626 lines
15 KiB
C
626 lines
15 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "credits.h"
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#include "audio/audio.h"
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#include "dynarray.h"
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#include "eventloop/eventloop.h"
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#include "events.h"
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#include "global.h"
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#include "menu/menu.h"
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#include "renderer/api.h"
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#include "replay/demoplayer.h"
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#include "resource/font.h"
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#include "stageutils.h"
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#include "transition.h"
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#include "util/fbmgr.h"
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#include "util/glm.h"
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#include "util/graphics.h"
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#include "video.h"
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typedef struct CreditsEntry {
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char **data;
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int lines;
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int time;
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} CreditsEntry;
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static struct {
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DYNAMIC_ARRAY(CreditsEntry) entries;
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float panelalpha;
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int end;
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bool skipable;
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CallChain cc;
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ManagedFramebufferGroup *mfb_group;
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Framebuffer *fb;
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struct {
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PBRModel tower;
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} models;
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Texture *env_map;
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} credits;
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#define CREDITS_ENTRY_FADEIN 200.0
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#define CREDITS_ENTRY_FADEOUT 100.0
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#define CREDITS_FADEOUT 180
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// ideally, this should be timed so that:
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// (ENTRY_TIME * numEntries) + (HEADER_TIME * numHeaders) ~= 7190
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#define ENTRY_TIME 412
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#define HEADER_TIME 300
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#define YUKKURI_TIME 200
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static void credits_add(char *data, int time);
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static void credits_fill(void) {
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// In case the shortened URLs break,
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// Tuck V's YouTube: https://www.youtube.com/channel/UCaw73cuHLnFCSpjOtt_9pyg
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// InsideI's bandcamp: https://vnutriya.bandcamp.com/
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dynarray_ensure_capacity(&credits.entries, 24);
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credits_add("Taisei Project\nbrought to you by…", HEADER_TIME);
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credits_add((
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"laochailan\n"
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"Lukas Weber\n"
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"laochailan@web.de\n\n"
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"Programming, game design,"
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"\ngraphics"
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), ENTRY_TIME);
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credits_add((
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"Akari\n"
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"Andrei Alexeyev\n"
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"akari@taisei-project.org\n\n"
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"Programming, game design"
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), ENTRY_TIME);
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credits_add((
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"Tuck V\n"
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"Discord: @Tuck#1679\n"
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"YouTube: https://is.gd/exafez\n\n"
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"Original soundtrack"
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), ENTRY_TIME);
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credits_add((
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"afensorm\n"
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"https://gensokyo.social/@afensorm\n"
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"https://pixiv.me/afens\n\n"
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"Character art"
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), ENTRY_TIME);
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credits_add((
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"mia\n"
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"Mia Herkt\n"
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"mia@hong-mailing.de\n\n"
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"Hosting, packaging, editing,\n"
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"spiritual guidance"
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), ENTRY_TIME);
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credits_add((
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"Alice D.\n"
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"https://unstable.systems/@AmyZenunim\n"
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"https://github.com/StarWitch\n\n"
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"Lead story writer\n"
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"macOS QA, debugging, CI"
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), ENTRY_TIME);
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credits_add((
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"Adam\n"
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"https://twitter.com/adam_dnh\n\n"
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"Dialogue writing (Iku, Elly)"
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), ENTRY_TIME);
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credits_add((
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"Haru\n"
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"https://venusers.tumblr.com/\n"
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"https://twitter.com/violet_fantasia\n\n"
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"Dialogue writing (Hina, Kurumi)"
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), ENTRY_TIME);
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credits_add((
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"makise-homura\n"
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"Igor Molchanov\n"
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"akemi_homura@kurisa.ch\n\n"
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"Code contributions\n"
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"Elbrus compatible™"
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), ENTRY_TIME);
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credits_add((
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"aiju\n"
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"Emily Schmidt\n"
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"http://aiju.de/\n\n"
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"I don't remember\n"
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"what she did"
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), ENTRY_TIME);
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credits_add("Special Thanks", HEADER_TIME);
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credits_add((
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"ZUN\n"
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"for Tōhō Project\n"
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"http://www16.big.or.jp/~zun/"
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), ENTRY_TIME);
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credits_add((
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"InsideI\n"
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"Mikhail Novik\n"
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"Bandcamp: https://is.gd/owojix\n\n"
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"Various sound effects"
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), ENTRY_TIME);
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credits_add((
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"Free Software\n"
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"Basis Universal\n" "https://github.com/BinomialLLC/basis_universal\n\n"
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"Blender\n" "https://www.blender.org/\n\n"
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"cglm\n" "https://github.com/recp/cglm\n\n"
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"FreeType\n" "https://freetype.org/\n\n"
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"Inkscape\n" "https://inkscape.org/\n"
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"Krita\n" "https://krita.org/\n\n"
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"libpng\n" "http://libpng.org/\n\n"
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"libwebp\n" "https://git.io/WebP\n\n"
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), ENTRY_TIME);
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credits_add((
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"\n"
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"libzip\n" "https://libzip.org/\n\n"
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"Meson build system\n" "https://mesonbuild.com/\n\n"
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"Ogg Opus\n" "https://www.opus-codec.org/\n\n"
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"SPIRV-Cross\n" "https://github.com/KhronosGroup/SPIRV-Cross\n\n"
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"shaderc\n" "https://github.com/google/shaderc\n\n"
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"Simple DirectMedia Layer\n" "https://libsdl.org/\n\n"
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"zlib\n" "https://zlib.net/\n\n"
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"Zstandard\n" "https://facebook.github.io/zstd/\n\n"
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"and many other projects"
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), ENTRY_TIME);
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credits_add((
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"…and You!\n"
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"for playing"
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), ENTRY_TIME);
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credits_add((
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"Visit Us\n"
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"https://taisei-project.org/\n\n"
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"And join our IRC channel\n"
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"#taisei-project at irc.freenode.net\n\n"
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"Or our Discord server\n"
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"https://discord.gg/JEHCMzW"
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), ENTRY_TIME);
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// Yukkuri Kyouko!
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credits_add("*\nAnd don't forget to take it easy!", YUKKURI_TIME);
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}
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static void credits_add(char *data, int time) {
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CreditsEntry *e;
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char *c, buf[256];
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int l = 0, i = 0;
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assert(time > CREDITS_ENTRY_FADEOUT);
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e = dynarray_append(&credits.entries, {
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.time = time - CREDITS_ENTRY_FADEOUT,
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.lines = 1,
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});
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for(c = data; *c; ++c)
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if(*c == '\n') e->lines++;
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e->data = ALLOC_ARRAY(e->lines, typeof(*e->data));
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for(c = data; *c; ++c) {
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if(*c == '\n') {
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buf[i] = 0;
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e->data[l] = mem_strdup(buf);
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i = 0;
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++l;
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} else {
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buf[i++] = *c;
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}
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}
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buf[i] = 0;
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e->data[l] = mem_strdup(buf);
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credits.end += time;
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}
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static void credits_skysphere_draw(vec3 pos) {
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r_state_push();
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r_disable(RCAP_DEPTH_TEST);
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r_cull(CULL_FRONT);
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r_shader("stage6_sky");
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r_uniform_sampler("skybox", "stage6/sky");
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r_mat_mv_push();
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r_mat_mv_translate_v(stage_3d_context.cam.pos);
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r_mat_mv_scale(50, 50, 50);
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r_draw_model("cube");
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r_mat_mv_pop();
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r_enable(RCAP_DEPTH_TEST);
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r_state_pop();
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}
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static void credits_bg_setup_pbr_lighting(Camera3D *cam) {
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PointLight3D lights[] = {
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{ {0, 100, 100}, { 1000, 1000, 1000 } },
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};
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camera3d_set_point_light_uniforms(cam, ARRAY_SIZE(lights), lights);
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}
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static void credits_bg_setup_pbr_env(Camera3D *cam, PBREnvironment *env) {
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credits_bg_setup_pbr_lighting(cam);
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glm_vec3_broadcast(1.0f, env->ambient_color);
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glm_vec3_broadcast(1.0f, env->environment_color);
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camera3d_apply_inverse_transforms(cam, env->cam_inverse_transform);
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env->environment_map = credits.env_map;
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}
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static void credits_towerwall_draw(vec3 pos) {
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r_state_push();
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r_shader("pbr");
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r_enable(RCAP_DEPTH_TEST);
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r_mat_mv_push();
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r_mat_mv_translate_v(pos);
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PBREnvironment env = { 0 };
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credits_bg_setup_pbr_env(&stage_3d_context.cam, &env);
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pbr_draw_model(&credits.models.tower, &env);
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r_shader("envmap_reflect");
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r_uniform_sampler("envmap", env.environment_map);
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r_uniform_mat4("inv_camera_transform", env.cam_inverse_transform);
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r_draw_model("credits/metal_columns");
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r_mat_mv_pop();
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r_state_pop();
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}
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static void resize_fb(void *userdata, IntExtent *out_dimensions, FloatRect *out_viewport) {
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float w, h;
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video_get_viewport_size(&w, &h);
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out_dimensions->w = w;
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out_dimensions->h = h;
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out_viewport->w = w;
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out_viewport->h = h;
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out_viewport->x = 0;
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out_viewport->y = 0;
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}
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static void credits_init(void) {
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memset(&credits, 0, sizeof(credits));
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stage3d_init(&stage_3d_context, 32);
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FBAttachmentConfig a[2];
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memset(a, 0, sizeof(a));
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for(int i = 0; i < ARRAY_SIZE(a); i++) {
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a[i].tex_params.filter.min = TEX_FILTER_LINEAR;
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a[i].tex_params.filter.mag = TEX_FILTER_LINEAR;
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a[i].tex_params.wrap.s = TEX_WRAP_MIRROR;
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a[i].tex_params.wrap.s = TEX_WRAP_MIRROR;
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}
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a[0].attachment = FRAMEBUFFER_ATTACH_COLOR0;
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a[0].tex_params.type = TEX_TYPE_RGBA_8;
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a[1].attachment = FRAMEBUFFER_ATTACH_DEPTH;
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a[1].tex_params.type = TEX_TYPE_DEPTH;
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FramebufferConfig fbconf = { 0 };
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fbconf.attachments = a;
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fbconf.num_attachments = ARRAY_SIZE(a);
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fbconf.resize_strategy.resize_func = resize_fb;
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credits.mfb_group = fbmgr_group_create();
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credits.fb = fbmgr_group_framebuffer_create(credits.mfb_group, "BG", &fbconf);
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stage_3d_context.cam.far = 1000;
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stage_3d_context.cam.pos[0] = 0;
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stage_3d_context.cam.pos[1] = -19;
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stage_3d_context.cam.vel[2] = -0.5;
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stage_3d_context.cam.rot.v[0] = 30;
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stage_3d_context.cam.rot.v[2] = -20;
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global.frames = 0;
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credits.env_map = res_texture("stage6/sky");
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pbr_load_model(&credits.models.tower, "credits/tower", "credits/tower");
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credits_fill();
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credits.end += 200 + CREDITS_ENTRY_FADEOUT;
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// Should be >1, because if we get here, that means we have achieved an
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// ending just now, which this counter includes.
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// That is unless we're in `taisei --credits`. But in that case, skipping is
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// presumably not desired anyway.
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credits.skipable = progress_times_any_ending_achieved() > 1;
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progress_unlock_bgm("credits");
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audio_bgm_play(res_bgm("credits"), false, 0, 0);
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}
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static double entry_height(CreditsEntry *e, double *head, double *body) {
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double total = *head = *body = 0;
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if(!e->lines) {
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return total;
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}
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if(e->lines > 0) {
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if(*(e->data[0]) == '*') {
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total += *head = res_sprite("kyoukkuri")->h;
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} else {
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total += *head = font_get_lineskip(res_font("big"));
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}
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if(e->lines > 1) {
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total += *body += (e->lines - 0.5) * font_get_lineskip(res_font("standard"));
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}
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}
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return total;
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}
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static float yukkuri_jump(float t) {
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float k = 0.2;
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float l = 1 - k;
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if(t > 1 || t < 0) {
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return 0;
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}
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if(t > k) {
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t = (t - k) / l;
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float b = glm_ease_bounce_out(t);
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float e = glm_ease_sine_out(b);
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return 1 - lerp(b, e, glm_ease_sine_out(t));
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}
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return glm_ease_quad_out(t / k);
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}
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static void credits_draw_entry(CreditsEntry *e) {
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int time = global.frames - 200;
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float fadein = 1, fadeout = 1;
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for(CreditsEntry *o = credits.entries.data; o != e; ++o) {
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time -= o->time + CREDITS_ENTRY_FADEOUT;
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}
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double h_total, h_head, h_body;
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h_total = entry_height(e, &h_head, &h_body);
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// random asspull approximation to make stuff not overlap too much
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int ofs = (1 - pow(1 - h_total / SCREEN_H, 2)) * SCREEN_H * 0.095;
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time -= ofs;
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if(time < 0) {
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return;
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}
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ofs *= 2;
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if(time <= CREDITS_ENTRY_FADEIN) {
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fadein = time / CREDITS_ENTRY_FADEIN;
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}
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if(time - e->time - CREDITS_ENTRY_FADEIN + ofs > 0) {
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fadeout = max(0, 1 - (time - e->time - CREDITS_ENTRY_FADEIN + ofs) / CREDITS_ENTRY_FADEOUT);
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}
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if(!fadein || !fadeout) {
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return;
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}
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Sprite *yukkuri_spr = NULL;
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if(*e->data[0] == '*') {
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yukkuri_spr = res_sprite("kyoukkuri");
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}
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r_state_push();
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r_mat_mv_push();
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if(fadein < 1) {
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r_mat_mv_translate(0, SCREEN_W * pow(1 - fadein, 2) * 0.5, 0);
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} else if(fadeout < 1) {
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r_mat_mv_translate(0, SCREEN_W * pow(1 - fadeout, 2) * -0.5, 0);
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}
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r_color(RGBA_MUL_ALPHA(1, 1, 1, fadein * fadeout));
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r_mat_mv_translate(0, h_body * -0.5, 0);
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for(int i = 0; i < e->lines; ++i) {
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if(yukkuri_spr && !i) {
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float t = ((global.frames) % 90) / 59.0;
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float elevation = yukkuri_jump(t);
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float squeeze = (elevation - yukkuri_jump(t - 0.03)) * 0.4;
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float halfheight = yukkuri_spr->h * 0.5;
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r_draw_sprite(&(SpriteParams) {
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.sprite_ptr = yukkuri_spr,
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.pos.y = -60 * elevation * fadein + halfheight * squeeze,
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.shader_ptr = res_shader("sprite_default"),
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.scale.x = 1.0 - squeeze,
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.scale.y = 1.0 + squeeze,
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});
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r_mat_mv_translate(0, halfheight, 0);
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} else {
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Font *font = res_font(i ? "standard" : "big");
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r_shader("text_default");
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text_draw(e->data[i], &(TextParams) {
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.align = ALIGN_CENTER,
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.font_ptr = font,
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});
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r_shader_standard();
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r_mat_mv_translate(0, font_get_lineskip(font), 0);
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}
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}
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r_mat_mv_pop();
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r_state_pop();
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}
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static uint credits_towerwall_pos(Stage3D *s3d, vec3 cam, float maxrange) {
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vec3 orig = {0, 0, 0};
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vec3 step = {0, 0, -25};
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return stage3d_pos_ray_nearfirst(s3d, cam, orig, step, maxrange, 0);
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}
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static uint credits_skysphere_pos(Stage3D *s3d, vec3 cam, float maxrange) {
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return stage3d_pos_single(s3d, cam, cam, maxrange);
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}
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static void credits_draw(void) {
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r_clear(BUFFER_ALL, RGBA(0, 0, 0, 1), 1);
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// colorfill(1, 1, 1, 1); // don't use r_clear for this, it screws up letterboxing
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r_mat_mv_push();
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r_state_push();
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r_framebuffer(credits.fb);
|
|
r_clear(BUFFER_ALL, RGBA(0, 0, 0, 1), 1);
|
|
|
|
r_enable(RCAP_DEPTH_TEST);
|
|
stage3d_draw(&stage_3d_context, 500, 2, (Stage3DSegment[]) { credits_skysphere_draw, credits_skysphere_pos, credits_towerwall_draw, credits_towerwall_pos });
|
|
r_state_pop();
|
|
draw_framebuffer_tex(credits.fb, SCREEN_W, SCREEN_H);
|
|
|
|
r_mat_mv_pop();
|
|
set_ortho(SCREEN_W, SCREEN_H);
|
|
|
|
float pane_pos = SCREEN_W/4*3 - 6;
|
|
|
|
r_mat_mv_push();
|
|
r_color4(0, 0, 0, credits.panelalpha * 0.7);
|
|
r_mat_mv_translate(pane_pos, SCREEN_H/2, 0);
|
|
r_mat_mv_scale(385, SCREEN_H, 1);
|
|
r_shader_standard_notex();
|
|
r_draw_quad();
|
|
r_color4(1, 1, 1, 1);
|
|
r_mat_mv_pop();
|
|
|
|
r_mat_mv_push();
|
|
r_mat_mv_translate(pane_pos, SCREEN_H/2, 0);
|
|
|
|
r_shader_standard();
|
|
|
|
dynarray_foreach_elem(&credits.entries, CreditsEntry *e, {
|
|
credits_draw_entry(e);
|
|
});
|
|
|
|
r_mat_mv_pop();
|
|
|
|
draw_transition();
|
|
}
|
|
|
|
static void credits_finish(CallChainResult ccr) {
|
|
credits.end = 0;
|
|
set_transition(TransLoader, 0, FADE_TIME*10, NO_CALLCHAIN);
|
|
}
|
|
|
|
static void credits_process(void) {
|
|
stage3d_update(&stage_3d_context);
|
|
|
|
//stage_3d_context.cam.pos[2] = 10-0.1*global.frames;
|
|
//stage_3d_context.cam.pos[1] = 500 + 100 * psin(global.frames / 100.0) * psin(global.frames / 200.0 + M_PI);
|
|
//stage_3d_context.cam.pos[0] = 25 * sin(global.frames / 75.7) * cos(global.frames / 99.3);
|
|
|
|
if(global.frames >= 100 && global.frames <= 200) {
|
|
credits.panelalpha += 0.01;
|
|
}
|
|
|
|
if(global.frames >= credits.end - CREDITS_ENTRY_FADEOUT) {
|
|
credits.panelalpha -= 1 / 120.0;
|
|
}
|
|
|
|
if(global.frames == credits.end) {
|
|
set_transition(TransFadeWhite, CREDITS_FADEOUT, CREDITS_FADEOUT, CALLCHAIN(credits_finish, NULL));
|
|
}
|
|
}
|
|
|
|
static void credits_free(void) {
|
|
fbmgr_group_destroy(credits.mfb_group);
|
|
|
|
dynarray_foreach_elem(&credits.entries, CreditsEntry *e, {
|
|
for(int i = 0; i < e->lines; ++i) {
|
|
mem_free(e->data[i]);
|
|
}
|
|
mem_free(e->data);
|
|
});
|
|
|
|
dynarray_free_data(&credits.entries);
|
|
stage3d_shutdown(&stage_3d_context);
|
|
}
|
|
|
|
void credits_preload(ResourceGroup *rg) {
|
|
res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "credits", NULL);
|
|
res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
|
|
"pbr",
|
|
"envmap_reflect",
|
|
"stage6_sky",
|
|
NULL);
|
|
res_group_preload(rg, RES_SPRITE, RESF_DEFAULT, "kyoukkuri", NULL);
|
|
res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
|
|
"loading", // for transition
|
|
"stage6/sky",
|
|
NULL);
|
|
res_group_preload(rg, RES_MATERIAL, RESF_DEFAULT,
|
|
"credits/tower",
|
|
NULL);
|
|
res_group_preload(rg, RES_MODEL, RESF_DEFAULT,
|
|
"credits/metal_columns",
|
|
"credits/tower",
|
|
"cube",
|
|
NULL);
|
|
}
|
|
|
|
static LogicFrameAction credits_logic_frame(void *arg) {
|
|
update_transition();
|
|
events_poll(NULL, 0);
|
|
credits_process();
|
|
global.frames++;
|
|
|
|
if(credits.end == 0) {
|
|
return LFRAME_STOP;
|
|
} else if(credits.skipable && gamekeypressed(KEY_SKIP)) {
|
|
return LFRAME_SKIP;
|
|
} else {
|
|
return LFRAME_WAIT;
|
|
}
|
|
}
|
|
|
|
static RenderFrameAction credits_render_frame(void *arg) {
|
|
credits_draw();
|
|
return RFRAME_SWAP;
|
|
}
|
|
|
|
static void credits_end_loop(void *ctx) {
|
|
credits_free();
|
|
demoplayer_resume();
|
|
run_call_chain(&credits.cc, NULL);
|
|
}
|
|
|
|
void credits_enter(CallChain next) {
|
|
credits_init();
|
|
credits.cc = next;
|
|
demoplayer_suspend();
|
|
eventloop_enter(&credits, credits_logic_frame, credits_render_frame, credits_end_loop, FPS);
|
|
}
|