taisei/src/projectile_prototypes.c
2024-05-17 14:11:48 +02:00

66 lines
2 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "projectile.h"
typedef struct PPBasicPriv {
const char *sprite_name;
Sprite *sprite;
cmplx size;
cmplx collision_size;
} PPBasicPriv;
static void pp_basic_preload(ProjPrototype *proto, ResourceGroup *rg) {
res_group_preload(rg, RES_SPRITE, 0, ((PPBasicPriv*)proto->private)->sprite_name, NULL);
// not assigning ->sprite here because it'll block the thread until loaded
}
static void pp_basic_reset(ProjPrototype *proto) {
PPBasicPriv *pdata = proto->private;
pdata->sprite = NULL;
}
static void pp_basic_init_projectile(ProjPrototype *proto, Projectile *p) {
PPBasicPriv *pdata = proto->private;
p->sprite = pdata->sprite
? pdata->sprite
: (pdata->sprite = res_sprite(pdata->sprite_name));
p->size = pdata->size;
p->collision_size = pdata->collision_size;
}
#define _PP_BASIC(sprite, width, height, colwidth, colheight) \
ProjPrototype _pp_##sprite = { \
.preload = pp_basic_preload, \
.reset = pp_basic_reset, \
.init_projectile = pp_basic_init_projectile, \
.private = (&(PPBasicPriv) { \
.sprite_name = "proj/" #sprite, \
.size = (width) + (height) * I, \
.collision_size = (colwidth) + (colheight) * I, \
}), \
}, *pp_##sprite = &_pp_##sprite; \
#define PP_BASIC(sprite, width, height, colwidth, colheight) _PP_BASIC(sprite, width, height, colwidth, colheight)
#include "projectile_prototypes/basic.inc.h"
// TODO: customize defaults
#define PP_PLAYER(sprite, width, height) _PP_BASIC(sprite, width, height, 0, 0)
#include "projectile_prototypes/player.inc.h"
ProjPrototype _pp_blast = {
.preload = pp_basic_preload,
.reset = pp_basic_reset,
.init_projectile = pp_basic_init_projectile,
.private = &(PPBasicPriv) {
.sprite_name = "part/blast",
.size = 128 * (1+I),
},
}, *pp_blast = &_pp_blast;