taisei/src/replay/struct.h
2024-05-17 04:58:47 +02:00

251 lines
8.6 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#include "version.h"
#include "util/systime.h"
#include "dynarray.h"
/*
* All stored fields in the Replay* structures are in the order in which they appear in the file.
* If a field is commented out, that means it *IS* stored in the file, just not used outside of the loading routine.
*
* Please maintain this convention, it makes it easier to grasp the replay file structure just by looking at this header.
*/
// The struct version is a numeric designation given to the replay file format.
// Always bump it when making incompatible changes to the layout.
// If dropping support for a version, comment out its #define and remove all related code.
/* BEGIN supported struct versions */
// Taisei v1.1 legacy format
#define REPLAY_STRUCT_VERSION_TS101000 5
// Taisei v1.2 revision 0: adds game version information
#define REPLAY_STRUCT_VERSION_TS102000_REV0 6
// Taisei v1.2 revision 1: adds flags, stageflags and continues; reduces playername size to 255 bytes
#define REPLAY_STRUCT_VERSION_TS102000_REV1 7
// Taisei v1.2 revision 2: adds graze points
#define REPLAY_STRUCT_VERSION_TS102000_REV2 8
// Taisei v1.3 revision 0: adds piv; expands points to 64bit, graze to 32bit
#define REPLAY_STRUCT_VERSION_TS103000_REV0 9
// Taisei v1.3 revision 1: expands life and bomb fragments to 16bit
#define REPLAY_STRUCT_VERSION_TS103000_REV1 10
// Taisei v1.3 revision 2: RNG changed; seed separated from start time; time expanded to 64bit
#define REPLAY_STRUCT_VERSION_TS103000_REV2 11
// Taisei v1.3 revision 3: add final score at the end of each stage
#define REPLAY_STRUCT_VERSION_TS103000_REV3 12
// Taisei v1.4 revision 0: add statistics for player
#define REPLAY_STRUCT_VERSION_TS104000_REV0 13
// Taisei v1.4 revision 1: switch to zstd compression, remove plr_focus, add skip_frames (for demos), rework/fix player resource usage stats
#define REPLAY_STRUCT_VERSION_TS104000_REV1 14
/* END supported struct versions */
#define REPLAY_VERSION_COMPRESSION_BIT 0x8000
#define REPLAY_COMPRESSION_CHUNK_SIZE 4096
// What struct version to use when saving recorded replays
#define REPLAY_STRUCT_VERSION_WRITE \
(REPLAY_STRUCT_VERSION_TS104000_REV1 | REPLAY_VERSION_COMPRESSION_BIT)
#define REPLAY_ALLOC_INITIAL 256
#define REPLAY_MAGIC_HEADER { 0x68, 0x6f, 0x6e, 0x6f, 0xe2, 0x9d, 0xa4, 0x75, 0x6d, 0x69 }
#define REPLAY_EXTENSION "tsr"
#define REPLAY_USELESS_BYTE 0x69
#define REPLAY_MAGIC_HEADER_SIZE (sizeof((uint8_t[])REPLAY_MAGIC_HEADER))
typedef struct ReplayEvent {
/* BEGIN stored fields */
uint32_t frame;
uint8_t type;
uint16_t value;
/* END stored fields */
} ReplayEvent;
typedef struct ReplayStage {
/* BEGIN stored fields */
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
// Bitfield, various parameters that apply to this specific stage
uint32_t flags;
/* END REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
// initial game settings
uint16_t stage; // must match type of StageInfo.id in stage.h
/* BEGIN REPLAY_STRUCT_VERSION_TS103000_REV2 and above */
uint64_t start_time;
/* END REPLAY_STRUCT_VERSION_TS103000_REV2 and above */
uint64_t rng_seed; // NOTE: before REPLAY_STRUCT_VERSION_TS103000_REV2: uint32_t, also specifies start_time
uint8_t diff;
/* BEGIN REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
uint16_t skip_frames;
/* END REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
// initial player settings
uint64_t plr_points; // NOTE: before REPLAY_STRUCT_VERSION_TS103000_REV0: uint32_t
/* BEGIN REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
uint8_t plr_total_lives_used;
uint8_t plr_total_bombs_used;
/* END REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
uint8_t plr_total_continues_used;
/* END REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
uint8_t plr_char;
uint8_t plr_shot;
uint16_t plr_pos_x;
uint16_t plr_pos_y;
/* BEGIN REPLAY_STRUCT_VERSION_TS104000_REV0 and below */
// NOTE: Not used anymore
// uint8_t plr_focus;
/* END REPLAY_STRUCT_VERSION_TS104000_REV0 and below */
uint16_t plr_power;
uint8_t plr_lives;
uint16_t plr_life_fragments; // NOTE: before REPLAY_STRUCT_VERSION_TS103000_REV1: uint8_t
uint8_t plr_bombs;
uint16_t plr_bomb_fragments; // NOTE: before REPLAY_STRUCT_VERSION_TS103000_REV1: uint8_t
uint8_t plr_inputflags;
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV2 and above */
uint32_t plr_graze; // NOTE: before REPLAY_STRUCT_VERSION_TS103000_REV0: uint16_t
/* END REPLAY_STRUCT_VERSION_TS102000_REV2 and above */
/* BEGIN REPLAY_STRUCT_VERSION_TS103000_REV0 and above */
uint32_t plr_point_item_value;
/* END REPLAY_STRUCT_VERSION_TS103000_REV0 and above */
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV3 and above */
// player score at the end of the stage
uint64_t plr_points_final;
/* END REPLAY_STRUCT_VERSION_TS102000_REV3 and above */
/* BEGIN REPLAY_STRUCT_VERSION_TS104000_REV0 only */
// NOTE: These never worked correctly and were always 0
// uint8_t plr_stats_total_lives_used;
// uint8_t plr_stats_stage_lives_used;
// uint8_t plr_stats_total_bombs_used;
// uint8_t plr_stats_stage_bombs_used;
// uint8_t plr_stats_stage_continues_used;
/* END REPLAY_STRUCT_VERSION_TS104000_REV0 only */
/* BEGIN REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
// Resources used in this stage by the end of it
uint8_t plr_stage_lives_used_final;
uint8_t plr_stage_bombs_used_final;
uint8_t plr_stage_continues_used_final;
/* END REPLAY_STRUCT_VERSION_TS104000_REV1 and above */
// player input
// NOTE: only used to read the number of events from file.
// Actual numbers of events stored/allocated are tracked by the .events dynamic array.
uint16_t num_events;
// checksum of all of the above -- 2's complement of value returned by replay_calc_stageinfo_checksum()
// uint32_t checksum;
/* END stored fields */
SystemTime init_time;
DYNAMIC_ARRAY(ReplayEvent) events;
} ReplayStage;
typedef struct Replay {
/* BEGIN stored fields */
// each byte must be equal to the corresponding byte in replay_magic_header.
// uint8_t[sizeof(replay_magic_header)];
// must be equal to REPLAY_STRUCT_VERSION
uint16_t version;
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV0 and above */
// Game version this replay was recorded on
TaiseiVersion game_version;
/* END REPLAY_STRUCT_VERSION_TS102000_REV0 and above */
// Where the events begin
// NOTE: this is not present in uncompressed replays!
uint32_t fileoffset;
// How many bytes is {playername} long. The string is not null terminated in the file, but is null terminated after it's been loaded into this struct
// REPLAY_STRUCT_VERSION_TS102000_REV1 and above:
// uint8_t playername_size;
// REPLAY_STRUCT_VERSION_TS102000_REV0 and below:
// uint16_t playername_size;
// The player UTF8-encoded player name
char *playername;
/* BEGIN REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
// Bitfield, various parameters that apply to the whole replay
uint32_t flags;
/* END REPLAY_STRUCT_VERSION_TS102000_REV1 and above */
// Number of stages in this replay
// uint16_t numstages;
// Array, contains {numstages} elements when not NULL
// ReplayStage stages[];
// ALL input events from ALL of the stages
// This is actually loaded into separate sub-arrays for every stage, see ReplayStage.events
//
// All input events are stored at the very end of the replay so that we can save some time and memory
// by only loading them when necessary without seeking around the file too much.
//
// ReplayStage input_events[];
// at least one trailing byte, value doesn't matter
// uint8_t useless;
/* END stored fields */
DYNAMIC_ARRAY(ReplayStage) stages;
} Replay;
#define REPLAY_GFLAGS \
REPLAY_GFLAG(CONTINUES, 0) /* a continue was used in any stage */ \
REPLAY_GFLAG(CHEATS, 1) /* a cheat was used in any stage */ \
REPLAY_GFLAG(CLEAR, 2) /* all stages in the replay were cleared */ \
#define REPLAY_SFLAGS \
REPLAY_SFLAG(CONTINUES, 0) /* a continue was used in any stage */ \
REPLAY_SFLAG(CHEATS, 1) /* a cheat was used in any stage */ \
REPLAY_SFLAG(CLEAR, 2) /* all stages in the replay were cleared */ \
typedef enum ReplayGlobalFlags {
#define REPLAY_GFLAG(name, bit) \
REPLAY_GFLAG_##name = (1 << bit),
REPLAY_GFLAGS
#undef REPLAY_GFLAG
} ReplayGlobalFlags;
typedef enum ReplayStageFlags {
#define REPLAY_SFLAG(name, bit) \
REPLAY_SFLAG_##name = (1 << bit),
REPLAY_SFLAGS
#undef REPLAY_SFLAG
} ReplayStageFlags;