taisei/src/stages/stage3/stage3.c
2024-05-17 14:11:48 +02:00

159 lines
4.7 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "stage3.h"
#include "background_anim.h"
#include "draw.h"
#include "scuttle.h"
#include "spells/spells.h"
#include "timeline.h" // IWYU pragma: keep
#include "wriggle.h"
#include "common_tasks.h"
#include "global.h"
#include "portrait.h"
#include "stage.h"
/*
* See the definition of AttackInfo in boss.h for information on how to set up the idmaps.
* To add, remove, or reorder spells, see this stage's header file.
*/
struct stage3_spells_s stage3_spells = {
.mid = {
.deadly_dance = {
{ 0, 1, 2, 3}, AT_SurvivalSpell, "Disruption “Logic Bomb”", 14, 40000,
TASK_INDIRECT_INIT(BossAttack, stage3_spell_logic_bomb),
stage3_draw_scuttle_spellbg, VIEWPORT_W/2.0+100*I, 3,
},
},
.boss = {
.moonlight_rocket = {
{ 6, 7, 8, 9}, AT_Spellcard, "Firefly Sign “Moonlight Rocket”", 40, 40000,
TASK_INDIRECT_INIT(BossAttack, stage3_spell_moonlight_rocket),
stage3_draw_wriggle_spellbg, VIEWPORT_W/2.0+100*I, 3,
},
.moths_to_a_flame = {
{18, 19, 20, 21}, AT_Spellcard, "Attractor “Moths to a Flame”", 90, 70000,
TASK_INDIRECT_INIT(BossAttack, stage3_spell_moths_to_a_flame),
stage3_draw_wriggle_spellbg, VIEWPORT_W/2.0+100*I, 3,
},
.firefly_storm = {
{14, 15, 16, 17}, AT_Spellcard, "Bug Sign “Firefly Storm”", 45, 45000,
TASK_INDIRECT_INIT(BossAttack, stage3_spell_firefly_storm),
stage3_draw_wriggle_spellbg, VIEWPORT_W/2.0+100*I, 3,
},
},
.extra.light_singularity = {
{ 0, 1, 2, 3}, AT_ExtraSpell, "Lamp Sign “Light Singularity”", 75, 45000,
TASK_INDIRECT_INIT(BossAttack, stage3_spell_light_singularity),
stage3_draw_wriggle_spellbg, VIEWPORT_W/2.0+100*I, 3,
},
};
static void stage3_start(void) {
stage3_drawsys_init();
stage3_bg_init_fullstage();
stage_start_bgm("stage3");
stage_set_voltage_thresholds(50, 125, 300, 600);
INVOKE_TASK(stage3_timeline);
}
static void stage3_spellpractice_start(void) {
stage3_drawsys_init();
stage3_bg_init_spellpractice();
if(global.stage->spell->draw_rule == stage3_draw_scuttle_spellbg) {
global.boss = stage3_spawn_scuttle(BOSS_DEFAULT_SPAWN_POS);
stage_unlock_bgm("scuttle");
stage_start_bgm("scuttle");
} else {
global.boss = stage3_spawn_wriggle(BOSS_DEFAULT_SPAWN_POS);
stage_start_bgm("stage3boss");
}
boss_add_attack_from_info(global.boss, global.stage->spell, true);
boss_engage(global.boss);
}
static void stage3_preload(ResourceGroup *rg) {
portrait_preload_base_sprite(rg, "wriggle", NULL, RESF_DEFAULT);
portrait_preload_base_sprite(rg, "wriggle", "defeated", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "calm", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "normal", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "outraged", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "outraged_unlit", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "proud", RESF_DEFAULT);
portrait_preload_face_sprite(rg, "wriggle", "defeated", RESF_DEFAULT);
portrait_preload_base_sprite(rg, "scuttle", NULL, RESF_DEFAULT);
portrait_preload_face_sprite(rg, "scuttle", "normal", RESF_DEFAULT);
res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage3", "stage3boss", NULL);
res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
"fractal_noise",
"ibl_brdf_lut",
"stage3/envmap",
"stage3/spellbg1",
"stage3/wspellbg",
"stage3/wspellclouds",
"stage3/wspellswarm",
NULL);
res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
"stage3/spellbg2",
NULL);
res_group_preload(rg, RES_MATERIAL, RESF_DEFAULT,
"stage3/ground",
"stage3/leaves",
"stage3/rocks",
"stage3/trees",
NULL);
res_group_preload(rg, RES_MODEL, RESF_DEFAULT,
"stage3/ground",
"stage3/leaves",
"stage3/rocks",
"stage3/trees",
NULL);
res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
"glitch",
"maristar_bombbg",
"pbr",
"pbr_roughness_alpha_discard",
"stage3_wriggle_bg",
"zbuf_fog_tonemap",
NULL);
res_group_preload(rg, RES_ANIM, RESF_DEFAULT,
"boss/scuttle",
"boss/wriggleex",
NULL);
res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
"laser1",
NULL);
}
static void stage3_end(void) {
stage3_drawsys_shutdown();
}
StageProcs stage3_procs = {
.begin = stage3_start,
.draw = stage3_draw,
.end = stage3_end,
.preload = stage3_preload,
.shader_rules = stage3_bg_effects,
.postprocess_rules = stage3_postprocess,
.spellpractice_procs = &(StageProcs) {
.begin = stage3_spellpractice_start,
.draw = stage3_draw,
.end = stage3_end,
.preload = stage3_preload,
.shader_rules = stage3_bg_effects,
.postprocess_rules = stage3_postprocess,
},
};