250 lines
6.5 KiB
C
250 lines
6.5 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "entity.h"
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#include "dynarray.h"
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#include "global.h"
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#include "renderer/api.h"
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#include "util.h"
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typedef struct EntityDrawHook EntityDrawHook;
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typedef LIST_ANCHOR(EntityDrawHook) EntityDrawHookList;
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struct EntityDrawHook {
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LIST_INTERFACE(EntityDrawHook);
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EntityDrawHookCallback callback;
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void *arg;
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};
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static struct {
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DYNAMIC_ARRAY(EntityInterface*) registered;
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uint32_t total_spawns;
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struct {
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EntityDrawHookList pre_draw;
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EntityDrawHookList post_draw;
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} hooks;
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} entities;
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static void add_hook(EntityDrawHookList *list, EntityDrawHookCallback cb, void *arg) {
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auto hook = ALLOC(EntityDrawHook);
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hook->callback = cb;
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hook->arg = arg;
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alist_append(list, hook);
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}
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static void remove_hook(EntityDrawHookList *list, EntityDrawHookCallback cb) {
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for(EntityDrawHook *hook = list->first; hook; hook = hook->next) {
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if(hook->callback == cb) {
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alist_unlink(list, hook);
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mem_free(hook);
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return;
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}
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}
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UNREACHABLE;
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}
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static void call_hooks(EntityDrawHookList *list, EntityInterface *ent) {
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for(EntityDrawHook *hook = list->first; hook; hook = hook->next) {
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hook->callback(ent, hook->arg);
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}
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}
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void ent_init(void) {
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memset(&entities, 0, sizeof(entities));
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dynarray_ensure_capacity(&entities.registered, 1024);
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}
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void ent_shutdown(void) {
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if(entities.registered.num_elements) {
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log_fatal_if_debug("%u entities were not properly unregistered, this is a bug!", entities.registered.num_elements);
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}
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dynarray_free_data(&entities.registered);
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assert(entities.hooks.post_draw.first == NULL);
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assert(entities.hooks.pre_draw.first == NULL);
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}
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void ent_register(EntityInterface *ent, EntityType type) {
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assert(type > _ENT_TYPE_ENUM_BEGIN && type < _ENT_TYPE_ENUM_END);
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ent->type = type;
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ent->spawn_id = ++entities.total_spawns;
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ent->index = entities.registered.num_elements;
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assume(ent->spawn_id > 0);
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dynarray_append(&entities.registered, ent);
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}
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void ent_unregister(EntityInterface *ent) {
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ent->spawn_id = 0;
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// Fast non-order-preserving removal by moving the last element into the removed element's position.
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assert(ent->index < entities.registered.num_elements);
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assert(dynarray_get(&entities.registered, ent->index) == ent);
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EntityInterface *sub = entities.registered.data[--entities.registered.num_elements];
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entities.registered.data[sub->index = ent->index] = sub;
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}
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static int ent_cmp(const void *ptr1, const void *ptr2) {
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const EntityInterface *ent1 = *(const EntityInterface**)ptr1;
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const EntityInterface *ent2 = *(const EntityInterface**)ptr2;
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int r = (int)ent1->draw_layer - (int)ent2->draw_layer;
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if(r == 0) {
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// Same layer? Put whatever spawned later on top, then.
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r = (int)ent1->spawn_id - (int)ent2->spawn_id;
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}
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return r;
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}
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static inline bool ent_is_drawable(EntityInterface *ent) {
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return (ent->draw_layer & ~LAYER_LOW_MASK) > LAYER_NODRAW && ent->draw_func;
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}
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void ent_draw(EntityPredicate predicate) {
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call_hooks(&entities.hooks.pre_draw, NULL);
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dynarray_qsort(&entities.registered, ent_cmp);
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if(predicate) {
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dynarray_foreach(&entities.registered, int i, EntityInterface **pent, {
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EntityInterface *ent = *pent;
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ent->index = i;
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if(ent_is_drawable(ent) && predicate(ent)) {
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call_hooks(&entities.hooks.pre_draw, ent);
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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call_hooks(&entities.hooks.post_draw, ent);
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}
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});
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} else {
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dynarray_foreach(&entities.registered, int i, EntityInterface **pent, {
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EntityInterface *ent = *pent;
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ent->index = i;
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if(ent_is_drawable(ent)) {
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call_hooks(&entities.hooks.pre_draw, ent);
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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call_hooks(&entities.hooks.post_draw, ent);
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}
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});
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}
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call_hooks(&entities.hooks.post_draw, NULL);
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}
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DamageResult ent_damage(EntityInterface *ent, const DamageInfo *damage) {
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if(ent->damage_func == NULL) {
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return DMG_RESULT_INAPPLICABLE;
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}
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DamageInfo new_damage;
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if(DAMAGETYPE_IS_PLAYER(damage->type)) {
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new_damage = *damage;
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player_damage_hook(&global.plr, ent, &new_damage);
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damage = &new_damage;
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}
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DamageResult res = ent->damage_func(ent, damage);
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if(res == DMG_RESULT_OK) {
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player_register_damage(&global.plr, ent, damage);
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}
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return res;
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}
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void ent_area_damage(cmplx origin, float radius, const DamageInfo *damage, EntityAreaDamageCallback callback, void *callback_arg) {
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for(Enemy *e = global.enemies.first; e; e = e->next) {
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if(
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cabs(origin - e->pos) < radius &&
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ent_damage(&e->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&e->entity_interface, e->pos, callback_arg);
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}
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}
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if(
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global.boss != NULL &&
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cabs(origin - global.boss->pos) < radius &&
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ent_damage(&global.boss->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&global.boss->entity_interface, global.boss->pos, callback_arg);
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}
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}
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void ent_area_damage_ellipse(Ellipse ellipse, const DamageInfo *damage, EntityAreaDamageCallback callback, void *callback_arg) {
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for(Enemy *e = global.enemies.first; e; e = e->next) {
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if(
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point_in_ellipse(e->pos, ellipse) &&
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ent_damage(&e->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&e->entity_interface, e->pos, callback_arg);
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}
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}
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if(
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global.boss != NULL &&
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point_in_ellipse(global.boss->pos, ellipse) &&
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ent_damage(&global.boss->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&global.boss->entity_interface, global.boss->pos, callback_arg);
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}
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}
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void ent_hook_pre_draw(EntityDrawHookCallback callback, void *arg) {
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add_hook(&entities.hooks.pre_draw, callback, arg);
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}
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void ent_unhook_pre_draw(EntityDrawHookCallback callback) {
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remove_hook(&entities.hooks.pre_draw, callback);
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}
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void ent_hook_post_draw(EntityDrawHookCallback callback, void *arg) {
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add_hook(&entities.hooks.post_draw, callback, arg);
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}
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void ent_unhook_post_draw(EntityDrawHookCallback callback) {
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remove_hook(&entities.hooks.post_draw, callback);
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}
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void _ent_array_compact_Entity(BoxedEntityArray *a) {
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for(int i = 0; i < a->size; ++i) {
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while(ENT_UNBOX(a->array[i]) == NULL) {
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if(i >= --a->size) {
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return;
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}
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memmove(a->array + i, a->array + i + 1, (a->size - i) * sizeof(a->array[0]));
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}
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}
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}
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int _ent_array_add_firstfree_BoxedEntity(BoxedEntity box, BoxedEntityArray *a) {
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for(int i = 0; i < a->size; ++i) {
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if(!ENT_UNBOX(a->array[i])) {
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a->array[i] = box;
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return i;
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}
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}
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return _ent_array_add_BoxedEntity(box, a);
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}
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