taisei/src/config.c
2024-05-17 14:11:48 +02:00

538 lines
13 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "config.h"
#include "bitarray.h"
#include "gamepad.h"
#include "global.h" // IWYU pragma: keep
#include "util/kvparser.h"
#include "util/strbuf.h"
#include "version.h"
#include "vfs/public.h"
#define CONFIG_FILE "storage/config"
CONFIGDEFS_EXPORT ConfigEntry configdefs[] = {
#define CONFIGDEF(type,entryname,default,ufield) { type, entryname, { .ufield = default } },
#define CONFIGDEF_KEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_KEYBINDING, entryname, default, i)
#define CONFIGDEF_GPKEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_GPKEYBINDING, entryname, default, i)
#define CONFIGDEF_INT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_INT, entryname, default, i)
#define CONFIGDEF_FLOAT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_FLOAT, entryname, default, f)
#define CONFIGDEF_STRING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_STRING, entryname, NULL, s)
CONFIGDEFS
{0}
#undef CONFIGDEF
#undef CONFIGDEF_KEYBINDING
#undef CONFIGDEF_GPKEYBINDING
#undef CONFIGDEF_INT
#undef CONFIGDEF_FLOAT
#undef CONFIGDEF_STRING
};
typedef struct ConfigEntryList {
LIST_INTERFACE(struct ConfigEntryList);
ConfigEntry entry;
} ConfigEntryList;
static ConfigEntryList *unknowndefs = NULL;
static void config_delete_unknown_entries(void);
static void config_copy_value(ConfigEntryType type, ConfigValue *dst, ConfigValue src) {
switch(type) {
case CONFIG_TYPE_INT:
case CONFIG_TYPE_KEYBINDING:
case CONFIG_TYPE_GPKEYBINDING:
dst->i = src.i;
break;
case CONFIG_TYPE_FLOAT:
dst->f = src.f;
break;
case CONFIG_TYPE_STRING:
stralloc(&dst->s, src.s);
break;
default:
UNREACHABLE;
}
}
static int config_compare_values(ConfigEntryType type, ConfigValue val0, ConfigValue val1) {
switch(type) {
case CONFIG_TYPE_INT:
case CONFIG_TYPE_KEYBINDING:
case CONFIG_TYPE_GPKEYBINDING:
return (val0.i > val1.i) - (val0.i < val1.i);
case CONFIG_TYPE_FLOAT:
return (val0.f > val1.f) - (val0.f < val1.f);
case CONFIG_TYPE_STRING:
return val0.s
? (val1.s ? strcmp(val0.s, val1.s) : -1)
: (val1.s ? 1 : 0);
default:
UNREACHABLE;
}
}
static void config_free_value(ConfigEntryType type, ConfigValue *val) {
switch(type) {
case CONFIG_TYPE_STRING:
mem_free(val->s);
val->s = NULL;
break;
default:
break;
}
}
void config_shutdown(void) {
for(ConfigEntry *e = configdefs; e->name; ++e) {
config_free_value(e->type, &e->val);
}
config_delete_unknown_entries();
}
#ifndef CONFIG_RAWACCESS
ConfigEntry* config_get(ConfigIndex idx) {
assert(idx >= 0 && idx < CONFIGIDX_NUM);
return configdefs + idx;
}
#endif
static ConfigEntry* config_find_entry(const char *name) {
ConfigEntry *e = configdefs;
do if(!strcmp(e->name, name)) return e; while((++e)->name);
return NULL;
}
KeyIndex config_key_from_scancode(int scan) {
for(int i = CONFIG_KEY_FIRST; i <= CONFIG_KEY_LAST; ++i) {
if(configdefs[i].val.i == scan) {
return CFGIDX_TO_KEYIDX(i);
}
}
return -1;
}
GamepadKeyIndex config_gamepad_key_from_gamepad_button(int btn) {
for(int i = CONFIG_GAMEPAD_KEY_FIRST; i <= CONFIG_GAMEPAD_KEY_LAST; ++i) {
if(configdefs[i].val.i == btn) {
return CFGIDX_TO_GPKEYIDX(i);
}
}
return -1;
}
KeyIndex config_key_from_gamepad_key(GamepadKeyIndex gpkey) {
#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case GAMEPAD_##id: return id;
switch(gpkey) {
GPKEYDEFS
default: return -1;
}
#undef CONFIGDEF_GPKEYBINDING
}
GamepadKeyIndex config_gamepad_key_from_key(KeyIndex key) {
#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case id: return GAMEPAD_##id;
switch(key) {
GPKEYDEFS
default: return -1;
}
#undef CONFIGDEF_GPKEYBINDING
}
KeyIndex config_key_from_gamepad_button(int btn) {
return config_key_from_gamepad_key(config_gamepad_key_from_gamepad_button(btn));
}
static void config_dump_stringval(StringBuffer *buf, ConfigEntryType etype, ConfigValue *val) {
switch(etype) {
case CONFIG_TYPE_INT:
strbuf_printf(buf, "%i", val->i);
break;
case CONFIG_TYPE_KEYBINDING:
strbuf_cat(buf, SDL_GetScancodeName(val->i));
break;
case CONFIG_TYPE_GPKEYBINDING:
strbuf_cat(buf, gamepad_button_name(val->i));
break;
case CONFIG_TYPE_STRING:
strbuf_cat(buf, val->s ?: "(null)");
break;
case CONFIG_TYPE_FLOAT:
strbuf_printf(buf, "%f", val->f);
break;
default: UNREACHABLE;
}
}
static void config_set_val(ConfigIndex idx, ConfigValue v) {
ConfigEntry *e = config_get(idx);
if(!config_compare_values(e->type, e->val, v)) {
return;
}
ConfigValue oldv = { 0 };
ConfigEntryType ctype = e->type;
config_copy_value(ctype, &oldv, e->val);
config_copy_value(ctype, &e->val, v);
#ifdef DEBUG
StringBuffer sb = {};
strbuf_printf(&sb, "%s: [", e->name);
config_dump_stringval(&sb, ctype, &oldv);
strbuf_printf(&sb, "] -> [");
config_dump_stringval(&sb, ctype, &e->val);
strbuf_printf(&sb, "]");
log_debug("%s", sb.start);
strbuf_free(&sb);
#endif
if(SDL_WasInit(SDL_INIT_EVENTS)) {
events_emit(TE_CONFIG_UPDATED, idx, &e->val, &oldv);
}
config_free_value(ctype, &oldv);
}
int config_set_int(ConfigIndex idx, int val) {
ConfigValue v = {.i = val};
config_set_val(idx, v);
return config_get_int(idx);
}
double config_set_float(ConfigIndex idx, double val) {
ConfigValue v = {.f = val};
config_set_val(idx, v);
return config_get_float(idx);
}
char* config_set_str(ConfigIndex idx, const char *val) {
ConfigValue v = {.s = (char*)val};
config_set_val(idx, v);
return config_get_str(idx);
}
static ConfigEntry* config_get_unknown_entry(const char *name) {
ConfigEntry *e;
ConfigEntryList *l;
for(l = unknowndefs; l; l = l->next) {
if(!strcmp(name, l->entry.name)) {
return &l->entry;
}
}
l = ALLOC(typeof(*l));
e = &l->entry;
stralloc(&e->name, name);
e->type = CONFIG_TYPE_STRING;
list_push(&unknowndefs, l);
return e;
}
static void config_set_unknown(const char *name, const char *val) {
stralloc(&config_get_unknown_entry(name)->val.s, val);
}
static void* config_delete_unknown_entry(List **list, List *lentry, void *arg) {
ConfigEntry *e = &((ConfigEntryList*)lentry)->entry;
mem_free(e->name);
mem_free(e->val.s);
mem_free(list_unlink(list, lentry));
return NULL;
}
static void config_delete_unknown_entries(void) {
list_foreach(&unknowndefs, config_delete_unknown_entry, NULL);
}
void config_save(void) {
SDL_RWops *out = vfs_open(CONFIG_FILE, VFS_MODE_WRITE);
ConfigEntry *e = configdefs;
if(!out) {
log_error("VFS error: %s", vfs_get_error());
return;
}
StringBuffer sbuf = {};
strbuf_printf(&sbuf, "# Generated by %s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
do {
strbuf_printf(&sbuf, "\n%s = ", e->name);
config_dump_stringval(&sbuf, e->type, &e->val);
} while((++e)->name);
if(unknowndefs) {
strbuf_cat(&sbuf, "\n# The following options were not recognized by taisei");
for(ConfigEntryList *l = unknowndefs; l; l = l->next) {
e = &l->entry;
strbuf_printf(&sbuf, "\n%s = %s", e->name, e->val.s);
}
}
SDL_RWwrite(out, sbuf.start, sbuf.pos - sbuf.start, 1);
strbuf_free(&sbuf);
SDL_RWclose(out);
char *sp = vfs_repr(CONFIG_FILE, true);
log_info("Saved config '%s'", sp);
mem_free(sp);
}
#define INTOF(s) ((int)strtol(s, NULL, 10))
#define FLOATOF(s) ((float)strtod(s, NULL))
typedef struct ConfigParseState {
BIT_ARRAY(CONFIGIDX_NUM) touched_settings;
} ConfigParseState;
static bool config_set(const char *key, const char *val, void *data) {
ConfigEntry *e = config_find_entry(key);
ConfigParseState *state = data;
if(!e) {
log_warn("Unknown setting '%s'", key);
config_set_unknown(key, val);
return true;
}
ConfigIndex idx = e - configdefs;
assert((uintptr_t)idx < CONFIGIDX_NUM);
bitarray_set(&state->touched_settings, idx, true);
bool error = false;
ConfigValue cval = { };
switch(e->type) {
case CONFIG_TYPE_INT:
cval.i = INTOF(val);
break;
case CONFIG_TYPE_FLOAT:
cval.f = FLOATOF(val);
break;
case CONFIG_TYPE_STRING:
cval.s = (char*)val;
break;
case CONFIG_TYPE_KEYBINDING: {
SDL_Scancode scan = SDL_GetScancodeFromName(val);
if(scan == SDL_SCANCODE_UNKNOWN) {
log_warn("Unknown key '%s'", val);
error = true;
} else {
cval.i = scan;
}
break;
}
case CONFIG_TYPE_GPKEYBINDING: {
GamepadButton btn = gamepad_button_from_name(val);
if(btn == GAMEPAD_BUTTON_INVALID) {
log_warn("Unknown gamepad button '%s'", val);
error = true;
} else {
cval.i = btn;
}
break;
}
default: UNREACHABLE;
}
if(!error) {
config_set_val(idx, cval);
}
return true;
}
#undef INTOF
#undef FLOATOF
typedef void (*ConfigUpgradeFunc)(ConfigParseState *state);
static void config_upgrade_1(ConfigParseState *state) {
// reset vsync to the default value
if(bitarray_get(&state->touched_settings, CONFIG_VSYNC)) {
config_set_int(CONFIG_VSYNC, CONFIG_VSYNC_DEFAULT);
}
// this version also changes meaning of the vsync value
// previously it was: 0 = on, 1 = off, 2 = adaptive, because mia doesn't know how my absolutely genius options menu works.
// now it is: 0 = off, 1 = on, 2 = adaptive, as it should be.
}
#ifdef __EMSCRIPTEN__
static void config_upgrade_2(ConfigParseState *state) {
// emscripten defaults for these have been changed
if(bitarray_get(&state->touched_settings, CONFIG_VSYNC)) {
config_set_int(CONFIG_VSYNC, CONFIG_VSYNC_DEFAULT);
}
if(bitarray_get(&state->touched_settings, CONFIG_FXAA)) {
config_set_int(CONFIG_FXAA, CONFIG_FXAA_DEFAULT);
}
}
#else
#define config_upgrade_2 NULL
#endif
static void config_upgrade_3(ConfigParseState *state) {
if(bitarray_get(&state->touched_settings, CONFIG_MIXER_CHUNKSIZE)) {
config_set_int(CONFIG_MIXER_CHUNKSIZE, CONFIG_CHUNKSIZE_DEFAULT);
}
}
static void config_upgrade_4(ConfigParseState *state) {
if(bitarray_get(&state->touched_settings, CONFIG_GAMEPAD_BTNREPEAT_DELAY)) {
config_set_float(CONFIG_GAMEPAD_BTNREPEAT_DELAY, CONFIG_GAMEPAD_BTNREPEAT_DELAY_DEFAULT);
}
if(bitarray_get(&state->touched_settings, CONFIG_GAMEPAD_BTNREPEAT_INTERVAL)) {
config_set_float(CONFIG_GAMEPAD_BTNREPEAT_INTERVAL, CONFIG_GAMEPAD_BTNREPEAT_INTERVAL_DEFAULT);
}
}
static ConfigUpgradeFunc config_upgrades[] = {
/*
To bump the config version and add an upgrade state, simply append an upgrade function to this array.
NEVER reorder these entries, remove them, etc, ONLY append.
If a stage is no longer needed (nothing useful needs to be done, e.g. the later stages would override it),
then replace the function pointer with NULL.
*/
config_upgrade_1,
config_upgrade_2,
config_upgrade_3,
config_upgrade_4,
};
static void config_set_version_latest(void) {
config_set_int(CONFIG_VERSION, sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc));
}
static void config_apply_upgrades(int start, ConfigParseState *state) {
int num_upgrades = sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc);
if(start > num_upgrades) {
log_warn("Config seems to be from a newer version of Taisei (config version %i, ours is %i)", start, num_upgrades);
return;
}
for(int upgrade = start; upgrade < num_upgrades; ++upgrade) {
if(config_upgrades[upgrade]) {
log_info("Upgrading config to version %i", upgrade + 1);
config_upgrades[upgrade](state);
} else {
log_debug("Upgrade to version %i is a no-op", upgrade + 1);
}
}
config_set_version_latest();
}
static bool config_load_stream(SDL_RWops *stream) {
config_set_int(CONFIG_VERSION, 0);
ConfigParseState state = {};
if(!parse_keyvalue_stream_cb(stream, config_set, &state)) {
log_warn("Errors occured while parsing the configuration file");
}
config_apply_upgrades(config_get_int(CONFIG_VERSION), &state);
return true;
}
static bool config_load_file(const char *vfspath, LogLevel fail_loglevel) {
SDL_RWops *stream = vfs_open(vfspath, VFS_MODE_READ);
char *syspath_alloc = vfs_repr(vfspath, true);
const char *syspath = syspath_alloc ?: vfspath;
log_info("Loading configuration from %s", syspath);
if(UNLIKELY(!stream)) {
log_custom(fail_loglevel, "VFS error: %s", vfs_get_error());
if(vfs_query(vfspath).exists) {
log_error("Config file %s exists but is not readable", syspath);
}
mem_free(syspath_alloc);
return false;
}
mem_free(syspath_alloc);
bool ok = config_load_stream(stream);
SDL_RWclose(stream);
return ok;
}
void config_load(void) {
config_reset();
config_load_file(CONFIG_FILE, LOG_INFO);
#ifdef __SWITCH__
config_set_int(CONFIG_GAMEPAD_ENABLED, true);
config_set_str(CONFIG_GAMEPAD_DEVICE, "any");
config_set_int(CONFIG_VID_WIDTH, nxGetInitialScreenWidth());
config_set_int(CONFIG_VID_HEIGHT, nxGetInitialScreenHeight());
#endif
}
void config_reset(void) {
#define CONFIGDEF(id, default, type) config_set_##type(CONFIG_##id, default);
#define CONFIGDEF_KEYBINDING(id, entryname, default) CONFIGDEF(id, default, int)
#define CONFIGDEF_GPKEYBINDING(id, entryname, default) CONFIGDEF(GAMEPAD_##id, default, int)
#define CONFIGDEF_INT(id, entryname, default) CONFIGDEF(id, default, int)
#define CONFIGDEF_FLOAT(id, entryname, default) CONFIGDEF(id, default, float)
#define CONFIGDEF_STRING(id, entryname, default) CONFIGDEF(id, default, str)
CONFIGDEFS
#undef CONFIGDEF
#undef CONFIGDEF_KEYBINDING
#undef CONFIGDEF_GPKEYBINDING
#undef CONFIGDEF_INT
#undef CONFIGDEF_FLOAT
#undef CONFIGDEF_STRING
config_set_version_latest();
config_load_file("res/config.default", LOG_INFO);
}