taisei/src/renderer/gl33
2024-10-04 16:27:28 +02:00
..
common_buffer.c src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
common_buffer.h src: run upkeep 2024-05-17 04:58:47 +02:00
framebuffer.c src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
framebuffer.h src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
framebuffer_async_read.c gl33: fix gl33_framebuffer_finalize_read_requests() 2024-09-03 01:52:50 +02:00
framebuffer_async_read.h src: run upkeep 2024-05-17 04:58:47 +02:00
framebuffer_async_read_fake.c src: run upkeep 2024-05-17 04:58:47 +02:00
gl33.c gl33: remove avoid_sampler_uniform_updates workaround and make it the default 2024-10-04 16:27:28 +02:00
gl33.h src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
index_buffer.c src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
index_buffer.h src: run upkeep 2024-05-17 04:58:47 +02:00
meson.build gl33: implement sync fallback for framebuffer async read 2024-05-01 01:01:09 +02:00
opengl.h src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
shader_object.c src: deprecate strdup(), use mem_strdup() explicitly 2024-09-10 14:31:55 +02:00
shader_object.h src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
shader_program.c gl33: remove avoid_sampler_uniform_updates workaround and make it the default 2024-10-04 16:27:28 +02:00
shader_program.h gl33: remove magic _SIZE uniform handling 2024-08-30 11:52:47 +02:00
texture.c gl33: use glTexStorage* and glInvalidateTexImage* when available 2024-10-01 04:22:30 +02:00
texture.h src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
vertex_array.c src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
vertex_array.h src: run upkeep 2024-05-17 04:58:47 +02:00
vertex_buffer.c src: the great #include massacre of 2024 2024-05-17 14:11:48 +02:00
vertex_buffer.h src: run upkeep 2024-05-17 04:58:47 +02:00