taisei/src/progress.h
2024-05-17 04:58:47 +02:00

88 lines
2.2 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#include "cutscenes/cutscene.h"
#include "endings.h"
#include "plrmodes.h"
typedef struct StageProgressContents {
uint32_t num_played;
uint32_t num_cleared;
uint64_t hiscore;
} StageProgressContents;
typedef struct StageProgress {
StageProgressContents global;
StageProgressContents per_plrmode[NUM_CHARACTERS][NUM_SHOT_MODES_PER_CHARACTER];
uchar unlocked : 1;
} StageProgress;
typedef enum ProgressBGMID {
// Do not reorder! Append at the end only, reserve space if removing.
PBGM_MENU,
PBGM_STAGE1,
PBGM_STAGE1_BOSS,
PBGM_STAGE2,
PBGM_STAGE2_BOSS,
PBGM_STAGE3,
PBGM_STAGE3_BOSS,
PBGM_STAGE4,
PBGM_STAGE4_BOSS,
PBGM_STAGE5,
PBGM_STAGE5_BOSS,
PBGM_STAGE6,
PBGM_STAGE6_BOSS1,
PBGM_STAGE6_BOSS2,
PBGM_STAGE6_BOSS3,
PBGM_ENDING,
PBGM_CREDITS,
PBGM_BONUS0, // old Iku theme
PBGM_BONUS1, // Scuttle theme
PBGM_GAMEOVER,
PBGM_INTRO,
} ProgressBGMID;
typedef struct GlobalProgress {
uint64_t hiscore;
uint32_t achieved_endings[NUM_ENDINGS];
uint64_t unlocked_bgms;
uint64_t unlocked_cutscenes;
struct UnknownCmd *unknown;
struct {
uint8_t difficulty;
uint8_t character;
uint8_t shotmode;
} game_settings;
} GlobalProgress;
extern GlobalProgress progress;
void progress_load(void);
void progress_save(void);
void progress_unload(void);
void progress_unlock_all(void);
uint32_t progress_times_any_ending_achieved(void);
uint32_t progress_times_any_good_ending_achieved(void);
bool progress_is_bgm_unlocked(const char *name);
bool progress_is_bgm_id_unlocked(ProgressBGMID id);
void progress_unlock_bgm(const char *name);
void progress_track_ending(EndingID id);
bool progress_is_cutscene_unlocked(CutsceneID id);
void progress_unlock_cutscene(CutsceneID id);
void progress_register_stage_played(StageProgress *p, PlayerMode *pm);
void progress_register_stage_cleared(StageProgress *p, PlayerMode *pm);
void progress_register_hiscore(StageProgress *p, PlayerMode *pm, uint64_t score);