taisei/src/renderer/gl33/meson.build

21 lines
414 B
Meson

r_gl33_src = files(
'common_buffer.c',
'framebuffer.c',
'gl33.c',
'index_buffer.c',
'shader_object.c',
'shader_program.c',
'texture.c',
'vertex_array.c',
'vertex_buffer.c',
)
if static_gles30
r_gl33_src += files('framebuffer_async_read_fake.c')
else
r_gl33_src += files('framebuffer_async_read.c')
endif
r_gl33_deps = ['glcommon']
r_gl33_libdeps = r_glcommon_libdeps