538 lines
13 KiB
C
538 lines
13 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "config.h"
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#include "bitarray.h"
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#include "gamepad.h"
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#include "global.h" // IWYU pragma: keep
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#include "util/kvparser.h"
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#include "util/strbuf.h"
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#include "version.h"
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#include "vfs/public.h"
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#define CONFIG_FILE "storage/config"
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CONFIGDEFS_EXPORT ConfigEntry configdefs[] = {
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#define CONFIGDEF(type,entryname,default,ufield) { type, entryname, { .ufield = default } },
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#define CONFIGDEF_KEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_KEYBINDING, entryname, default, i)
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_GPKEYBINDING, entryname, default, i)
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#define CONFIGDEF_INT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_INT, entryname, default, i)
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#define CONFIGDEF_FLOAT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_FLOAT, entryname, default, f)
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#define CONFIGDEF_STRING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_STRING, entryname, NULL, s)
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CONFIGDEFS
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{0}
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#undef CONFIGDEF
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#undef CONFIGDEF_KEYBINDING
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#undef CONFIGDEF_GPKEYBINDING
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#undef CONFIGDEF_INT
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#undef CONFIGDEF_FLOAT
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#undef CONFIGDEF_STRING
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};
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typedef struct ConfigEntryList {
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LIST_INTERFACE(struct ConfigEntryList);
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ConfigEntry entry;
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} ConfigEntryList;
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static ConfigEntryList *unknowndefs = NULL;
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static void config_delete_unknown_entries(void);
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static void config_copy_value(ConfigEntryType type, ConfigValue *dst, ConfigValue src) {
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switch(type) {
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case CONFIG_TYPE_INT:
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case CONFIG_TYPE_KEYBINDING:
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case CONFIG_TYPE_GPKEYBINDING:
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dst->i = src.i;
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break;
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case CONFIG_TYPE_FLOAT:
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dst->f = src.f;
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break;
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case CONFIG_TYPE_STRING:
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stralloc(&dst->s, src.s);
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break;
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default:
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UNREACHABLE;
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}
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}
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static int config_compare_values(ConfigEntryType type, ConfigValue val0, ConfigValue val1) {
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switch(type) {
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case CONFIG_TYPE_INT:
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case CONFIG_TYPE_KEYBINDING:
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case CONFIG_TYPE_GPKEYBINDING:
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return (val0.i > val1.i) - (val0.i < val1.i);
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case CONFIG_TYPE_FLOAT:
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return (val0.f > val1.f) - (val0.f < val1.f);
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case CONFIG_TYPE_STRING:
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return val0.s
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? (val1.s ? strcmp(val0.s, val1.s) : -1)
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: (val1.s ? 1 : 0);
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default:
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UNREACHABLE;
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}
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}
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static void config_free_value(ConfigEntryType type, ConfigValue *val) {
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switch(type) {
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case CONFIG_TYPE_STRING:
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mem_free(val->s);
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val->s = NULL;
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break;
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default:
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break;
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}
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}
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void config_shutdown(void) {
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for(ConfigEntry *e = configdefs; e->name; ++e) {
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config_free_value(e->type, &e->val);
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}
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config_delete_unknown_entries();
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}
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#ifndef CONFIG_RAWACCESS
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ConfigEntry* config_get(ConfigIndex idx) {
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assert(idx >= 0 && idx < CONFIGIDX_NUM);
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return configdefs + idx;
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}
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#endif
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static ConfigEntry* config_find_entry(const char *name) {
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ConfigEntry *e = configdefs;
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do if(!strcmp(e->name, name)) return e; while((++e)->name);
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return NULL;
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}
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KeyIndex config_key_from_scancode(int scan) {
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for(int i = CONFIG_KEY_FIRST; i <= CONFIG_KEY_LAST; ++i) {
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if(configdefs[i].val.i == scan) {
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return CFGIDX_TO_KEYIDX(i);
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}
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}
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return -1;
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}
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GamepadKeyIndex config_gamepad_key_from_gamepad_button(int btn) {
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for(int i = CONFIG_GAMEPAD_KEY_FIRST; i <= CONFIG_GAMEPAD_KEY_LAST; ++i) {
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if(configdefs[i].val.i == btn) {
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return CFGIDX_TO_GPKEYIDX(i);
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}
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}
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return -1;
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}
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KeyIndex config_key_from_gamepad_key(GamepadKeyIndex gpkey) {
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case GAMEPAD_##id: return id;
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switch(gpkey) {
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GPKEYDEFS
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default: return -1;
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}
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#undef CONFIGDEF_GPKEYBINDING
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}
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GamepadKeyIndex config_gamepad_key_from_key(KeyIndex key) {
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case id: return GAMEPAD_##id;
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switch(key) {
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GPKEYDEFS
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default: return -1;
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}
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#undef CONFIGDEF_GPKEYBINDING
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}
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KeyIndex config_key_from_gamepad_button(int btn) {
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return config_key_from_gamepad_key(config_gamepad_key_from_gamepad_button(btn));
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}
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static void config_dump_stringval(StringBuffer *buf, ConfigEntryType etype, ConfigValue *val) {
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switch(etype) {
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case CONFIG_TYPE_INT:
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strbuf_printf(buf, "%i", val->i);
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break;
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case CONFIG_TYPE_KEYBINDING:
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strbuf_cat(buf, SDL_GetScancodeName(val->i));
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break;
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case CONFIG_TYPE_GPKEYBINDING:
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strbuf_cat(buf, gamepad_button_name(val->i));
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break;
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case CONFIG_TYPE_STRING:
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strbuf_cat(buf, val->s ?: "(null)");
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break;
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case CONFIG_TYPE_FLOAT:
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strbuf_printf(buf, "%f", val->f);
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break;
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default: UNREACHABLE;
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}
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}
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static void config_set_val(ConfigIndex idx, ConfigValue v) {
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ConfigEntry *e = config_get(idx);
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if(!config_compare_values(e->type, e->val, v)) {
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return;
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}
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ConfigValue oldv = { 0 };
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ConfigEntryType ctype = e->type;
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config_copy_value(ctype, &oldv, e->val);
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config_copy_value(ctype, &e->val, v);
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#ifdef DEBUG
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StringBuffer sb = {};
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strbuf_printf(&sb, "%s: [", e->name);
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config_dump_stringval(&sb, ctype, &oldv);
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strbuf_printf(&sb, "] -> [");
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config_dump_stringval(&sb, ctype, &e->val);
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strbuf_printf(&sb, "]");
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log_debug("%s", sb.start);
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strbuf_free(&sb);
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#endif
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if(SDL_WasInit(SDL_INIT_EVENTS)) {
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events_emit(TE_CONFIG_UPDATED, idx, &e->val, &oldv);
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}
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config_free_value(ctype, &oldv);
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}
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int config_set_int(ConfigIndex idx, int val) {
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ConfigValue v = {.i = val};
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config_set_val(idx, v);
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return config_get_int(idx);
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}
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double config_set_float(ConfigIndex idx, double val) {
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ConfigValue v = {.f = val};
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config_set_val(idx, v);
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return config_get_float(idx);
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}
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char* config_set_str(ConfigIndex idx, const char *val) {
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ConfigValue v = {.s = (char*)val};
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config_set_val(idx, v);
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return config_get_str(idx);
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}
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static ConfigEntry* config_get_unknown_entry(const char *name) {
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ConfigEntry *e;
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ConfigEntryList *l;
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for(l = unknowndefs; l; l = l->next) {
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if(!strcmp(name, l->entry.name)) {
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return &l->entry;
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}
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}
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l = ALLOC(typeof(*l));
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e = &l->entry;
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stralloc(&e->name, name);
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e->type = CONFIG_TYPE_STRING;
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list_push(&unknowndefs, l);
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return e;
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}
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static void config_set_unknown(const char *name, const char *val) {
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stralloc(&config_get_unknown_entry(name)->val.s, val);
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}
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static void* config_delete_unknown_entry(List **list, List *lentry, void *arg) {
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ConfigEntry *e = &((ConfigEntryList*)lentry)->entry;
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mem_free(e->name);
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mem_free(e->val.s);
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mem_free(list_unlink(list, lentry));
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return NULL;
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}
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static void config_delete_unknown_entries(void) {
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list_foreach(&unknowndefs, config_delete_unknown_entry, NULL);
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}
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void config_save(void) {
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SDL_RWops *out = vfs_open(CONFIG_FILE, VFS_MODE_WRITE);
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ConfigEntry *e = configdefs;
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if(!out) {
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log_error("VFS error: %s", vfs_get_error());
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return;
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}
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StringBuffer sbuf = {};
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strbuf_printf(&sbuf, "# Generated by %s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
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do {
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strbuf_printf(&sbuf, "\n%s = ", e->name);
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config_dump_stringval(&sbuf, e->type, &e->val);
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} while((++e)->name);
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if(unknowndefs) {
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strbuf_cat(&sbuf, "\n# The following options were not recognized by taisei");
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for(ConfigEntryList *l = unknowndefs; l; l = l->next) {
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e = &l->entry;
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strbuf_printf(&sbuf, "\n%s = %s", e->name, e->val.s);
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}
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}
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SDL_RWwrite(out, sbuf.start, sbuf.pos - sbuf.start, 1);
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strbuf_free(&sbuf);
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SDL_RWclose(out);
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char *sp = vfs_repr(CONFIG_FILE, true);
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log_info("Saved config '%s'", sp);
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mem_free(sp);
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}
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#define INTOF(s) ((int)strtol(s, NULL, 10))
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#define FLOATOF(s) ((float)strtod(s, NULL))
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typedef struct ConfigParseState {
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BIT_ARRAY(CONFIGIDX_NUM) touched_settings;
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} ConfigParseState;
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static bool config_set(const char *key, const char *val, void *data) {
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ConfigEntry *e = config_find_entry(key);
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ConfigParseState *state = data;
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if(!e) {
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log_warn("Unknown setting '%s'", key);
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config_set_unknown(key, val);
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return true;
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}
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ConfigIndex idx = e - configdefs;
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assert((uintptr_t)idx < CONFIGIDX_NUM);
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bitarray_set(&state->touched_settings, idx, true);
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bool error = false;
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ConfigValue cval = { };
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switch(e->type) {
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case CONFIG_TYPE_INT:
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cval.i = INTOF(val);
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break;
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case CONFIG_TYPE_FLOAT:
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cval.f = FLOATOF(val);
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break;
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case CONFIG_TYPE_STRING:
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cval.s = (char*)val;
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break;
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case CONFIG_TYPE_KEYBINDING: {
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SDL_Scancode scan = SDL_GetScancodeFromName(val);
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if(scan == SDL_SCANCODE_UNKNOWN) {
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log_warn("Unknown key '%s'", val);
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error = true;
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} else {
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cval.i = scan;
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}
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break;
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}
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case CONFIG_TYPE_GPKEYBINDING: {
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GamepadButton btn = gamepad_button_from_name(val);
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if(btn == GAMEPAD_BUTTON_INVALID) {
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log_warn("Unknown gamepad button '%s'", val);
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error = true;
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} else {
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cval.i = btn;
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}
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break;
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}
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default: UNREACHABLE;
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}
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if(!error) {
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config_set_val(idx, cval);
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}
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return true;
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}
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#undef INTOF
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#undef FLOATOF
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typedef void (*ConfigUpgradeFunc)(ConfigParseState *state);
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static void config_upgrade_1(ConfigParseState *state) {
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// reset vsync to the default value
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if(bitarray_get(&state->touched_settings, CONFIG_VSYNC)) {
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config_set_int(CONFIG_VSYNC, CONFIG_VSYNC_DEFAULT);
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}
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// this version also changes meaning of the vsync value
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// previously it was: 0 = on, 1 = off, 2 = adaptive, because mia doesn't know how my absolutely genius options menu works.
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// now it is: 0 = off, 1 = on, 2 = adaptive, as it should be.
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}
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#ifdef __EMSCRIPTEN__
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static void config_upgrade_2(ConfigParseState *state) {
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// emscripten defaults for these have been changed
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if(bitarray_get(&state->touched_settings, CONFIG_VSYNC)) {
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config_set_int(CONFIG_VSYNC, CONFIG_VSYNC_DEFAULT);
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}
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if(bitarray_get(&state->touched_settings, CONFIG_FXAA)) {
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config_set_int(CONFIG_FXAA, CONFIG_FXAA_DEFAULT);
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}
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}
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#else
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#define config_upgrade_2 NULL
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#endif
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static void config_upgrade_3(ConfigParseState *state) {
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if(bitarray_get(&state->touched_settings, CONFIG_MIXER_CHUNKSIZE)) {
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config_set_int(CONFIG_MIXER_CHUNKSIZE, CONFIG_CHUNKSIZE_DEFAULT);
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}
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}
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static void config_upgrade_4(ConfigParseState *state) {
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if(bitarray_get(&state->touched_settings, CONFIG_GAMEPAD_BTNREPEAT_DELAY)) {
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config_set_float(CONFIG_GAMEPAD_BTNREPEAT_DELAY, CONFIG_GAMEPAD_BTNREPEAT_DELAY_DEFAULT);
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}
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if(bitarray_get(&state->touched_settings, CONFIG_GAMEPAD_BTNREPEAT_INTERVAL)) {
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config_set_float(CONFIG_GAMEPAD_BTNREPEAT_INTERVAL, CONFIG_GAMEPAD_BTNREPEAT_INTERVAL_DEFAULT);
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}
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}
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static ConfigUpgradeFunc config_upgrades[] = {
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/*
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To bump the config version and add an upgrade state, simply append an upgrade function to this array.
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NEVER reorder these entries, remove them, etc, ONLY append.
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If a stage is no longer needed (nothing useful needs to be done, e.g. the later stages would override it),
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then replace the function pointer with NULL.
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*/
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config_upgrade_1,
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config_upgrade_2,
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config_upgrade_3,
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config_upgrade_4,
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};
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static void config_set_version_latest(void) {
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config_set_int(CONFIG_VERSION, sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc));
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}
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static void config_apply_upgrades(int start, ConfigParseState *state) {
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int num_upgrades = sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc);
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if(start > num_upgrades) {
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log_warn("Config seems to be from a newer version of Taisei (config version %i, ours is %i)", start, num_upgrades);
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return;
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}
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for(int upgrade = start; upgrade < num_upgrades; ++upgrade) {
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if(config_upgrades[upgrade]) {
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log_info("Upgrading config to version %i", upgrade + 1);
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config_upgrades[upgrade](state);
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} else {
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log_debug("Upgrade to version %i is a no-op", upgrade + 1);
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}
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}
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config_set_version_latest();
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}
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static bool config_load_stream(SDL_RWops *stream) {
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config_set_int(CONFIG_VERSION, 0);
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ConfigParseState state = {};
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if(!parse_keyvalue_stream_cb(stream, config_set, &state)) {
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log_warn("Errors occured while parsing the configuration file");
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}
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config_apply_upgrades(config_get_int(CONFIG_VERSION), &state);
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return true;
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}
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static bool config_load_file(const char *vfspath, LogLevel fail_loglevel) {
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SDL_RWops *stream = vfs_open(vfspath, VFS_MODE_READ);
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char *syspath_alloc = vfs_repr(vfspath, true);
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const char *syspath = syspath_alloc ?: vfspath;
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log_info("Loading configuration from %s", syspath);
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if(UNLIKELY(!stream)) {
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log_custom(fail_loglevel, "VFS error: %s", vfs_get_error());
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if(vfs_query(vfspath).exists) {
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log_error("Config file %s exists but is not readable", syspath);
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}
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mem_free(syspath_alloc);
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return false;
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}
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mem_free(syspath_alloc);
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bool ok = config_load_stream(stream);
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SDL_RWclose(stream);
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return ok;
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}
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void config_load(void) {
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config_reset();
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config_load_file(CONFIG_FILE, LOG_INFO);
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#ifdef __SWITCH__
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config_set_int(CONFIG_GAMEPAD_ENABLED, true);
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config_set_str(CONFIG_GAMEPAD_DEVICE, "any");
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config_set_int(CONFIG_VID_WIDTH, nxGetInitialScreenWidth());
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config_set_int(CONFIG_VID_HEIGHT, nxGetInitialScreenHeight());
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#endif
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}
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void config_reset(void) {
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#define CONFIGDEF(id, default, type) config_set_##type(CONFIG_##id, default);
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#define CONFIGDEF_KEYBINDING(id, entryname, default) CONFIGDEF(id, default, int)
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#define CONFIGDEF_GPKEYBINDING(id, entryname, default) CONFIGDEF(GAMEPAD_##id, default, int)
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#define CONFIGDEF_INT(id, entryname, default) CONFIGDEF(id, default, int)
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#define CONFIGDEF_FLOAT(id, entryname, default) CONFIGDEF(id, default, float)
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#define CONFIGDEF_STRING(id, entryname, default) CONFIGDEF(id, default, str)
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CONFIGDEFS
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#undef CONFIGDEF
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#undef CONFIGDEF_KEYBINDING
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#undef CONFIGDEF_GPKEYBINDING
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#undef CONFIGDEF_INT
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#undef CONFIGDEF_FLOAT
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#undef CONFIGDEF_STRING
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config_set_version_latest();
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config_load_file("res/config.default", LOG_INFO);
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}
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