Cubemaps are broken in ANGLE's D3D11 backend, except in WebGL mode for some reason. This is a terrible workaround, but it beats fucked up rendering in stage backgrounds.
14 lines
325 B
Meson
14 lines
325 B
Meson
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r_glescommon_deps = ['gl33'] + r_gl33_deps
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r_glescommon_libdeps = r_gl33_libdeps
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r_glescommon_src = files(
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'gles.c',
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)
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if config.get('TAISEI_BUILDCONF_HAVE_ANGLE', false)
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r_glescommon_src += files('angle_egl.c')
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r_glescommon_libdeps += dep_glad_egl
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else
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r_glescommon_src += files('angle_egl_stub.c')
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endif
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