taisei/src/random.h
2024-05-17 14:11:48 +02:00

135 lines
4.3 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
typedef struct RandomState {
uint64_t state[4];
#ifdef DEBUG
bool locked;
#endif
} RandomState;
typedef struct rng_val {
uint64_t _value;
} rng_val_t;
uint64_t splitmix64(uint64_t *state) attr_nonnull(1);
uint32_t splitmix32(uint32_t *state) attr_nonnull(1);
uint64_t makeseed(void);
void rng_init(RandomState *rng, uint64_t seed) attr_nonnull(1);
void rng_seed(RandomState *rng, uint64_t seed) attr_nonnull(1);
void rng_make_active(RandomState *rng) attr_nonnull(1);
rng_val_t rng_next_p(RandomState *rng) attr_nonnull(1);
#ifdef DEBUG
INLINE void rng_lock(RandomState *rng) { rng->locked = true; }
INLINE void rng_unlock(RandomState *rng) { rng->locked = false; }
INLINE bool rng_is_locked(RandomState *rng) { return rng->locked; }
#else
#define rng_lock(rng) ((void)(rng), (void)0)
#define rng_unlock(rng) ((void)(rng), (void)0)
#define rng_is_locked(rng) (false)
#endif
// NOTE: if you rename this, also update scripts/upkeep/check-rng-usage.py!
rng_val_t rng_next(void);
void rng_nextn(size_t n, rng_val_t v[n]) attr_nonnull(2);
#define RNG_ARRAY(name, size) rng_val_t name[size]; RNG_NEXT(name)
#define RNG_NEXT(_val) \
rng_nextn(sizeof(_val)/sizeof(rng_val_t), _Generic((_val), \
rng_val_t: &(_val), \
rng_val_t*: (_val) \
))
uint64_t vrng_u64(rng_val_t v) attr_pure;
#define rng_u64() vrng_u64(rng_next())
int64_t vrng_i64(rng_val_t v) attr_pure;
#define rng_i64() vrng_i64(rng_next())
uint32_t vrng_u32(rng_val_t v) attr_pure;
#define rng_u32() vrng_u32(rng_next())
int32_t vrng_i32(rng_val_t v) attr_pure;
#define rng_i32() vrng_i32(rng_next())
double vrng_f64(rng_val_t v) attr_pure;
#define rng_f64() vrng_f64(rng_next())
double vrng_f64s(rng_val_t v) attr_pure;
#define rng_f64s() vrng_f64s(rng_next())
float vrng_f32(rng_val_t v) attr_pure;
#define rng_f32() vrng_f32(rng_next())
float vrng_f32s(rng_val_t v) attr_pure;
#define rng_f32s() vrng_f32s(rng_next())
#define vrng_real(v) vrng_f64(v)
#define rng_real() vrng_real(rng_next())
#define vrng_sreal(v) vrng_f64s(v)
#define rng_sreal() vrng_sreal(rng_next())
bool vrng_bool(rng_val_t v);
#define rng_bool() vrng_bool(rng_next())
double vrng_f64_sign(rng_val_t v) attr_pure;
#define rng_f64_sign() vrng_f64_sign(rng_next())
float vrng_f32_sign(rng_val_t v) attr_pure;
#define rng_f32_sign() vrng_f32_sign(rng_next())
#define vrng_sign(v) vrng_f64_sign(v)
#define rng_sign() vrng_sign(rng_next())
double vrng_f64_range(rng_val_t v, double rmin, double rmax) attr_pure;
#define rng_f64_range(rmin, rmax) vrng_f64_range(rng_next(), rmin, rmax)
float vrng_f32_range(rng_val_t v, float rmin, float rmax) attr_pure;
#define rng_f32_range(rmin, rmax) vrng_f32_range(rng_next(), rmin, rmax)
#define vrng_range(v, rmin, rmax) _Generic((rmin), \
float: \
_Generic((rmax), \
float: vrng_f32_range, \
default: vrng_f64_range \
), \
default: vrng_f64_range \
)(v, rmin, rmax)
#define rng_range(rmin, rmax) vrng_range(rng_next(), rmin, rmax)
int64_t vrng_i64_range(rng_val_t v, int64_t rmin, int64_t rmax) attr_pure;
#define rng_i64_range(rmin, rmax) vrng_i64_range(rng_next(), rmin, rmax)
int32_t vrng_i32_range(rng_val_t v, int32_t rmin, int32_t rmax) attr_pure;
#define rng_i32_range(rmin, rmax) vrng_i32_range(rng_next(), rmin, rmax)
#define vrng_irange(v, rmin, rmax) vrng_i32_range(v, rmin, rmax)
#define rng_irange(rmin, rmax) vrng_irange(rng_next(), rmin, rmax)
double vrng_f64_angle(rng_val_t v) attr_pure;
#define rng_f64_angle() vrng_f64_angle(rng_next())
float vrng_f32_angle(rng_val_t v) attr_pure;
#define rng_f32_angle() vrng_f32_angle(rng_next())
#define vrng_angle(v) vrng_f64_angle(v)
#define rng_angle() vrng_angle(rng_next())
cmplx vrng_dir(rng_val_t v) attr_pure;
#define rng_dir() vrng_dir(rng_next())
bool vrng_f64_chance(rng_val_t v, double chance) attr_pure;
#define rng_f64_chance(chance) vrng_f64_chance(rng_next(), chance)
bool vrng_f32_chance(rng_val_t v, float chance) attr_pure;
#define rng_f32_chance(chance) vrng_f32_chance(rng_next(), chance)
#define vrng_chance(v, chance) _Generic((chance), \
float: vrng_f32_chance, \
default: vrng_f64_chance \
)(v, chance)
#define rng_chance(chance) vrng_chance(rng_next(), chance)