taisei/src/stages/stage1/stage1.c
2024-05-17 14:11:48 +02:00

138 lines
4.1 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "stage1.h"
#include "background_anim.h"
#include "cirno.h"
#include "draw.h"
#include "timeline.h" // IWYU pragma: keep
#include "spells/spells.h" // IWYU pragma: keep
#include "global.h"
#include "portrait.h"
#include "common_tasks.h"
/*
* See the definition of AttackInfo in boss.h for information on how to set up the idmaps.
* To add, remove, or reorder spells, see this stage's header file.
*/
struct stage1_spells_s stage1_spells = {
.mid = {
.perfect_freeze = {
{-1, -1, 2, 3}, AT_Spellcard, "Freeze Sign “Perfect Freeze”", 50, 24000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_perfect_freeze),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
},
},
.boss = {
.crystal_rain = {
{ 4, 5, 6, 7}, AT_Spellcard, "Freeze Sign “Crystal Rain”", 40, 33000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_crystal_rain),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
},
.snow_halation = {
{-1, -1, 12, 13}, AT_Spellcard, "Winter Sign “Snow Halation”", 50, 40000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_snow_halation),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
},
.icicle_cascade = {
{ 8, 9, 10, 11}, AT_Spellcard, "Doom Sign “Icicle Cascade”", 40, 40000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_icicle_cascade),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
},
},
.extra.crystal_blizzard = {
{ 0, 1, 2, 3}, AT_ExtraSpell, "Frost Sign “Crystal Blizzard”", 60, 40000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_crystal_blizzard),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
},
};
#ifdef SPELL_BENCHMARK
AttackInfo stage1_spell_benchmark = {
{-1, -1, -1, -1, 127}, AT_SurvivalSpell, "Profiling “ベンチマーク”", 40, 40000,
TASK_INDIRECT_INIT(BossAttack, stage1_spell_benchmark),
stage1_draw_cirno_spellbg, VIEWPORT_W/2.0+100.0*I, 1,
};
#endif
static void stage1_start(void) {
stage1_drawsys_init();
stage1_bg_init_fullstage();
stage_start_bgm("stage1");
stage_set_voltage_thresholds(50, 125, 300, 600);
INVOKE_TASK(stage1_timeline);
}
static void stage1_spellpractice_start(void) {
stage1_drawsys_init();
stage1_bg_init_spellpractice();
Boss *cirno = stage1_spawn_cirno(BOSS_DEFAULT_SPAWN_POS);
boss_add_attack_from_info(cirno, global.stage->spell, true);
boss_engage(cirno);
global.boss = cirno;
stage_start_bgm("stage1boss");
INVOKE_TASK_WHEN(&cirno->events.defeated, common_call_func, stage1_bg_disable_snow);
}
static void stage1_preload(ResourceGroup *rg) {
// DIALOG_PRELOAD(&global.plr, Stage1PreBoss, RESF_DEFAULT);
portrait_preload_base_sprite(rg, "cirno", NULL, RESF_DEFAULT);
portrait_preload_base_sprite(rg, "cirno", "defeated", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "cirno", "angry", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "cirno", "normal", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "cirno", "defeated", RESF_DEFAULT);
res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage1", "stage1boss", NULL);
res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
"stage1/cirnobg",
"stage1/fog",
"stage1/snowlayer",
"stage1/waterplants",
NULL);
res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
"fractal_noise",
"stage1/horizon",
NULL);
res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
"blur5",
"stage1_water",
"zbuf_fog",
NULL);
res_group_preload(rg, RES_ANIM, RESF_DEFAULT,
"boss/cirno",
NULL);
res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
"laser1",
NULL);
}
static void stage1_end(void) {
stage1_drawsys_shutdown();
}
StageProcs stage1_procs = {
.begin = stage1_start,
.draw = stage1_draw,
.end = stage1_end,
.preload = stage1_preload,
.shader_rules = stage1_bg_effects,
.spellpractice_procs = &(StageProcs) {
.begin = stage1_spellpractice_start,
.draw = stage1_draw,
.end = stage1_end,
.preload = stage1_preload,
.shader_rules = stage1_bg_effects,
},
};