taisei/src/resource/meson.build
Andrei Alexeyev 78266ace3f
pbr: refactor material management and shader
Introduced a new PBRMaterial resource type. Materials are now fully
described with .material files instead of being hardcoded. Added some
functions to abstract away and simplify set up of PBR shaders.
2021-09-01 00:21:50 +03:00

19 lines
322 B
Meson

resource_src = files(
'animation.c',
'bgm.c',
'font.c',
'material.c',
'model.c',
'postprocess.c',
'resource.c',
'sfx.c',
'sfxbgm_common.c',
'shader_object.c',
'shader_program.c',
'sprite.c',
'texture.c',
)
subdir('texture_loader')
resource_src += resource_texload_src