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common_buffer.c
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
common_buffer.h
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |
framebuffer.c
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
framebuffer.h
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
framebuffer_async_read.c
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gl33: fix gl33_framebuffer_finalize_read_requests()
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2024-09-03 01:52:50 +02:00 |
framebuffer_async_read.h
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |
framebuffer_async_read_fake.c
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |
gl33.c
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gl33: remove avoid_sampler_uniform_updates workaround and make it the default
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2024-10-04 16:27:28 +02:00 |
gl33.h
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
index_buffer.c
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
index_buffer.h
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |
meson.build
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gl33: implement sync fallback for framebuffer async read
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2024-05-01 01:01:09 +02:00 |
opengl.h
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
shader_object.c
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src: deprecate strdup(), use mem_strdup() explicitly
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2024-09-10 14:31:55 +02:00 |
shader_object.h
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
shader_program.c
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gl33: remove avoid_sampler_uniform_updates workaround and make it the default
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2024-10-04 16:27:28 +02:00 |
shader_program.h
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gl33: remove magic _SIZE uniform handling
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2024-08-30 11:52:47 +02:00 |
texture.c
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gl33: use glTexStorage* and glInvalidateTexImage* when available
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2024-10-01 04:22:30 +02:00 |
texture.h
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
vertex_array.c
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
vertex_array.h
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |
vertex_buffer.c
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src: the great #include massacre of 2024
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2024-05-17 14:11:48 +02:00 |
vertex_buffer.h
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src: run upkeep
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2024-05-17 04:58:47 +02:00 |