78266ace3f
Introduced a new PBRMaterial resource type. Materials are now fully described with .material files instead of being hardcoded. Added some functions to abstract away and simplify set up of PBR shaders.
19 lines
322 B
Meson
19 lines
322 B
Meson
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resource_src = files(
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'animation.c',
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'bgm.c',
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'font.c',
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'material.c',
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'model.c',
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'postprocess.c',
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'resource.c',
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'sfx.c',
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'sfxbgm_common.c',
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'shader_object.c',
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'shader_program.c',
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'sprite.c',
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'texture.c',
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)
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subdir('texture_loader')
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resource_src += resource_texload_src
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