taisei/src/menu/mainmenu.c

308 lines
7.9 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "mainmenu.h"
#include "charselect.h"
#include "common.h"
#include "menu.h"
#include "submenus.h"
#include "audio/audio.h"
#include "events.h"
#include "global.h"
#include "resource/font.h"
#include "util/graphics.h"
#include "version.h"
#include "video.h"
#include "watchdog.h"
static MenuEntry *spell_practice_entry;
static MenuEntry *stage_practice_entry;
void main_menu_update_practice_menus(void) {
spell_practice_entry->action = NULL;
stage_practice_entry->action = NULL;
int n = stageinfo_get_num_stages();
for(int i = 0; i < n; ++i) {
StageInfo *stg = stageinfo_get_by_index(i);
if(stg->type == STAGE_SPELL) {
StageProgress *p = stageinfo_get_progress(stg, D_Any, false);
if(p && p->unlocked) {
spell_practice_entry->action = menu_action_enter_spellpractice;
if(stage_practice_entry->action) {
break;
}
}
} else if(stg->type == STAGE_STORY) {
for(Difficulty d = D_Easy; d <= D_Lunatic; ++d) {
StageProgress *p = stageinfo_get_progress(stg, d, false);
if(p && p->unlocked) {
stage_practice_entry->action = menu_action_enter_stagepractice;
if(spell_practice_entry->action) {
break;
}
}
}
}
}
}
static void begin_main_menu(MenuData *m) {
audio_bgm_play(res_bgm("menu"), true, 0, 0);
}
static void update_main_menu(MenuData *menu) {
if(watchdog_signaled()) {
menu->cursor = 0;
}
watchdog_reset();
menu->drawdata[1] += 0.1*(menu->cursor-menu->drawdata[1]);
dynarray_foreach(&menu->entries, int i, MenuEntry *e, {
e->drawdata += 0.2 * ((i == menu->cursor) - e->drawdata);
});
}
attr_unused
static bool main_menu_input_handler(SDL_Event *event, void *arg) {
MenuData *m = arg;
TaiseiEvent te = TAISEI_EVENT(event->type);
static hrtime_t last_abort_time = 0;
if(te == TE_MENU_ABORT && dynarray_get(&m->entries, m->entries.num_elements - 1).action) {
play_sfx_ui("hit");
m->cursor = m->entries.num_elements - 1;
hrtime_t t = time_get();
if(t - last_abort_time < HRTIME_RESOLUTION/5 && last_abort_time > 0) {
m->selected = m->cursor;
close_menu(m);
}
last_abort_time = t;
return true;
}
return menu_input_handler(event, arg);
}
attr_unused
static void main_menu_input(MenuData *m) {
events_poll((EventHandler[]){
{ .proc = main_menu_input_handler, .arg = m },
{ NULL }
}, EFLAG_MENU);
}
MenuData* create_main_menu(void) {
MenuData *m = alloc_menu();
m->begin = begin_main_menu;
m->draw = draw_main_menu;
m->logic = update_main_menu;
ptrdiff_t stage_practice_idx, spell_practice_idx;
add_menu_entry(m, "Start Story", start_game, NULL);
add_menu_entry(m, "Start Extra", NULL, NULL);
stage_practice_entry = add_menu_entry(m, "Stage Practice", menu_action_enter_stagepractice, NULL);
stage_practice_idx = dynarray_indexof(&m->entries, stage_practice_entry);
spell_practice_entry = add_menu_entry(m, "Spell Practice", menu_action_enter_spellpractice, NULL);
spell_practice_idx = dynarray_indexof(&m->entries, spell_practice_entry);
#ifdef DEBUG
add_menu_entry(m, "Select Stage", menu_action_enter_stagemenu, NULL);
#endif
add_menu_entry(m, "Replays", menu_action_enter_replayview, NULL);
add_menu_entry(m, "Media Room", menu_action_enter_media, NULL);
add_menu_entry(m, "Options", menu_action_enter_options, NULL);
if(!taisei_is_quit_hidden()) {
add_menu_entry(m, "Quit", menu_action_close, NULL)->transition = TransFadeBlack;
m->input = main_menu_input;
}
stage_practice_entry = dynarray_get_ptr(&m->entries, stage_practice_idx);
spell_practice_entry = dynarray_get_ptr(&m->entries, spell_practice_idx);
main_menu_update_practice_menus();
progress_unlock_bgm("menu");
audio_bgm_play(res_bgm("menu"), true, 0, 0);
return m;
}
void draw_main_menu_bg(MenuData* menu, double center_x, double center_y, double R, const char *tex1, const char *tex2) {
r_color4(1, 1, 1, 1);
r_shader("mainmenubg");
r_uniform_float("R", R/(1-menu_fade(menu)));
r_uniform_vec2("bg_translation", 0.001*menu->frames, 0);
r_uniform_vec2("center", 0.5 + center_x / SCREEN_W, 0.5 + center_y / SCREEN_H);
r_uniform_float("inv_aspect_ratio", 1.0 / VIDEO_ASPECT_RATIO);
r_uniform_sampler("blend_mask", "cell_noise");
r_uniform_sampler("tex2", tex2);
fill_screen(tex1);
r_shader_standard();
}
void draw_main_menu(MenuData *menu) {
draw_main_menu_bg(menu, 0, 0, 0.05, "menu/mainmenubg", "stage1/cirnobg");
r_state_push();
float rot = sqrt(menu->frames/120.0);
float rotfac = (1 - pow(menu_fade(menu), 2.0));
r_draw_sprite(&(SpriteParams) {
.sprite_ptr = res_sprite("menu/logo"),
.shader_ptr = res_shader("sprite_default"),
.pos = { SCREEN_W/2, SCREEN_H/2 },
.rotation.vector = { 0, -1, 0 },
.rotation.angle = max(0, M_PI/1.5 - min(M_PI/1.5, rot) * rotfac),
.color = color_mul_scalar(RGBA(1, 1, 1, 1), min(1, rot) * rotfac),
});
r_mat_mv_push();
r_mat_mv_translate(0, SCREEN_H/2, 0);
r_shader("text_default");
float o = 0.7;
dynarray_foreach(&menu->entries, int i, MenuEntry *e, {
if(e->action == NULL) {
r_color4(0.2 * o, 0.3 * o, 0.5 * o, o);
} else {
float a = 1 - e->drawdata;
r_color4(o, min(1, 0.7 + a) * o, min(1, 0.4 + a) * o, o);
}
text_draw(e->name, &(TextParams) {
.pos = { 50 - 15 * e->drawdata, 20 * (i - menu->drawdata[1]) },
.font = "standard",
});
});
r_mat_mv_pop();
r_disable(RCAP_CULL_FACE);
r_shader("sprite_default");
for(int i = 0; i < 50; i++) { // who needs persistent state for a particle system?
int period = 900;
int t = menu->frames+100*i + 30*sin(35*i);
int cycle = t/period;
float posx = SCREEN_W+300+100*sin(100345*i)+200*sin(1003*i+13537*cycle)-(0.6+0.01*sin(35*i))*(t%period);
float posy = 50+ 50*sin(503*i+14677*cycle)+0.8*(t%period);
float rx = sin(56*i+2147*cycle);
float ry = sin(913*i+137*cycle);
float rz = sin(1303*i+89631*cycle);
float r = sqrt(rx*rx+ry*ry+rz*rz);
if(!r) {
continue;
}
rx /= r;
ry /= r;
rz /= r;
if(posx > SCREEN_W+20 || posy < -20 || posy > SCREEN_H+20)
continue;
r_draw_sprite(&(SpriteParams) {
.sprite_ptr = res_sprite("part/petal"),
.color = RGBA(1, 1, 1, 0),
.pos = { posx, posy },
.scale.both = 0.2,
.rotation.angle = DEG2RAD * 2 * (t % period),
.rotation.vector = { rx, ry, rz },
});
}
r_enable(RCAP_CULL_FACE);
char version[32];
snprintf(version, sizeof(version), "v%s", TAISEI_VERSION);
text_draw(TAISEI_VERSION, &(TextParams) {
.align = ALIGN_RIGHT,
.pos = { SCREEN_W-5, SCREEN_H-10 },
.font = "small",
.shader_ptr = res_shader("text_default"),
.color = RGBA(1, 1, 1, 1),
});
r_state_pop();
}
void draw_loading_screen(void) {
ResourceGroup rg;
res_group_init(&rg);
res_group_preload(&rg, RES_TEXTURE, RESF_DEFAULT, "loading", NULL);
res_group_preload(&rg, RES_SHADER_PROGRAM, RESF_DEFAULT, "text_default", NULL);
set_ortho(SCREEN_W, SCREEN_H);
fill_screen("loading");
text_draw("Please wait warmly…", &(TextParams) {
.align = ALIGN_CENTER,
.pos = { SCREEN_W/2, SCREEN_H-20 },
.font = "standard",
.shader_ptr = res_shader("text_default"),
.color = RGBA(0.35, 0.35, 0.35, 0.35),
});
video_swap_buffers();
res_group_release(&rg);
}
void menu_preload(ResourceGroup *rg) {
difficulty_preload(rg);
res_group_preload(rg, RES_FONT, RESF_DEFAULT,
"big",
"small",
NULL);
res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
"abstract_brown",
"cell_noise",
"stage1/cirnobg",
"menu/mainmenubg",
"loading",
NULL);
res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
"part/smoke",
"part/petal",
"menu/logo",
"menu/arrow",
"star",
NULL);
res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
"gamepad_circle",
"mainmenubg",
"sprite_circleclipped_indicator",
NULL);
res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
"generic_shot",
"shot_special1",
"hit",
NULL);
res_group_preload(rg, RES_BGM, RESF_OPTIONAL,
"menu",
NULL);
preload_char_menu(rg);
}