66 lines
2 KiB
C
66 lines
2 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "projectile.h"
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typedef struct PPBasicPriv {
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const char *sprite_name;
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Sprite *sprite;
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cmplx size;
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cmplx collision_size;
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} PPBasicPriv;
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static void pp_basic_preload(ProjPrototype *proto, ResourceGroup *rg) {
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res_group_preload(rg, RES_SPRITE, 0, ((PPBasicPriv*)proto->private)->sprite_name, NULL);
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// not assigning ->sprite here because it'll block the thread until loaded
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}
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static void pp_basic_reset(ProjPrototype *proto) {
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PPBasicPriv *pdata = proto->private;
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pdata->sprite = NULL;
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}
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static void pp_basic_init_projectile(ProjPrototype *proto, Projectile *p) {
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PPBasicPriv *pdata = proto->private;
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p->sprite = pdata->sprite
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? pdata->sprite
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: (pdata->sprite = res_sprite(pdata->sprite_name));
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p->size = pdata->size;
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p->collision_size = pdata->collision_size;
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}
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#define _PP_BASIC(sprite, width, height, colwidth, colheight) \
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ProjPrototype _pp_##sprite = { \
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.preload = pp_basic_preload, \
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.reset = pp_basic_reset, \
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.init_projectile = pp_basic_init_projectile, \
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.private = (&(PPBasicPriv) { \
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.sprite_name = "proj/" #sprite, \
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.size = (width) + (height) * I, \
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.collision_size = (colwidth) + (colheight) * I, \
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}), \
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}, *pp_##sprite = &_pp_##sprite; \
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#define PP_BASIC(sprite, width, height, colwidth, colheight) _PP_BASIC(sprite, width, height, colwidth, colheight)
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#include "projectile_prototypes/basic.inc.h"
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// TODO: customize defaults
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#define PP_PLAYER(sprite, width, height) _PP_BASIC(sprite, width, height, 0, 0)
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#include "projectile_prototypes/player.inc.h"
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ProjPrototype _pp_blast = {
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.preload = pp_basic_preload,
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.reset = pp_basic_reset,
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.init_projectile = pp_basic_init_projectile,
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.private = &(PPBasicPriv) {
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.sprite_name = "part/blast",
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.size = 128 * (1+I),
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},
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}, *pp_blast = &_pp_blast;
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