607 lines
19 KiB
C
607 lines
19 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "dialog_macros.h"
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/*
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* Stage 1
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*/
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DIALOG_TASK(youmu, Stage1PreBoss) {
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DIALOG_BEGIN(Stage1PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(cirno);
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HIDE(cirno);
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FACE(youmu, happy);
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MSG(youmu, "I suppose falling snow can be just as pretty as cherry blossoms…");
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EVENT(boss_appears);
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MSG(cirno, "Hey!");
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SHOW(cirno);
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MSG(cirno, "I’m cooler than you, so get off my lake!");
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FACE(youmu, unamused);
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MSG(youmu, "I can see you’re quite cold, yes.");
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FACE(youmu, smug);
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MSG(youmu, "I tend to dislike dueling those weaker than myself, so I’d appreciate it if you’d step aside.");
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TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
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MSG(cirno, "Hah! Maybe YOU should step aside, then!");
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FACE(youmu, eyes_closed);
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MSG(youmu, "I suppose it’s as good a time as any to practice my Snowflake-Destruction Technique.");
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EVENT(music_changes);
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FACE(cirno, angry);
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MSG(cirno, "But if I turn you into a snowflake, you’ll have to chop yourself in half!");
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage1PostBoss) {
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DIALOG_BEGIN(Stage1PostBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(cirno);
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VARIANT(cirno, defeated);
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FACE(cirno, defeated);
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FACE(youmu, sigh);
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MSG(youmu, "The cold is no good for such fine blades…");
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MSG(cirno, "Y-you should be careful with t-those!");
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FACE(youmu, unamused);
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MSG(youmu, "Yes, that’s what I was just saying.");
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DIALOG_END();
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}
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/*
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* Stage 2
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*/
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DIALOG_TASK(youmu, Stage2PreBoss) {
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DIALOG_BEGIN(Stage2PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(hina);
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HIDE(hina);
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FACE(youmu, normal);
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MSG(youmu, "So this is Yōkai Mountain…");
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MSG(youmu, "A shame, I’ve heard this is usually quite a lovely place.");
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EVENT(boss_appears);
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MSG(hina, "Oh my, what’s this? A new face?");
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SHOW(hina);
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MSG(hina, "And who might you be, dear?");
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MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate—");
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TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
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MSG(hina, "I’ve never heard of this ‘Lady Yuyuko’ you speak of, but I can’t let this slide.");
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FACE(youmu, normal);
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FACE(hina, serious);
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MSG(hina, "Young girls such as yourself shouldn’t be sent to do such dangerous errands!");
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FACE(youmu, embarrassed);
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MSG(youmu, "‘Y-Young girl’?! I’ll have you know that I am an expert swordswoman—");
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MSG(youmu, "—having mastered my technique over *decades*—");
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MSG(youmu, "—dare I say even the best in Gensōkyō—");
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FACE(hina, normal);
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MSG(hina, "Aww… but you’re so adorable! No way someone like you could be into that.");
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MSG(hina, "Are you sure this ‘expert swordswoman’ thing isn’t just some sort of teenage phase?");
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FACE(youmu, unamused);
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MSG(youmu, "It’s not a PHASE, mo—");
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FACE(youmu, embarrassed);
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MSG(youmu, "…!!");
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EVENT(music_changes);
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage2PostBoss) {
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DIALOG_BEGIN(Stage2PostBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(hina);
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VARIANT(hina, defeated);
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FACE(hina, defeated);
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MSG(hina, "Did you just call me ‘mom’…?");
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FACE(youmu, eyes_closed);
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MSG(youmu, "I did not.");
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MSG(youmu, "It must be the madness overcoming you.");
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MSG(youmu, "Yes, indeed.");
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FACE(hina, normal);
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MSG(hina, "My, my…~");
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FACE(youmu, unamused);
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MSG(youmu, "Don’t you dare.");
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DIALOG_END();
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}
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/*
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* Stage 3
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*/
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DIALOG_TASK(youmu, Stage3PreBoss) {
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DIALOG_BEGIN(Stage3PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(wriggle);
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HIDE(wriggle);
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FACE(youmu, relaxed);
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MSG(youmu, "The further I go into this forest, the more restless I feel.");
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FACE(youmu, normal);
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MSG(youmu, "Something is definitely amiss.");
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EVENT(boss_appears);
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MSG(wriggle, "Amiss?");
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SHOW(wriggle);
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MSG(wriggle, "Perhaps you’re frightened by our growing, overwhelming influence?");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Bugs do not concern me at the moment.");
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FACE(wriggle, outraged);
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MSG(wriggle, "Oh, so all insects are ‘bugs’ now, hmm? I see how it is!");
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TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
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MSG(wriggle, "Ever heard of beetles? Flies? Show us some respect!");
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FACE(youmu, normal);
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MSG(youmu, "Apologies, I meant no offense.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance—");
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FACE(wriggle, proud);
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MSG(wriggle, "Oh, oh, I understand now.");
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FACE(wriggle, calm);
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MSG(wriggle, "The power wielded by an army of giant insects would surely raise some concerns.");
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FACE(wriggle, proud);
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MSG(wriggle, "Simply put, we want to restore our rightful place in history!");
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MSG(wriggle, "It’s only natural that the lower inhabitants of the mountain would get nervous in the face of our natural dominance.");
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FACE(wriggle, calm);
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MSG(wriggle, "Your apology is accepted. You shall not fear our wrath—");
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FACE(youmu, unamused);
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MSG(youmu, "… no, no, bugs alone wouldn’t cause this kind of disturbance…");
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FACE(youmu, eyes_closed);
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MSG(youmu, "All they’re capable of is ruining my carefully manicured garden.");
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MSG(wriggle, "Did you just say you’re…");
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FACE(wriggle, outraged);
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MSG(wriggle, "… a gardener?!");
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EVENT(music_changes);
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FACE(youmu, puzzled);
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MSG(wriggle, "Your true face is finally revealed!");
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MSG(wriggle, "My light shines brighter than ever now! I shall teach this lowly usurper due respect!");
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MSG(wriggle, "So that we may live above beyond your green thumb once and for all!");
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage3PostBoss) {
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DIALOG_BEGIN(Stage3PostBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(wriggle);
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VARIANT(wriggle, defeated);
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FACE(wriggle, defeated);
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FACE(youmu, eyes_closed);
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MSG(youmu, "Are you aware of the legend of the Tonbokiri?");
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MSG(youmu, "It was said its blade could cut insects in half simply by them landing on it.");
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FACE(youmu, smug);
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MSG(youmu, "Undoubtedly, that is what has transpired today.");
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MSG(wriggle, "That’s not the past I saw…");
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MSG(youmu, "How unfortunate for you.");
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FACE(youmu, chuuni);
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MSG(youmu, "Fear not. I will end your delusional madness and restore justice and order to the—");
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FACE(youmu, eeeeh);
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MSG(youmu, "… ugh, that’s a little much, even for me, isn’t it?");
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MSG(wriggle, "Seems about right, honestly…");
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FACE(youmu, unamused);
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MSG(youmu, "…");
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DIALOG_END();
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}
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/*
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* Stage 4
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*/
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DIALOG_TASK(youmu, Stage4PreBoss) {
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DIALOG_BEGIN(Stage4PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(kurumi);
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HIDE(kurumi);
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MSG(youmu, "A-ha, I must be close to the true entrance now.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "This tower… I can already feel it…");
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FACE(youmu, chuuni);
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MSG(youmu, "Could this be a challenge worthy of my skills…?!");
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EVENT(boss_appears);
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SHOW(kurumi);
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MSG(kurumi, "Really? This mansion is actually pretty trashy, though.");
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FACE(youmu, relaxed);
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MSG(youmu, "Who might you be?");
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TITLE(kurumi, "Kurumi", "High-Society Phlebotomist");
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FACE(kurumi, tsun);
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MSG(kurumi, "Hmph! I’m Kurumi, a lone black rose drowning in a sea of bad taste!");
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MSG(kurumi, "You better remember that!");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Perhaps I will.");
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FACE(youmu, normal);
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MSG(youmu, "Are you an associate of this… mansion-tower’s denizens, then?");
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FACE(kurumi, dissatisfied);
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MSG(kurumi, "Of course not! Who do you take me for?!");
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MSG(kurumi, "No WAY I’d want to associate myself with the dweebs running this mansion!");
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MSG(kurumi, "They dress like they’ve fallen out of a bad 80s anime!");
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FACE(youmu, eyes_closed);
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MSG(youmu, "I see. I have no immediate reason to distrust you.");
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FACE(youmu, puzzled);
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MSG(youmu, "… what’s an ‘80s anime’, though, if I may ask?");
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FACE(kurumi, normal);
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MSG(kurumi, "I don’t know, don’t ask me!");
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MSG(kurumi, "The lady in the tower talks about it a lot, so it must be something horrible for sure.");
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FACE(youmu, unamused);
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MSG(youmu, "Didn’t you just say you weren’t associated with them?");
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MSG(kurumi, "Yeah, but I was lying to see how gullible you were.");
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FACE(youmu, embarrassed);
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MSG(youmu, "O-of course. I-I knew that.");
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FACE(youmu, normal);
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MSG(youmu, "I wanted to see if you’d come clean.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "My true challenge lies beyond you. Step aside.");
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EVENT(music_changes);
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MSG(kurumi, "Nope. You’ve got a dance with a gorgeous vampire scheduled first!");
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MSG(kurumi, "En garde, brooding swordsgirl!");
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage4PostBoss) {
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DIALOG_BEGIN(Stage4PostBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(kurumi);
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VARIANT(kurumi, defeated);
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FACE(kurumi, defeated);
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FACE(youmu, eyes_closed);
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MSG(youmu, "Despite your inferior technique, I must thank you.");
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MSG(youmu, "‘Dancing’ with you has been a pleasant distraction on the path to completing my mission.");
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FACE(youmu, chuuni);
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MSG(youmu, "Tell your ‘leader’ that I am coming for them.");
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MSG(kurumi, "(She earnestly talks like a manga anti-hero…)");
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FACE(kurumi, normal);
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MSG(kurumi, "O-Oh, okay then!");
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FACE(kurumi, defeated);
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MSG(kurumi, "I’m sick of guarding this creepy, spooky mansion anyways.");
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FACE(youmu, unamused);
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MSG(youmu, "S-… spooky?");
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FACE(kurumi, puzzled);
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MSG(kurumi, "…?");
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FACE(kurumi, normal);
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MSG(kurumi, "… yeah! I thought it was gonna be all ‘scientific’ or whatever, but then they made it haunted, with like, ghosts and stuff!");
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FACE(youmu, eeeeh);
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MSG(youmu, "G-…");
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MSG(youmu, "GHOSTS?!");
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MSG(kurumi, "Scary vengeful ghosts! Trying to kill you, even!");
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MSG(kurumi, "But surely a strong swordsgirl like yourself could handle it.");
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FACE(youmu, embarrassed);
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MSG(youmu, "B-Bring it on! Nothing will stand in my way!");
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FACE(kurumi, tsun);
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MSG(kurumi, "(Teehee, so gullible.)");
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DIALOG_END();
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}
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/*
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* Stage 5
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*/
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DIALOG_TASK(youmu, Stage5PreBoss) {
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DIALOG_BEGIN(Stage5PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(iku);
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HIDE(iku);
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FACE(youmu, relaxed);
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MSG(youmu, "Incredible. Truly astounding.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Yes, the final battle approaches. I can feel it.");
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FACE(youmu, chuuni);
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MSG(youmu, "Will it be a legendary duel? One to go down in the history of Gensōkyō?!");
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EVENT(boss_appears);
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MSG(iku, "Oh, the gardener from the Netherworld?");
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SHOW(iku);
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MSG(iku, "It’s no surprise to see you here.");
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MSG(iku, "Your mistress has been taken by the Tower’s presence, I assume?");
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FACE(youmu, normal);
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MSG(youmu, "Lady Yuyuko is in a safe, undisclosed location.");
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MSG(iku, "The Hakurei Shrine, I presume?");
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FACE(youmu, surprised);
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MSG(youmu, "Wh-who told you?! Are you in league with them too?!");
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FACE(iku, smile);
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MSG(iku, "Of course not, but where else would she be at a time like this?");
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FACE(youmu, unamused);
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MSG(youmu, "Hmph. Perhaps we have become too predictable.");
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MSG(youmu, "I am here to settle this matter. You need not concern yourself—");
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FACE(iku, normal);
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MSG(iku, "On the contrary, I would say.");
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TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
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FACE(youmu, normal);
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MSG(iku, "I decided to do some research on my own.");
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MSG(iku, "This tower is controlled by a machine…");
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FACE(iku, serious);
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MSG(iku, "… and the machine’s effects seem to go well beyond Gensōkyō’s boundaries.");
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FACE(youmu, normal);
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MSG(youmu, "Including the heavens, I presume? I see.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Fear not. I will allow nothing to stand in my way.");
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FACE(youmu, chuuni);
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MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and—");
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FACE(iku, smile);
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MSG(iku, "It seems that the machine has also overinflated your ego, Swordswoman of Hakugyokurō.");
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FACE(iku, serious);
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MSG(iku, "Would caution not be prudent in this situation?");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Overinflated ego? Nonsense.");
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MSG(youmu, "During my recent battles, I have achieved a flow state most blademasters only dream of!");
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FACE(youmu, chuuni);
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MSG(youmu, "Through that, I have realized the true form of my previously-incomplete yōkai-vanquishing technique!");
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FACE(iku, smile);
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MSG(iku, "Is that so?");
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FACE(youmu, sigh);
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MSG(youmu, "More doubt from ignorant skeptics, I see.");
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FACE(youmu, chuuni);
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MSG(youmu, "Shall we duel so that I may demonstrate to your satisfaction?!");
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FACE(iku, serious);
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MSG(iku, "W-wait, that is not what I meant, I simply—");
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MSG(youmu, "I can see it in your expression! The doubt! The fear!");
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MSG(youmu, "But I have become one with my swords, achieving a perfection that no other before me has been able—");
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EVENT(music_changes);
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MSG(iku, "Ah, I haven’t the time for this nonsense!");
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MSG(iku, "I will not allow you to march onwards to your demise!");
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MSG(youmu, "Finally! Then, witness the overwhelming strength of my Rōkanken!");
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage5PostMidBoss) {
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DIALOG_BEGIN(Stage5PostMidBoss);
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ACTOR_LEFT(youmu);
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FACE(youmu, smug);
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// should be only one message with a fixed 180-frames timeout
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MSG_UNSKIPPABLE(youmu, 180, "Lightning? Hmph. I can outrun it with ease.");
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DIALOG_END();
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}
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DIALOG_TASK(youmu, Stage5PostBoss) {
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DIALOG_BEGIN(Stage5PostBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(iku);
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VARIANT(iku, defeated);
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FACE(iku, defeated);
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FACE(youmu, eyes_closed);
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MSG(youmu, "All according to plan.");
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MSG(iku, "Your logic is so twisted…");
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MSG(iku, "Alas, it cannot be helped. You have likely been affected since before your arrival.");
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MSG(iku, "I have no choice but to let you through, despite my reservations.");
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MSG(iku, "Perhaps pure intentions lurk behind that ego of yours.");
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MSG(youmu, "And perhaps I truly have gone mad. What of it?");
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MSG(youmu, "My mission is crystal clear:");
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FACE(youmu, chuuni);
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MSG(youmu, "… to carry out Lady Yuyuko’s mission, and to bring peace to Gensōkyō and all connected realms!");
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MSG(youmu, "I will not fail!");
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MSG(iku, "I-I see.");
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MSG(iku, "Ascend the staircase. You will find the perpetrator waiting for you there.");
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MSG(iku, "Be prepared. The technology she possesses is from a so-called ‘parallel universe’.");
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MSG(iku, "It is unlike anything any of us have encountered before. Even I am not sure of its specifics.");
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FACE(youmu, eyes_closed);
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MSG(youmu, "Fear not, I will slice her infernal machine in half like an invasive weed.");
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DIALOG_END();
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}
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/*
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* Stage 6
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*/
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DIALOG_TASK(youmu, Stage6PreBoss) {
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DIALOG_BEGIN(Stage6PreBoss);
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ACTOR_LEFT(youmu);
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ACTOR_RIGHT(elly);
|
||
HIDE(elly);
|
||
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "Ah.");
|
||
FACE(youmu, happy);
|
||
MSG(youmu, "Ahaha.");
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "Ah-hahaha!");
|
||
MSG(youmu, "Yes. Yes! This is it!");
|
||
MSG(youmu, "What a magnificent arena for a heroic final battle!!");
|
||
|
||
EVENT(boss_appears);
|
||
MSG(elly, "Nothing seems to slow you down, hmm?");
|
||
|
||
SHOW(elly);
|
||
MSG(elly, "Such an annoyance. But that’s to be expected of the folk of this Gensōkyō.");
|
||
|
||
MSG(youmu, "And I see that you’re a master of the blade, a shinigami no less!");
|
||
FACE(youmu, happy);
|
||
MSG(youmu, "Absolutely splendid!");
|
||
|
||
TITLE(elly, "Elly", "The Theoretical Reaper");
|
||
MSG(elly, "Ah, I’m no shinigami, especially not now.");
|
||
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "The scythe is a rather particular weapon, you must understand. Forgive me presumptiveness.");
|
||
|
||
MSG(elly, "I see. I used to rely on this scythe as a gatekeeper, in the real Gensōkyō.");
|
||
FACE(elly, angry);
|
||
MSG(elly, "Now, it will be the sigil of a new era!");
|
||
FACE(elly, shouting);
|
||
MSG(elly, "One that we, the ‘forgotten’, will reign over!");
|
||
|
||
MSG(youmu, "Such an unwieldy weapon… for anyone to choose it willingly…");
|
||
MSG(youmu, "Either you’re incredibly skilled, or incredibly foolish.");
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "I wish to find that out!");
|
||
MSG(youmu, "After our duel, let us meet and discuss our techniques!");
|
||
|
||
FACE(elly, angry);
|
||
MSG(elly, "Techniques? Hah!");
|
||
MSG(elly, "I’m sure our existence means nothing to you! And the feeling is mutual!");
|
||
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "On the contrary, scythe-bearer!");
|
||
MSG(youmu, "You’ve created an impeccable stage for our final confrontation.");
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "But first, please, tell me: what is your mission? What is it you desire?");
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "For us to share this… intimate moment, I desire to know everything about you.");
|
||
|
||
FACE(elly, blush);
|
||
MSG(elly, "…!");
|
||
MSG(elly, "O-Our mission, is t-to—");
|
||
|
||
FACE(elly, eyes_closed);
|
||
MSG(elly, "…");
|
||
FACE(elly, angry);
|
||
MSG(elly, "… is to avenge our forgotten f-friends!");
|
||
MSG(elly, "We will create a new era of Gensōkyō, where the truly forgotten can live another day!");
|
||
MSG(elly, "Soon, the residents of this land will be driven mad beyond comprehension, and be ripe to conquer!");
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "So you wish to avenge your fallen compatriots… how noble…");
|
||
MSG(youmu, "I can feel it move me to tears…");
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "Alas, my mission, given to me by Lady Yuyuko of the Netherworld, directly conflicts with yours!");
|
||
MSG(youmu, "I cannot allow you to drive my compatriots mad, or to subjugate my home!");
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "Perhaps, in another time and place, we could have been friends!");
|
||
|
||
FACE(elly, angry);
|
||
MSG(elly, "B-Being friends with you h-heartless folk would be a sin! I could never!");
|
||
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "What a tragedy!");
|
||
|
||
FACE(elly, shouting);
|
||
MSG(elly, "You’re aiming to be the big ‘hero’ of this Gensōkyō, aren’t you?!");
|
||
|
||
MSG(youmu, "Naturally! No different than how you wish to be the hero of ‘your’ Gensōkyō!");
|
||
FACE(youmu, eyes_closed);
|
||
MSG(youmu, "We’re not so different, you and I.");
|
||
|
||
FACE(elly, smug);
|
||
MSG(elly, "Your courage is admirable, I’ll give you that.");
|
||
FACE(elly, angry);
|
||
MSG(elly, "But there’s an enormous difference between us, swordswoman.");
|
||
|
||
EVENT(music_changes);
|
||
|
||
FACE(elly, shouting);
|
||
FACE(youmu, normal);
|
||
MSG(elly, "For I possess the knowledge of science and rationality!");
|
||
MSG(elly, "In a magic-filled world like this, they cut through delusional opponents with unparalleled precision!");
|
||
MSG(elly, "Let’s see what good your swords do you when you fall prey to true enlightenment!");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
DIALOG_TASK(youmu, Stage6PreFinal) {
|
||
DIALOG_BEGIN(Stage6PreFinal);
|
||
|
||
ACTOR_LEFT(youmu);
|
||
ACTOR_RIGHT(elly);
|
||
VARIANT(elly, beaten);
|
||
FACE(elly, angry);
|
||
|
||
FACE(youmu, chuuni);
|
||
MSG(youmu, "Impressive! You’ve pushed me to 10% of my true power!");
|
||
|
||
MSG(elly, "Your despicable pride will be your downfall!");
|
||
FACE(elly, shouting);
|
||
MSG(elly, "Behold, your judgement before the true nature of reality!");
|
||
|
||
DIALOG_END();
|
||
}
|
||
|
||
/*
|
||
* Register the tasks
|
||
*/
|
||
|
||
#define EXPORT_DIALOG_TASKS_CHARACTER youmu
|
||
#include "export_dialog_tasks.inc.h"
|