651 lines
20 KiB
C
651 lines
20 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "dialog_macros.h"
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/*
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* Stage 1
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*/
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DIALOG_TASK(reimu, Stage1PreBoss) {
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PRELOAD {
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PRELOAD_CHAR(reimu) {
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PRELOAD_FACE(normal);
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PRELOAD_FACE(unamused);
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PRELOAD_FACE(sigh);
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}
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PRELOAD_CHAR(cirno) {
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PRELOAD_FACE(normal);
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PRELOAD_FACE(angry);
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}
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}
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// Initialization, must be at the very top (after PRELOAD).
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DIALOG_BEGIN(Stage1PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(cirno);
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// Hide cirno for now, to be revealed later.
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HIDE(cirno);
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// Let’s wait a bit, then change Reimu’s expression.
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// All timings are in frames (60 = 1 sec).
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WAIT_SKIPPABLE(60);
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// "normal" is the default face.
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FACE(reimu, sigh);
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// MSG() makes the actor say a line, and then waits an unspecified amount of time (skippable).
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// The timeout is determined by the dialog_util_estimate_wait_timeout_from_text() function in dialog.c
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MSG(reimu, "Snow during summer? This is certainly familiar…");
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// EVENT()s are handled by stage code.
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// You can find the list of events per dialogue in dialog_interface.h
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// All of them should be signaled eventually.
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EVENT(boss_appears);
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MSG(cirno, "Nobody can stop me now!");
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// Reveal Cirno’s portrait
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SHOW(cirno);
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FACE(cirno, normal);
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MSG(cirno, "Mwahahaha!");
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FACE(reimu, puzzled);
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MSG(reimu, "What’s gotten into you all of a sudden?");
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// Titles are not yet implemented, but this should work once they are.
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// Right now this does nothing.
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TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
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MSG(cirno, "Gah! Y-you again?! Are you here to get in the way of my plans?!");
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MSG(reimu, "What ‘plans'? Freezing frogs?");
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FACE(reimu, sigh);
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MSG(reimu, "Anyway, I don’t really care. So if you could just—");
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EVENT(music_changes);
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FACE(reimu, annoyed);
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MSG(cirno, "I’ll never tell you! Prepare to be chilled to the bone!");
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// Teardown, must be at the very bottom.
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DIALOG_END();
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}
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DIALOG_TASK(reimu, Stage1PostBoss) {
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DIALOG_BEGIN(Stage1PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(cirno);
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// VARIANT() changes the base body sprite.
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// Bosses currently only have a "defeated" variant with some clothing damage, to be used in post-battle scenes.
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// Elly’s is called "beaten" and is slightly subdued.
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VARIANT(cirno, defeated);
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// Bosses also have a "defeated" face to go along with the variant, but all the other faces can be used as well.
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// It’s best to set the face to "defeated" in the beginning of a post-battle dialogue, and change it later if needed.
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FACE(cirno, defeated);
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MSG(cirno, "Chill out! I didn’t mean it like that!");
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FACE(reimu, smug);
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MSG(reimu, "You could have just let me through, you know.");
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MSG(cirno, "Not fair! You broke the rules! I wasn’t ready yet…");
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DIALOG_END();
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}
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/*
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* Stage 2
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*/
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DIALOG_TASK(reimu, Stage2PreBoss) {
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DIALOG_BEGIN(Stage2PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(hina);
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HIDE(hina);
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WAIT_SKIPPABLE(60);
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FACE(reimu, normal);
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MSG(reimu, "With those loudmouthed kappa gone, the mountain feels practically deserted.");
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FACE(reimu, sigh);
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MSG(reimu, "I almost miss them.");
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EVENT(boss_appears);
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MSG(hina, "Ah, it’s Ms. Hakurei.");
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SHOW(hina);
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FACE(reimu, normal);
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FACE(hina, normal);
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MSG(hina, "I thought you might come.");
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FACE(hina, concerned);
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MSG(hina, "But once again, you’re trying to go places you shouldn’t.");
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MSG(hina, "What a troubled girl…");
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FACE(reimu, sigh);
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MSG(reimu, "So much for ‘deserted’…");
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FACE(reimu, normal);
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MSG(reimu, "Do you even know what you’re protecting me from this time?");
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TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
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FACE(hina, normal);
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MSG(hina, "A bright girl like you should know that Yōkai Mountain is especially dangerous today.");
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FACE(hina, concerned);
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MSG(hina, "You ought to turn back now, my dear.");
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FACE(reimu, sigh);
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MSG(reimu, "(She… she completely ignored my question.)");
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FACE(reimu, puzzled);
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MSG(reimu, "Does it matter that the Gods asked me to come this time?");
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EVENT(music_changes);
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MSG(hina, "I know better than the mountain Gods this time.");
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MSG(hina, "If you do not turn back immediately, I’ll have to repel you by force.");
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FACE(reimu, sigh);
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MSG(reimu, "So annoying…");
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DIALOG_END();
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}
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DIALOG_TASK(reimu, Stage2PostBoss) {
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DIALOG_BEGIN(Stage2PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(hina);
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WAIT_SKIPPABLE(30);
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VARIANT(hina, defeated);
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FACE(hina, defeated);
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FACE(reimu, normal);
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MSG(hina, "So I lost… you can keep going then, I suppose.");
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FACE(reimu, puzzled);
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MSG(reimu, "You should know by now that I can handle it. Why are you being so overbearing?");
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MSG(hina, "Just don’t say I didn’t warn you, when you inevitably get mauled by whatever’s out there…");
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FACE(reimu, unamused);
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MSG(reimu, "(Ignored again…)");
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DIALOG_END();
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}
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/*
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* Stage 3
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*/
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DIALOG_TASK(reimu, Stage3PreBoss) {
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DIALOG_BEGIN(Stage3PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(wriggle);
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HIDE(wriggle);
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FACE(reimu, normal);
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MSG(reimu, "Aside from everyone being whipped up into a frenzy, I can’t see anything abnormal yet.");
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EVENT(boss_appears);
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MSG(wriggle, "Well, to your human eyes, insects may seem ‘normal’…");
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SHOW(wriggle);
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FACE(wriggle, proud);
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MSG(wriggle, "… but there was a time when we reigned supreme!");
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FACE(reimu, puzzled);
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MSG(reimu, "Eh? You? Aren’t you a bit far from home?");
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MSG(reimu, "Besides, ‘reigned supreme’? I’ve never heard of insects ruling over Gensōkyō.");
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TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
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FACE(wriggle, outraged);
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MSG(wriggle, "'Far from home'? But you’ve intruded on my secret lair!");
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FACE(wriggle, proud);
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MSG(wriggle, "Haven’t you heard of the Car—…");
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MSG(wriggle, "Carb—…");
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FACE(reimu, puzzled);
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MSG(wriggle, "That period of history?");
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MSG(wriggle, "It was the greatest time, everyone should’ve heard of it by now!");
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MSG(reimu, "Seems pretty far-fetched to me, honestly. But you yōkai are always coming up with the craziest theories…");
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FACE(wriggle, outraged);
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MSG(wriggle, "Don’t lump us great insects in with common yōkai!");
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FACE(wriggle, proud);
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MSG(wriggle, "I’m going to restore us to our rightful glory of old!");
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FACE(reimu, puzzled);
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MSG(reimu, "Giant insects? But you’re tiny.");
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FACE(reimu, unamused);
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MSG(reimu, "And I still don’t know what you mean by ‘glory of old.’");
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EVENT(music_changes);
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MSG(wriggle, "You don’t seem very educated about our history.");
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MSG(wriggle, "Allow me to be your teacher!");
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DIALOG_END();
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}
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DIALOG_TASK(reimu, Stage3PostBoss) {
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DIALOG_BEGIN(Stage3PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(wriggle);
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VARIANT(wriggle, defeated);
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FACE(wriggle, defeated);
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FACE(reimu, smug);
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MSG(reimu, "Giant insects roaming Gensōkyō, huh?");
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MSG(reimu, "Sounds like one of Sanae’s ‘nuclear’ experiments.");
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MSG(wriggle, "B-but I saw it clearly… the glorious past of insectkind…");
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FACE(reimu, unamused);
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MSG(reimu, "Don’t you have a pretty sweet deal as it is, though?");
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MSG(reimu, "You practically own Gensōkyō’s forests.");
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MSG(wriggle, "But can’t we ever hope for more…?");
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DIALOG_END();
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}
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/*
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* Stage 4
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*/
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DIALOG_TASK(reimu, Stage4PreBoss) {
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DIALOG_BEGIN(Stage4PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(kurumi);
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HIDE(kurumi);
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FACE(reimu, puzzled);
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MSG(reimu, "Huh? There’s a mansion jutting out of this tower?");
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FACE(reimu, sigh);
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MSG(reimu, "This makes even less sense than usual.");
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EVENT(boss_appears);
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WAIT_SKIPPABLE(30);
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FACE(reimu, normal);
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MSG(reimu, "And who are you supposed to be?");
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SHOW(kurumi);
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FACE(kurumi, tsun);
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MSG(kurumi, "Oi, that’s what I should be asking!");
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FACE(reimu, puzzled);
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MSG(reimu, "…?");
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FACE(reimu, unamused);
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MSG(reimu, "And what are you doing, anyways?");
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MSG(reimu, "Are you behind all these… strange thoughts everyone’s having?");
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FACE(kurumi, normal);
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TITLE(kurumi, "Kurumi", "High-Society Phlebotomist");
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MSG(kurumi, "I have no idea what you mean by ‘strange thoughts’, but I’ll be honest with you…");
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MSG(kurumi, "Your clothing is giving me some strange thoughts!");
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MSG(kurumi, "Where’d you even get that outfit?! Dumpster diving?! For real!");
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FACE(reimu, unamused);
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MSG(reimu, "Ugh, another prissy mansion-dweller.");
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FACE(reimu, sigh);
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MSG(reimu, "I thought I remembered you from somewhere, but no. Absolutely not.");
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FACE(reimu, assertive);
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MSG(reimu, "Just… stop whatever it is you’re doing, right now.");
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FACE(kurumi, dissatisfied);
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MSG(kurumi, "Once you get some fashion sense, maybe I will!");
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FACE(reimu, unamused);
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MSG(reimu, "… so you *are* behind this, huh?");
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FACE(reimu, sigh);
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MSG(reimu, "Besides, haven’t you ever seen a shrine maiden before?");
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FACE(kurumi, normal);
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MSG(kurumi, "You’re a shrine maiden?");
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FACE(reimu, unamused);
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MSG(kurumi, "More like… BRINE maiden!");
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FACE(reimu, assertive);
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MSG(reimu, "T-this is what a shrine maiden wears. It’s a uniform.");
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MSG(kurumi, "Uniform? Are you kidding me?!");
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MSG(kurumi, "I’ve seen a real shrine maiden before, and she didn’t look anything like you!");
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MSG(kurumi, "What’s with those patterns, anyways? It’s completely unorthodox! It’s not even using the right type of fabric!");
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FACE(kurumi, tsun);
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MSG(kurumi, "Get out of here, fake-maiden!");
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FACE(reimu, irritated);
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MSG(reimu, "… ARGH!");
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FACE(reimu, outraged);
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MSG(reimu, "Listen!! It’s HARD to find clothes I can wear every day on the job!");
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MSG(reimu, "It has to fit a certain style!");
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MSG(reimu, "And only a few fabrics feel good to wear!");
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MSG(reimu, "I can’t stand scratchy wool or slippery silk!");
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MSG(reimu, "Everything else feels terrible against my skin—");
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FACE(reimu, irritated);
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MSG(kurumi, "Whoa, hey, sorry, didn’t mean to make you all—");
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EVENT(music_changes);
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MSG(reimu, "I *hate* prissy mansion dwellers!");
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FACE(reimu, outraged);
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MSG(reimu, "Let’s just get this over with!");
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DIALOG_END();
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}
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DIALOG_TASK(reimu, Stage4PostBoss) {
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DIALOG_BEGIN(Stage4PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(kurumi);
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VARIANT(kurumi, defeated);
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FACE(kurumi, defeated);
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FACE(reimu, irritated);
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MSG(reimu, "That’s what you get for insulting my outfit like that.");
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MSG(kurumi, "Ouch ouch ouch…");
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MSG(kurumi, "W-wait, what happened?");
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MSG(reimu, "What do you mean ‘what happened’?");
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MSG(kurumi, "(M-maybe if I fake having amnesia… yeah, that’s it…!)");
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FACE(kurumi, normal);
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MSG(kurumi, "O-oof, my head! Ow! How did I even get here???");
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MSG(kurumi, "W-wait! Aren’t you that girl from a long while back?");
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FACE(reimu, sigh);
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MSG(reimu, "I don’t remember you at all.");
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FACE(reimu, unsettled);
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MSG(reimu, "But somehow, so familiar…");
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FACE(reimu, sigh);
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MSG(reimu, "This feeling is annoying, whatever it is. Make it stop, or tell me how to make it stop.");
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FACE(kurumi, defeated);
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MSG(kurumi, "Huh? I-I don’t know! I barely remember anything!");
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MSG(kurumi, "(Ugh, her outfit really does suck though…)");
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MSG(reimu, "(Just another victim…?)");
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FACE(reimu, normal);
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MSG(reimu, "I’ll deal with you after I figure out whatever's happening here.");
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DIALOG_END();
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}
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/*
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* Stage 5
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*/
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DIALOG_TASK(reimu, Stage5PreBoss) {
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DIALOG_BEGIN(Stage5PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(iku);
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HIDE(iku);
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FACE(reimu, unsettled);
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MSG(reimu, "I’ve got a bad feeling about this…");
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FACE(reimu, puzzled);
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MSG(reimu, "Or maybe I’m just feeling nauseous with this tower’s constant spinning.");
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EVENT(boss_appears);
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WAIT_SKIPPABLE(60);
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SHOW(iku);
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FACE(iku, normal);
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MSG(iku, "Or perchance it a side effect of the tower’s mere presence?");
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MSG(reimu, "Oh, it’s you. Why did you attack me earlier, anyway?");
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TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
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FACE(iku, smile);
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MSG(iku, "Ah, apologies. It must have been friendly fire.");
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FACE(iku, eyes_closed);
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MSG(iku, "Things are quite hectic here. I beg your understanding.");
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MSG(iku, "But it has been a while, has it not?");
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FACE(reimu, normal);
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MSG(reimu, "Err, right, yes, it has been a while. Nice to see you again.");
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FACE(iku, serious);
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MSG(iku, "This tower is unlike anything I have seen before.");
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MSG(iku, "Since word spread through the clouds, I’ve learned that the culprit is connected to ‘parallel universes.’");
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FACE(reimu, puzzled);
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MSG(reimu, "You mean like Otherworlds? That’s not too out of the ordinary these days.");
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FACE(reimu, unsettled);
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MSG(reimu, "This feels different though. It’s like the walls are sucking up faith into a void.");
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MSG(reimu, "I’m surprised the fairies are surviving at all…");
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FACE(reimu, normal);
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MSG(reimu, "But what are you even doing here?");
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FACE(iku, eyes_closed);
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MSG(iku, "It is not just the Netherworld and Gensōkyō being affected.");
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FACE(iku, serious);
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MSG(iku, "In Bhava-agra, the Eldest Daughter’s personality has experienced some changes, too.");
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FACE(reimu, surprised);
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MSG(reimu, "It’s spreading that fast?!");
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FACE(iku, smile);
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MSG(iku, "Initially, I had no plans towards interfering.");
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FACE(reimu, normal);
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FACE(iku, serious);
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MSG(iku, "However, the tower’s psychological effects began to intensify, and I began to fear that nobody would take charge.");
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FACE(reimu, sigh);
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MSG(reimu, "(Do people have this little faith in me…?)");
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FACE(iku, eyes_closed);
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MSG(iku, "As more minds began to fall prey, I considered a theory…");
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FACE(reimu, normal);
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MSG(iku, "Is this machine incompatible with the existence of fantasy?");
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FACE(iku, normal);
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MSG(iku, "That may be why you feel a sense of dread about the place.");
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FACE(reimu, normal);
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MSG(reimu, "Well, that settles it. Where’s the owner, then?");
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FACE(iku, smile);
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MSG(iku, "To be frank, I am not sure whether you are up to the task.");
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MSG(iku, "You are still relatively composed, yes, but your mental state seems to be deteriorating.");
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FACE(reimu, irritated);
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MSG(reimu, "Deteriorating? But I just got here!");
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EVENT(music_changes);
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MSG(iku, "You are still so worrisome. You ought to go home before you lose yourself.");
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FACE(reimu, irritated);
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MSG(reimu, "No!");
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FACE(iku, serious);
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MSG(iku, "I beg your pardon?");
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MSG(reimu, "Don’t keep telling me how little you think of me. I’m sick of it!");
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FACE(reimu, assertive);
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MSG(reimu, "I’m going to give everyone a reason to have faith in me!");
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||
MSG(iku, "It seems your resolve is unwavering. Very well, then.");
|
||
MSG(iku, "Allow me to test your resistance to their infuriating machine!");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
DIALOG_TASK(reimu, Stage5PostMidBoss) {
|
||
DIALOG_BEGIN(Stage5PostMidBoss);
|
||
|
||
ACTOR_LEFT(reimu);
|
||
FACE(reimu, surprised);
|
||
|
||
// should be only one message with a fixed 120-frames timeout
|
||
// UNSKIPPABLE is required here to keep music in sync
|
||
MSG_UNSKIPPABLE(reimu, 120, "Thunder clouds? Are we really that high up?");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
DIALOG_TASK(reimu, Stage5PostBoss) {
|
||
DIALOG_BEGIN(Stage5PostBoss);
|
||
|
||
ACTOR_LEFT(reimu);
|
||
ACTOR_RIGHT(iku);
|
||
VARIANT(iku, defeated);
|
||
FACE(iku, defeated);
|
||
|
||
MSG(iku, "Ah…");
|
||
MSG(iku, "I was wrong for doubting you, I suppose…");
|
||
|
||
FACE(reimu, unamused);
|
||
MSG(reimu, "Somehow I don’t feel too satisfied by that.");
|
||
|
||
FACE(iku, eyes_closed);
|
||
MSG(iku, "To be honest with you, I’m glad you arrived after all.");
|
||
MSG(iku, "I know now that I would not have been able to defeat her.");
|
||
FACE(reimu, normal);
|
||
MSG(iku, "Since you’re still able to think clearly, perhaps Gensōkyō will be saved after all.");
|
||
|
||
FACE(reimu, sigh);
|
||
MSG(reimu, "Finally.");
|
||
FACE(reimu, normal);
|
||
MSG(reimu, "But you’re right. This is bigger than Gensōkyō.");
|
||
MSG(reimu, "I’ll need to take this seriously.");
|
||
|
||
FACE(iku, normal);
|
||
MSG(iku, "Glad to hear it.");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
/*
|
||
* Stage 6
|
||
*/
|
||
|
||
DIALOG_TASK(reimu, Stage6PreBoss) {
|
||
DIALOG_BEGIN(Stage6PreBoss);
|
||
|
||
ACTOR_LEFT(reimu);
|
||
ACTOR_RIGHT(elly);
|
||
HIDE(elly);
|
||
EVENT(boss_appears);
|
||
MSG(elly, "Well, well, well. It seems a faithful rat trespassed on our domain.");
|
||
SHOW(elly);
|
||
|
||
FACE(elly, smug);
|
||
MSG(elly, "How strange. You should’ve lost your mind by now.");
|
||
|
||
FACE(reimu, unsettled);
|
||
MSG(reimu, "Just turn it off already.");
|
||
MSG(reimu, "I’m not in the mood to argue, so don’t push me!");
|
||
|
||
TITLE(elly, "Elly", "The Theoretical Reaper");
|
||
FACE(elly, angry);
|
||
MSG(elly, "Bold of you to barge into MY tower and give ME orders!");
|
||
MSG(elly, "I still remember what you did to Lady Kazami and I back then!");
|
||
|
||
FACE(reimu, sigh);
|
||
MSG(reimu, "And what was that, again?");
|
||
MSG(reimu, "I’m getting a familiar feeling just looking at you, but…");
|
||
|
||
FACE(elly, shouting);
|
||
MSG(elly, "Is this a joke?! Are you trying to mock me?!");
|
||
|
||
FACE(reimu, assertive);
|
||
MSG(reimu, "I think I would’ve remembered a giant tower that makes people go mad with power!");
|
||
MSG(reimu, "The least you can do when accusing someone is to tell them what they’ve supposedly done!");
|
||
|
||
FACE(elly, smug);
|
||
MSG(elly, "Ah. I see.");
|
||
FACE(elly, normal);
|
||
MSG(elly, "Fine. I will.");
|
||
FACE(reimu, unamused);
|
||
MSG(elly, "This tower is a recent invention. Its mere existence is revolutionary in several scientific fields.");
|
||
MSG(elly, "The denizens of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
|
||
MSG(elly, "But alas, we have other plans.");
|
||
|
||
FACE(reimu, unsettled);
|
||
MSG(reimu, "‘This’ Gensōkyō…?");
|
||
|
||
FACE(reimu, unamused);
|
||
MSG(reimu, "Somehow, it feels like more of a punishment.");
|
||
MSG(reimu, "Ever heard of ‘ignorance is bliss’?");
|
||
MSG(reimu, "There won’t be anyone to rule over, or whatever, if you make them all lose it.");
|
||
|
||
MSG(elly, "The Tower of Babel is capable of ‘enlightening’ those fortunate to be around it.");
|
||
FACE(elly, smug);
|
||
MSG(elly, "Anyone unable to comprehend its brilliance will be driven to madness.");
|
||
FACE(elly, shouting);
|
||
MSG(elly, "But this is simply retribution for the crimes that have been committed against us!");
|
||
|
||
FACE(reimu, unsettled);
|
||
MSG(reimu, "‘Parallel universes’, is that it?");
|
||
|
||
FACE(elly, normal);
|
||
MSG(elly, "Hmm? Is that what you think this Gensōkyō is?");
|
||
|
||
FACE(reimu, irritated);
|
||
MSG(reimu, "You tell me! You’re the megalomaniac!");
|
||
FACE(reimu, assertive);
|
||
MSG(reimu, "Do you hate me because some other Reimu did something? Is that it?");
|
||
MSG(reimu, "But then what does that have to do with any of us?!");
|
||
FACE(reimu, irritated);
|
||
MSG(reimu, "For a ‘scientist’, you’re not making a whole lot of sense!");
|
||
|
||
FACE(elly, angry);
|
||
MSG(elly, "Perhaps you’ve simply forgotten, like you have of the rest of us!");
|
||
FACE(reimu, unamused);
|
||
MSG(elly, "Only the privileged, such as Lady Kazami, made it out! The rest of us were lost!");
|
||
|
||
FACE(reimu, unsettled);
|
||
MSG(reimu, "You mean Kazami Yūka? And I suppose… Alice, too?");
|
||
MSG(reimu, "I remember when I first met Alice, and she said some weird things too, just like you are now.");
|
||
FACE(reimu, unamused);
|
||
MSG(reimu, "But she didn’t go around threatening everyone!");
|
||
|
||
FACE(elly, angry);
|
||
MSG(elly, "We weren’t as lucky! And as reparation, we will take control of this Gensōkyō!");
|
||
MSG(elly, "We will make it so we will NEVER be forgotten!");
|
||
|
||
FACE(reimu, sigh);
|
||
MSG(reimu, "Even in Gensōkyō, you can be forgotten, huh?");
|
||
MSG(reimu, "What a miserable thought. No wonder I felt terrible just seeing this place!");
|
||
FACE(reimu, assertive);
|
||
MSG(reimu, "Turn it off, or being forgotten will be the least of your worries!");
|
||
|
||
EVENT(music_changes);
|
||
FACE(elly, shouting);
|
||
MSG(elly, "It’s too late for that! Soon, all of Gensōkyō will become enlightened!");
|
||
FACE(reimu, unsettled);
|
||
MSG(elly, "Don’t you understand, pitiful shrine maiden? Science is an unfathomable power, surpassed by nothing!");
|
||
MSG(elly, "We won’t be forgotten again!");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
DIALOG_TASK(reimu, Stage6PreFinal) {
|
||
DIALOG_BEGIN(Stage6PreFinal);
|
||
|
||
ACTOR_LEFT(reimu);
|
||
ACTOR_RIGHT(elly);
|
||
VARIANT(elly, beaten);
|
||
FACE(elly, shouting);
|
||
FACE(reimu, assertive);
|
||
MSG(reimu, "Is that it? Are you finally done?");
|
||
MSG(elly, "Y-you think this is over?! The time of reckoning is upon you!");
|
||
MSG(elly, "Gaze upon the ultimate truth of the universe, and tremble!");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
/*
|
||
* Register the tasks
|
||
*/
|
||
|
||
#define EXPORT_DIALOG_TASKS_CHARACTER reimu
|
||
#include "export_dialog_tasks.inc.h"
|