entities.num); assert(entities.array[ent->index] == ent); } void ent_unregister(EntityInterface *ent) { EntityInterface *sub = entities.array[--entities.num]; assert(ent->index <= entities.num); assert(entities.array[ent->index] == ent); entities.array[sub->index = ent->index] = sub; } static int ent_cmp(const void *ptr1, const void *ptr2) { const EntityInterface *ent1 = *(const EntityInterface**)ptr1; const EntityInterface *ent2 = *(const EntityInterface**)ptr2; int r = (ent1->draw_layer > ent2->draw_layer) - (ent1->draw_layer < ent2->draw_layer); if(r == 0) { // Same layer? Put whatever spawned later on top, then. r = (ent1->spawn_id > ent2->spawn_id) - (ent1->spawn_id < ent2->spawn_id); } return r; } void ent_draw(EntityPredicate predicate) { qsort(entities.array, entities.num, sizeof(EntityInterface*), ent_cmp); if(predicate) { FOR_EACH_ENT(ent) { ent->index = _ent - entities.array; assert(entities.array[ent->index] == ent); if(ent->draw_func && predicate(ent)) { r_state_push(); ent->draw_func(ent); r_state_pop(); } } } else { FOR_EACH_ENT(ent) { ent->index = _ent - entities.array; assert(entities.array[ent->index] == ent); if(ent->draw_func) { r_state_push(); ent->draw_func(ent); r_state_pop(); } } } }